#include #include #include #include #include #include #include #include #include #include #include #include #include #include "binds.h" #include "menus.h" #include "skins.h" CMenusKeyBinder CMenus::m_Binder; CMenusKeyBinder::CMenusKeyBinder() { m_TakeKey = false; m_GotKey = false; } bool CMenusKeyBinder::OnInput(IInput::CEvent Event) { if(m_TakeKey) { if(Event.m_Flags&IInput::FLAG_PRESS) { m_Key = Event; m_GotKey = true; m_TakeKey = false; } return true; } return false; } void CMenus::RenderSettingsPlayer(CUIRect MainView) { CUIRect Button; CUIRect LeftView, RightView; MainView.VSplitLeft(MainView.w/2, &LeftView, &RightView); LeftView.HSplitTop(20.0f, &Button, &LeftView); // render settings { char aBuf[128]; LeftView.HSplitTop(20.0f, &Button, &LeftView); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name")); UI()->DoLabel(&Button, aBuf, 14.0, -1); Button.VSplitLeft(80.0f, 0, &Button); Button.VSplitLeft(180.0f, &Button, 0); static float Offset = 0.0f; if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &Offset)) m_NeedSendinfo = true; // extra spacing LeftView.HSplitTop(10.0f, 0, &LeftView); static int s_DynamicCameraButton = 0; LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button)) { if(g_Config.m_ClMouseDeadzone) { g_Config.m_ClMouseFollowfactor = 0; g_Config.m_ClMouseMaxDistance = 400; g_Config.m_ClMouseDeadzone = 0; } else { g_Config.m_ClMouseFollowfactor = 60; g_Config.m_ClMouseMaxDistance = 1000; g_Config.m_ClMouseDeadzone = 300; } } LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; LeftView.HSplitTop(20.0f, &Button, &LeftView); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; //if(config.cl_nameplates) { LeftView.HSplitTop(20.0f, &Button, &LeftView); Button.VSplitLeft(15.0f, 0, &Button); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; } { const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(max(0, m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin))); CTeeRenderInfo OwnSkinInfo; OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1, 1, 1, 1); OwnSkinInfo.m_ColorFeet = vec4(1, 1, 1, 1); if(g_Config.m_PlayerUseCustomColor) { OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorFeet); OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; } OwnSkinInfo.m_Size = UI()->Scale()*50.0f; LeftView.HSplitTop(20.0f, &Button, &LeftView); LeftView.HSplitTop(20.0f, &Button, &LeftView); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin")); UI()->DoLabel(&Button, aBuf, 14.0, -1); CUIRect SkinRect; LeftView.VSplitLeft(LeftView.w/1.2f, &SkinRect, 0); SkinRect.HSplitTop(50.0f, &SkinRect, 0); RenderTools()->DrawUIRect(&SkinRect, vec4(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); Button.VSplitLeft(30.0f, 0, &Button); Button.HSplitTop(50.0f, 0, &Button); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Button.x, Button.y)); LeftView.HSplitTop(20.0f, &Button, &LeftView); Button.HSplitTop(15.0f, 0, &Button); Button.VSplitLeft(100.0f, 0, &Button); str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_PlayerSkin); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 14.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = SkinRect.w-(Button.x-SkinRect.x)-5.0f; TextRender()->TextEx(&Cursor, aBuf, -1); } RightView.HSplitTop(20.0f, &Button, &RightView); RightView.HSplitTop(20.0f, &Button, &RightView); if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button)) { g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1; m_NeedSendinfo = true; } if(g_Config.m_PlayerUseCustomColor) { int *paColors[2]; paColors[0] = &g_Config.m_PlayerColorBody; paColors[1] = &g_Config.m_PlayerColorFeet; const char *paParts[] = { Localize("Body"), Localize("Feet")}; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.")}; static int s_aColorSlider[2][3] = {{0}}; //static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}}; for(int i = 0; i < 2; i++) { CUIRect Text; RightView.HSplitTop(20.0f, &Text, &RightView); Text.VSplitLeft(15.0f, 0, &Text); UI()->DoLabel(&Text, paParts[i], 14.0f, -1); int PrevColor = *paColors[i]; int Color = 0; for(int s = 0; s < 3; s++) { CUIRect Text; RightView.HSplitTop(19.0f, &Button, &RightView); Button.VSplitLeft(30.0f, 0, &Button); Button.VSplitLeft(70.0f, &Text, &Button); Button.VSplitRight(5.0f, &Button, 0); Button.HSplitTop(4.0f, 0, &Button); float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f; k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k); Color <<= 8; Color += clamp((int)(k*255), 0, 255); UI()->DoLabel(&Text, paLabels[s], 15.0f, -1); } if(*paColors[i] != Color) m_NeedSendinfo = true; *paColors[i] = Color; RightView.HSplitTop(5.0f, 0, &RightView); } } MainView.HSplitTop(MainView.h/2, 0, &MainView); // render skinselector static bool s_InitSkinlist = true; static sorted_array s_paSkinList; static float s_ScrollValue = 0; if(s_InitSkinlist) { s_paSkinList.clear(); for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i) { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i); // no