#ifndef GAME_CLIENT_COMPONENTS_FLOW_H #define GAME_CLIENT_COMPONENTS_FLOW_H #include #include class CFlow : public CComponent { struct CCell { vec2 m_Vel; }; CCell *m_pCells; int m_Height; int m_Width; int m_Spacing; void DbgRender(); void Init(); public: CFlow(); vec2 Get(vec2 Pos); void Add(vec2 Pos, vec2 Vel, float Size); void Update(); }; #endif