/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "gamecontext.h"
#include
#include
#include
/*#include "gamemodes/dm.h"
#include "gamemodes/tdm.h"
#include "gamemodes/ctf.h"
#include "gamemodes/mod.h"*/
#include "gamemodes/DDRace.h"
#include "score.h"
#include "score/file_score.h"
#if defined(CONF_SQL)
#include "score/sql_score.h"
#endif
enum
{
RESET,
NO_RESET
};
void CGameContext::Construct(int Resetting)
{
m_Resetting = 0;
m_pServer = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
m_apPlayers[i] = 0;
m_pController = 0;
m_VoteCloseTime = 0;
m_pVoteOptionFirst = 0;
m_pVoteOptionLast = 0;
m_NumVoteOptions = 0;
m_LastMapVote = 0;
//m_LockTeams = 0;
if(Resetting==NO_RESET)
{
m_pVoteOptionHeap = new CHeap();
m_pScore = 0;
m_NumMutes = 0;
m_NumVoteMutes = 0;
}
m_ChatResponseTargetID = -1;
m_aDeleteTempfile[0] = 0;
m_TeeHistorianActive = false;
}
CGameContext::CGameContext(int Resetting)
{
Construct(Resetting);
}
CGameContext::CGameContext()
{
Construct(NO_RESET);
}
CGameContext::~CGameContext()
{
for(int i = 0; i < MAX_CLIENTS; i++)
delete m_apPlayers[i];
if(!m_Resetting)
delete m_pVoteOptionHeap;
if(m_pScore)
delete m_pScore;
}
void CGameContext::Clear()
{
CHeap *pVoteOptionHeap = m_pVoteOptionHeap;
CVoteOptionServer *pVoteOptionFirst = m_pVoteOptionFirst;
CVoteOptionServer *pVoteOptionLast = m_pVoteOptionLast;
int NumVoteOptions = m_NumVoteOptions;
CTuningParams Tuning = m_Tuning;
m_Resetting = true;
this->~CGameContext();
mem_zero(this, sizeof(*this));
new (this) CGameContext(RESET);
m_pVoteOptionHeap = pVoteOptionHeap;
m_pVoteOptionFirst = pVoteOptionFirst;
m_pVoteOptionLast = pVoteOptionLast;
m_NumVoteOptions = NumVoteOptions;
m_Tuning = Tuning;
}
void CGameContext::TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
{
CGameContext *pSelf = (CGameContext *)pUser;
aio_write(pSelf->m_pTeeHistorianFile, pData, DataSize);
}
void CGameContext::CommandCallback(int ClientID, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
{
CGameContext *pSelf = (CGameContext *)pUser;
if(pSelf->m_TeeHistorianActive)
{
pSelf->m_TeeHistorian.RecordConsoleCommand(ClientID, FlagMask, pCmd, pResult);
}
}
class CCharacter *CGameContext::GetPlayerChar(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || !m_apPlayers[ClientID])
return 0;
return m_apPlayers[ClientID]->GetCharacter();
}
bool CGameContext::EmulateBug(int Bug)
{
return m_MapBugs.Contains(Bug);
}
void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, int64_t Mask)
{
float a = 3 * 3.14159f / 2 + Angle;
//float a = get_angle(dir);
float s = a-pi/3;
float e = a+pi/3;
for(int i = 0; i < Amount; i++)
{
float f = mix(s, e, float(i+1)/float(Amount+2));
CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd), Mask);
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
pEvent->m_Angle = (int)(f*256.0f);
}
}
}
void CGameContext::CreateHammerHit(vec2 Pos, int64_t Mask)
{
// create the event
CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit), Mask);
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
}
}
void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask)
{
// create the event
CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion), Mask);
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
}
/*
if (!NoDamage)
{
*/
// deal damage
CCharacter *apEnts[MAX_CLIENTS];
float Radius = 135.0f;
float InnerRadius = 48.0f;
int Num = m_World.FindEntities(Pos, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
int64_t TeamMask = -1;
for(int i = 0; i < Num; i++)
{
vec2 Diff = apEnts[i]->m_Pos - Pos;
vec2 ForceDir(0,1);
float l = length(Diff);
if(l)
ForceDir = normalize(Diff);
l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f);
float Strength;
