/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H #include class CAnimState { CAnimKeyframe m_Body; CAnimKeyframe m_BackFoot; CAnimKeyframe m_FrontFoot; CAnimKeyframe m_Attach; public: CAnimKeyframe *GetBody() { return &m_Body; } CAnimKeyframe *GetBackFoot() { return &m_BackFoot; } CAnimKeyframe *GetFrontFoot() { return &m_FrontFoot; } CAnimKeyframe *GetAttach() { return &m_Attach; } void Set(CAnimation *pAnim, float Time); void Add(CAnimation *pAnim, float Time, float Amount); static CAnimState *GetIdle(); }; #endif