#ifndef GAME_SERVER_ENTITIES_PICKUP_H #define GAME_SERVER_ENTITIES_PICKUP_H #include const int PickupPhysSize = 14; class CPickup : public CEntity { public: CPickup(CGameWorld *pGameWorld, int Type, int SubType = 0); virtual void Reset(); virtual void Tick(); virtual void Snap(int SnappingClient); private: int m_Type; int m_Subtype; int m_SpawnTick; }; #endif