if (Owner == -1 || !m_apPlayers[Owner] || !m_apPlayers[Owner]->m_TuneZone)
Strength = Tuning()->m_ExplosionStrength;
else
Strength = TuningList()[m_apPlayers[Owner]->m_TuneZone].m_ExplosionStrength;
float Dmg = Strength * l;
if(!(int)Dmg) continue;
if((GetPlayerChar(Owner) ? !(GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit || NoDamage) || Owner == apEnts[i]->GetPlayer()->GetCID())
{
if(Owner != -1 && apEnts[i]->IsAlive() && !apEnts[i]->CanCollide(Owner)) continue;
if(Owner == -1 && ActivatedTeam != -1 && apEnts[i]->IsAlive() && apEnts[i]->Team() != ActivatedTeam) continue;
// Explode at most once per team
int PlayerTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(apEnts[i]->GetPlayer()->GetCID());
if(GetPlayerChar(Owner) ? GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE : !g_Config.m_SvHit || NoDamage)
{
if(!CmaskIsSet(TeamMask, PlayerTeam)) continue;
TeamMask = CmaskUnset(TeamMask, PlayerTeam);
}
apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
}
}
//}
}
/*
void create_smoke(vec2 Pos)
{
// create the event
EV_EXPLOSION *pEvent = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
if(pEvent)
{
pEvent->x = (int)Pos.x;
pEvent->y = (int)Pos.y;
}
}*/
void CGameContext::CreatePlayerSpawn(vec2 Pos, int64_t Mask)
{
// create the event
CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn), Mask);
if(ev)
{
ev->m_X = (int)Pos.x;
ev->m_Y = (int)Pos.y;
}
}
void CGameContext::CreateDeath(vec2 Pos, int ClientID, int64_t Mask)
{
// create the event
CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death), Mask);
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
pEvent->m_ClientID = ClientID;
}
}
void CGameContext::CreateSound(vec2 Pos, int Sound, int64_t Mask)
{
if (Sound < 0)
return;
// create a sound
CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
pEvent->m_SoundID = Sound;
}
}
void CGameContext::CreateSoundGlobal(int Sound, int Target)
{
if (Sound < 0)
return;
CNetMsg_Sv_SoundGlobal Msg;
Msg.m_SoundID = Sound;
if(Target == -2)
Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1);
else
{
int Flag = MSGFLAG_VITAL;
if(Target != -1)
Flag |= MSGFLAG_NORECORD;
Server()->SendPackMsg(&Msg, Flag, Target);
}
}
void CGameContext::CallVote(int ClientID, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg)
{
// check if a vote is already running
if(m_VoteCloseTime)
return;
int64 Now = Server()->Tick();
CPlayer *pPlayer = m_apPlayers[ClientID];
if(!pPlayer)
return;
SendChat(-1, CGameContext::CHAT_ALL, pChatmsg);
StartVote(pDesc, pCmd, pReason);
pPlayer->m_Vote = 1;
pPlayer->m_VotePos = m_VotePos = 1;
m_VoteCreator = ClientID;
pPlayer->m_LastVoteCall = Now;
}
void CGameContext::SendChatTarget(int To, const char *pText)
{
CNetMsg_Sv_Chat Msg;
Msg.m_Team = 0;
Msg.m_ClientID = -1;
Msg.m_pMessage = pText;
if(g_Config.m_SvDemoChat)
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
else
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, To);
}
void CGameContext::SendChatTeam(int Team, const char *pText)
{
for(int i = 0; im_Teams.m_Core.Team(i) == Team)
SendChatTarget(i, pText);
}
void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, int SpamProtectionClientID)
{
if(SpamProtectionClientID >= 0 && SpamProtectionClientID < MAX_CLIENTS)
{
if(ProcessSpamProtection(SpamProtectionClientID))
{
//SendChatTarget(SpamProtectionClientID, "Muted text:");
//SendChatTarget(SpamProtectionClientID, pText);
return;
}
}
char aBuf[256], aText[256];
str_copy(aText, pText, sizeof(aText));
if(ChatterClientID >= 0 && ChatterClientID < MAX_CLIENTS)
str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), aText);
else if(ChatterClientID == -2)
{
str_format(aBuf, sizeof(aBuf), "### %s", aText);
str_copy(aText, aBuf, sizeof(aText));
