#ifndef GAME_CLIENT_COMPONENTS_ITEMS_H #define GAME_CLIENT_COMPONENTS_ITEMS_H #include class CItems : public CComponent { void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId); void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent); void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent); void RenderLaser(const struct CNetObj_Laser *pCurrent); public: virtual void OnRender(); }; #endif