#ifndef GAME_SERVER_GAMEMODES_CTF_H #define GAME_SERVER_GAMEMODES_CTF_H #include #include class CGameControllerCTF : public IGameController { public: class CFlag *m_apFlags[2]; CGameControllerCTF(class CGameContext *pGameServer); virtual bool CanBeMovedOnBalance(int Cid); virtual void Tick(); virtual bool OnEntity(int Index, vec2 Pos); virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon); }; #endif