// copyright (c) 2007 magnus auvinen, see licence.txt for more info #include "dm.h" CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer) : IGameController(pGameServer) { m_pGameType = "DM"; } void CGameControllerDM::Tick() { DoPlayerScoreWincheck(); IGameController::Tick(); }