/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #ifndef GAME_SERVER_ENTITIES_PLASMA_H #define GAME_SERVER_ENTITIES_PLASMA_H #include class CPlasma : public CEntity { vec2 m_Core; int m_Freeze; bool m_Explosive; int m_ForClientID; int m_EvalTick; int m_LifeTime; bool HitCharacter(CCharacter *pTarget); void Move(); public: CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive, int ForClientId); void Reset() override; void Tick() override; void Snap(int SnappingClient) override; }; #endif // GAME_SERVER_ENTITIES_PLASMA_H