ChatterClientID = -1;
}
else
str_format(aBuf, sizeof(aBuf), "*** %s", aText);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
if(Team == CHAT_ALL)
{
CNetMsg_Sv_Chat Msg;
Msg.m_Team = 0;
Msg.m_ClientID = ChatterClientID;
Msg.m_pMessage = aText;
// pack one for the recording only
if(g_Config.m_SvDemoChat)
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
// send to the clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] != 0) {
if(!m_apPlayers[i]->m_DND)
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
}
}
}
else
{
CTeamsCore * Teams = &((CGameControllerDDRace*)m_pController)->m_Teams.m_Core;
CNetMsg_Sv_Chat Msg;
Msg.m_Team = 1;
Msg.m_ClientID = ChatterClientID;
Msg.m_pMessage = aText;
// pack one for the recording only
if(g_Config.m_SvDemoChat)
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
// send to the clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] != 0) {
if(Team == CHAT_SPEC) {
if(m_apPlayers[i]->GetTeam() == CHAT_SPEC) {
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
}
} else {
if(Teams->Team(i) == Team && m_apPlayers[i]->GetTeam() != CHAT_SPEC) {
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
}
}
}
}
}
}
void CGameContext::SendEmoticon(int ClientID, int Emoticon)
{
CNetMsg_Sv_Emoticon Msg;
Msg.m_ClientID = ClientID;
Msg.m_Emoticon = Emoticon;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
}
void CGameContext::SendWeaponPickup(int ClientID, int Weapon)
{
CNetMsg_Sv_WeaponPickup Msg;
Msg.m_Weapon = Weapon;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CGameContext::SendBroadcast(const char *pText, int ClientID, bool IsImportant)
{
CNetMsg_Sv_Broadcast Msg;
Msg.m_pMessage = pText;
if(ClientID == -1)
{
dbg_assert(IsImportant, "broadcast messages to all players must be important");
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
m_apPlayers[i]->m_LastBroadcastImportance = true;
m_apPlayers[i]->m_LastBroadcast = Server()->Tick();
}
}
return;
}
if(!m_apPlayers[ClientID])
return;
if(!IsImportant && m_apPlayers[ClientID]->m_LastBroadcastImportance && m_apPlayers[ClientID]->m_LastBroadcast > Server()->Tick() - Server()->TickSpeed() * 10)
return;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
m_apPlayers[ClientID]->m_LastBroadcast = Server()->Tick();
m_apPlayers[ClientID]->m_LastBroadcastImportance = IsImportant;
}
void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char *pReason)
{
// reset votes
m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
m_VoteEnforcer = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
m_apPlayers[i]->m_Vote = 0;
m_apPlayers[i]->m_VotePos = 0;
}
}
// start vote
m_VoteCloseTime = time_get() + time_freq() * g_Config.m_SvVoteTime;
str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription));
str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand));
str_copy(m_aVoteReason, pReason, sizeof(m_aVoteReason));
SendVoteSet(-1);
m_VoteUpdate = true;
}
void CGameContext::EndVote()
{
m_VoteCloseTime = 0;
SendVoteSet(-1);
}
void CGameContext::SendVoteSet(int ClientID)
{
CNetMsg_Sv_VoteSet Msg;
if(m_VoteCloseTime)
{
Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq();
Msg.m_pDescription = m_aVoteDescription;
Msg.m_pReason = m_aVoteReason;
}
else
{
Msg.m_Timeout = 0;
Msg.m_pDescription = "";
Msg.m_pReason = "";
}
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
{
if (Total > VANILLA_MAX_CLIENTS && m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion <= VERSION_DDRACE)
{
Yes = float(Yes) * VANILLA_MAX_CLIENTS / float(Total);
No = float(No) * VANILLA_MAX_CLIENTS / float(Total);
Total = VANILLA_MAX_CLIENTS;
}
CNetMsg_Sv_VoteStatus Msg = {0};
Msg.m_Total = Total;
Msg.m_Yes = Yes;
Msg.m_No = No;
Msg.m_Pass = Total - (Yes+No);