special skins if(s->m_aName[0] == 'x' && s->m_aName[1] == '_') continue; s_paSkinList.add(s); } s_InitSkinlist = false; } int OldSelected = -1; UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue); for(int i = 0; i < s_paSkinList.size(); ++i) { const CSkins::CSkin *s = s_paSkinList[i]; if(s == 0) continue; if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i); if(Item.m_Visible) { CTeeRenderInfo Info; Info.m_Texture = s->m_OrgTexture; Info.m_ColorBody = vec4(1, 1, 1, 1); Info.m_ColorFeet = vec4(1, 1, 1, 1); if(g_Config.m_PlayerUseCustomColor) { Info.m_ColorBody = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorBody); Info.m_ColorFeet = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorFeet); Info.m_Texture = s->m_ColorTexture; } Info.m_Size = UI()->Scale()*50.0f; Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1, 0), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2)); if(g_Config.m_Debug) { Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(s->m_BloodColor.r, s->m_BloodColor.g, s->m_BloodColor.b, 1.0f); IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12, 12); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin)); m_NeedSendinfo = true; } } } typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value); typedef struct { CLocConstString m_Name; const char *m_pCommand; int m_KeyId; } CKeyInfo; static CKeyInfo gs_aKeys[] = { { "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString { "Move right", "+right", 0 }, { "Jump", "+jump", 0 }, { "Fire", "+fire", 0 }, { "Hook", "+hook", 0 }, { "Hammer", "+weapon1", 0 }, { "Pistol", "+weapon2", 0 }, { "Shotgun", "+weapon3", 0 }, { "Grenade", "+weapon4", 0 }, { "Rifle", "+weapon5", 0 }, { "Next weapon", "+nextweapon", 0 }, { "Prev. weapon", "+prevweapon", 0 }, { "Vote yes", "vote yes", 0 }, { "Vote no", "vote no", 0 }, { "Chat", "chat all", 0 }, { "Team chat", "chat team", 0 }, { "Show chat", "+show_chat", 0 }, { "Emoticon", "+emote", 0 }, { "Console", "toggle_local_console", 0 }, { "Remote console", "toggle_remote_console", 0 }, { "Screenshot", "screenshot", 0 }, { "Scoreboard", "+scoreboard", 0 }, }; /* This is for scripts/update_localization.py to work, don't remove! Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer"); Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon"); Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon"); Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard"); */ const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo); void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View) { for (int i = Start; i < Stop; i++) { CKeyInfo &Key = gs_aKeys[i]; CUIRect Button, Label; View.HSplitTop(20.0f, &Button, &View); Button.VSplitLeft(130.0f, &Label, &Button); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name); UI()->DoLabel(&Label, aBuf, 14.0f, -1); int OldId = Key.m_KeyId; int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId); if(NewId != OldId) { if(OldId != 0 || NewId == 0) m_pClient->m_pBinds->Bind(OldId, ""); if(NewId != 0) m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand); } View.HSplitTop(5.0f, 0, &View); } } void CMenus::RenderSettingsControls(CUIRect MainView) { // this is kinda slow, but whatever for(int i = 0; i < g_KeyCount; i++) gs_aKeys[i].m_KeyId = 0; for(int KeyId = 0; KeyId < KEY_LAST; KeyId++) { const char *pBind = m_pClient->m_pBinds->Get(KeyId); if(!pBind[0]) continue; for(int i = 0; i < g_KeyCount; i++) if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0) { gs_aKeys[i].m_KeyId = KeyId; break; } } CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton; MainView.VSplitLeft(MainView.w/2-5.0f, &MovementSettings, &VotingSettings); // movement settings { MovementSettings.HSplitTop(MainView.h/2-5.0f, &MovementSettings, &WeaponSettings); RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); MovementSettings.Margin(10.0f, &MovementSettings); TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14, Localize("Movement"), -1); MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings); { CUIRect Button, Label; MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings); Button.VSplitLeft(130.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f, -1); Button.HMargin(2.0f, &Button); g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5; //*key.key = ui_do_key_reader(key.key, &Button, *key.key); MovementSettings.HSplitTop(20.0f, 0, &MovementSettings); } UiDoGetButtons(0, 5, MovementSettings); } // weapon settings { WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings); RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); WeaponSettings.Margin(10.0f, &WeaponSettings); TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14, Localize("Weapon"), -1); WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings); UiDoGetButtons(5, 12, WeaponSettings); } // voting settings { VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings); VotingSettings.HSplitTop(MainView.h/4-5.0f, &VotingSettings, &ChatSettings); RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); VotingSettings.Margin(10.0f, &VotingSettings); TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14, Localize("Voting"), -1); VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings); UiDoGetButtons(12, 14, VotingSettings); } // chat settings { ChatSettings.HSplitTop(10.0f, 0, &ChatSettings); ChatSettings.HSplitTop(MainView.h/4-10.0f, &ChatSettings, &MiscSettings); RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); ChatSettings.Margin(10.0f, &ChatSettings); TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14, Localize("Chat"), -1); ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings); UiDoGetButtons(14, 17, ChatSettings); } // misc settings { MiscSettings.HSplitTop(10.0f, 0, &MiscSettings); MiscSettings.HSplitTop(MainView.h/2-5.0f-45.0f, &MiscSettings, &ResetButton); RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); MiscSettings.Margin(10.0f, &MiscSettings); TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14, Localize("Miscellaneous"), -1); MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings); UiDoGetButtons(17, 21, MiscSettings); } // defaults ResetButton.HSplitTop(10.0f, 0, &ResetButton); static int s_DefaultButton = 0; if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton)) m_pClient->m_pBinds->SetDefaults(); } void CMenus::RenderSettingsGraphics(CUIRect MainView) { CUIRect Button; char aBuf[128]; bool CheckSettings = false; static const int MAX_RESOLUTIONS = 256; static CVideoMode s_aModes[MAX_RESOLUTIONS]; static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS); static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth; static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight; static int s_GfxColorDepth = g_Config.m_GfxColorDepth; static int s_GfxFullscreen = g_Config.m_GfxFullscreen; static int s_GfxVsync = g_Config.m_GfxVsync; static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality; static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression; CUIRect ModeList; MainView.VSplitLeft(300.0f, &MainView, &ModeList); // draw allmodes switch ModeList.HSplitTop(20, &Button, &ModeList); if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button)) { g_Config.m_GfxDisplayAllModes ^= 1; s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS); } // display mode list static float s_ScrollValue = 0; int OldSelected = -1; str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth); UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue); for(int i = 0; i < s_NumNodes; ++i) { const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16; if(g_Config.m_GfxColorDepth == Depth && g_Config.m_GfxScreenWidth == s_aModes[i].m_Width && g_Config.m_GfxScreenHeight == s_aModes[i].m_Height) { OldSelected = i; } CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i); if(Item.m_Visible) { str_format(aBuf, sizeof(aBuf), " %dx%d %d bit", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth); UI()->DoLabel(&Item.m_Rect, aBuf, 16.0f, -1); } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16; g_Config.m_GfxColorDepth = Depth; g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width; g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height; CheckSettings = true; } // switches MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button)) { g_Config.m_GfxFullscreen ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button)) { g_Config.m_GfxVsync ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button)) { g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17; CheckSettings = true; } MainView.HSplitTop(40.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button)) { g_Config.m_GfxTextureQuality ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button)) { g_Config.m_GfxTextureCompression ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button)) g_Config.m_GfxHighDetail ^= 1; // check if the new settings require a restart if(CheckSettings) { if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth && s_GfxScreenHeight == g_Config.m_GfxScreenHeight && s_GfxColorDepth == g_Config.m_GfxColorDepth && s_GfxFullscreen == g_Config.m_GfxFullscreen && s_GfxVsync == g_Config.m_GfxVsync && s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples && s_GfxTextureQuality == g_Config.m_GfxTextureQuality && s_GfxTextureCompression == g_Config.m_GfxTextureCompression) m_NeedRestartGraphics = false; else m_NeedRestartGraphics = true; } // CUIRect Text; MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Text, &MainView); //text.VSplitLeft(15.0f, 0, &text); UI()->DoLabel(&Text, Localize("UI Color"), 14.0f, -1); const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")}; int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha}; for(int s = 0; s < 4; s++) { CUIRect Text; MainView.HSplitTop(19.0f, &Button, &MainView); Button.VMargin(15.0f, &Button); Button.VSplitLeft(50.0f, &Text, &Button); Button.VSplitRight(5.0f, &Button, 0); Button.HSplitTop(4.0f, 0, &Button); float k = (*pColorSlider[s]) / 255.0f; k = DoScrollbarH(pColorSlider[s], &Button, k); *pColorSlider[s] = (int)(k*255.0f); UI()->DoLabel(&Text, paLabels[s], 15.0f, -1); } } void CMenus::RenderSettingsSound(CUIRect MainView) { CUIRect Button; MainView.VSplitLeft(300.0f, &MainView, 0); static int s_SndEnable = g_Config.m_SndEnable; static int s_SndRate = g_Config.m_SndRate; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button)) { g_Config.m_SndEnable ^= 1; m_NeedRestartSound = s_SndEnable == g_Config.m_SndEnable && (!s_SndEnable || s_SndRate == g_Config.m_SndRate) ? false : true; } if(!g_Config.m_SndEnable) return; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button)) g_Config.m_SndNonactiveMute ^= 1; // sample rate box { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate); MainView.HSplitTop(20.0f, &Button, &MainView); UI()->DoLabel(&Button, Localize("Sample rate"), 14.0f, -1); Button.VSplitLeft(110.0f, 0, &Button); Button.VSplitLeft(180.0f, &Button, 0); static float Offset = 0.0f; DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset); int Before = g_Config.m_SndRate; g_Config.m_SndRate = max(1, str_toint(aBuf)); if(g_Config.m_SndRate != Before) m_NeedRestartSound = s_SndEnable == g_Config.m_SndEnable && s_SndRate == g_Config.m_SndRate ? false : true; } // volume slider { CUIRect Button, Label; MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(110.0f, &Label, &Button); Button.HMargin(2.0f, &Button); UI()->DoLabel(&Label, Localize("Sound volume"), 14.0f, -1); g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f); MainView.HSplitTop(20.0f, 0, &MainView); } } class CLanguage { public: CLanguage() {} CLanguage(const char *n, const char *f) : m_Name(n), m_FileName(f) {} string m_Name; string m_FileName; bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; } }; void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array *pLanguages) { IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL); if(!File) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file"); return; } CLineReader LineReader; LineReader.Init(File); char *pLine; while((pLine = LineReader.Get())) { if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments continue; char *pReplacement = LineReader.Get(); if(!pReplacement) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", pLine); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); continue; } char aFileName[128]; str_format(aFileName, sizeof(aFileName), "languages/%s.txt", pLine); pLanguages->add(CLanguage(pReplacement+3, aFileName)); } io_close(File); } void CMenus::RenderSettingsGeneral(CUIRect MainView) { static int s_LanguageList = 0; static int s_SelectedLanguage = 0; static sorted_array s_Languages; static float s_ScrollValue = 0; if(s_Languages.size() == 0) { s_Languages.add(CLanguage("English", "")); LoadLanguageIndexfile(Storage(), Console(), &s_Languages); for(int i = 0; i < s_Languages.size(); i++) if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0) { s_SelectedLanguage = i; break; } } int OldSelected = s_SelectedLanguage; CUIRect List = MainView; UiDoListboxStart(&s_LanguageList , &List, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue); for(sorted_array::range r = s_Languages.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem(&r.front()); if(Item.m_Visible) UI()->DoLabel(&Item.m_Rect, r.front().m_Name, 16.0f, -1); } s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != s_SelectedLanguage) { str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile)); g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console()); } } void CMenus::RenderSettings(CUIRect MainView) { static int s_SettingsPage = 0; // render background CUIRect Temp, TabBar, RestartWarning; MainView.HSplitBottom(15.0f, &MainView, &RestartWarning); MainView.VSplitRight(120.0f, &MainView, &TabBar); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f); TabBar.HSplitTop(50.0f, &Temp, &TabBar); RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f); MainView.HSplitTop(10.0f, 0, &MainView); CUIRect Button; const char *aTabs[] = { Localize("General"), Localize("Player"), Localize("Controls"), Localize("Graphics"), Localize("Sound")}; int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs)); for(int i = 0; i < NumTabs; i++) { TabBar.HSplitTop(10, &Button, &TabBar); TabBar.HSplitTop(26, &Button, &TabBar); if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R)) s_SettingsPage = i; } MainView.Margin(10.0f, &MainView); if(s_SettingsPage == 0) RenderSettingsGeneral(MainView); else if(s_SettingsPage == 1) RenderSettingsPlayer(MainView); else if(s_SettingsPage == 2) RenderSettingsControls(MainView); else if(s_SettingsPage == 3) RenderSettingsGraphics(MainView); else if(s_SettingsPage == 4) RenderSettingsSound(MainView); if(m_NeedRestartGraphics || m_NeedRestartSound) UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1); }