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
{
if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
m_VoteCloseTime = -1;
}
void CGameContext::CheckPureTuning()
{
// might not be created yet during start up
if(!m_pController)
return;
if( str_comp(m_pController->m_pGameType, "DM")==0 ||
str_comp(m_pController->m_pGameType, "TDM")==0 ||
str_comp(m_pController->m_pGameType, "CTF")==0)
{
CTuningParams p;
if(mem_comp(&p, &m_Tuning, sizeof(p)) != 0)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server");
m_Tuning = p;
}
}
}
void CGameContext::SendTuningParams(int ClientID, int Zone)
{
if (ClientID == -1)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if (m_apPlayers[i])
{
if(m_apPlayers[i]->GetCharacter())
{
if (m_apPlayers[i]->GetCharacter()->m_TuneZone == Zone)
SendTuningParams(i, Zone);
}
else if (m_apPlayers[i]->m_TuneZone == Zone)
{
SendTuningParams(i, Zone);
}
}
}
return;
}
CheckPureTuning();
CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
int *pParams = 0;
if (Zone == 0)
pParams = (int *)&m_Tuning;
else
pParams = (int *)&(m_aTuningList[Zone]);
unsigned int last = sizeof(m_Tuning)/sizeof(int);
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_EXTRATUNES)
last = 33;
else if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_HOOKDURATION_TUNE)
last = 37;
else if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_FIREDELAY_TUNE)
last = 38;
for(unsigned i = 0; i < last; i++)
{
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetCharacter())
{
if((i==31) // collision
&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOCOLL))
{
Msg.AddInt(0);
}
else if((i==32) // hooking
&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOHOOK))
{
Msg.AddInt(0);
}
else if((i==3) // ground jump impulse
&& m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOJUMP)
{
Msg.AddInt(0);
}
else if((i==33) // jetpack
&& !(m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_JETPACK))
{
Msg.AddInt(0);
}
else if((i==36) // hammer hit
&& m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOHAMMER)
{
Msg.AddInt(0);
}
else
{
Msg.AddInt(pParams[i]);
}
}
else
Msg.AddInt(pParams[i]); // if everything is normal just send true tunings
}
Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
/*
void CGameContext::SwapTeams()
{
if(!m_pController->IsTeamplay())
return;
SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
}
(void)m_pController->CheckTeamBalance();
}
*/
void CGameContext::OnTick()
{
// check tuning
CheckPureTuning();
if(m_TeeHistorianActive)
{
int Error = aio_error(m_pTeeHistorianFile);
if(Error)
{
dbg_msg("teehistorian", "error writing to file, err=%d", Error);
Server()->SetErrorShutdown("teehistorian io error");
}
if(!m_TeeHistorian.Starting())
{
m_TeeHistorian.EndInputs();
m_TeeHistorian.EndTick();
}
m_TeeHistorian.BeginTick(Server()->Tick());
m_TeeHistorian.BeginPlayers();
}
// copy tuning
m_World.m_Core.m_Tuning[0] = m_Tuning;
m_World.Tick();
//if(world.paused) // make sure that the game object always updates
m_pController->Tick();
if(m_TeeHistorianActive)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] && m_apPlayers[i]->GetCharacter())
{
CNetObj_CharacterCore Char;
m_apPlayers[i]->GetCharacter()->GetCore().Write(&Char);
m_TeeHistorian.RecordPlayer(i, &Char);
}
else
{
m_TeeHistorian.RecordDeadPlayer(i);
}
}
m_TeeHistorian.EndPlayers();
m_TeeHistorian.BeginInputs();
}
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
// send vote options
ProgressVoteOptions(i);
m_apPlayers[i]->Tick();
m_apPlayers[i]->PostTick();
}
}
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
m_apPlayers[i]->PostPostTick();
}
// update voting
if(m_VoteCloseTime)
{
// abort the kick-vote on player-leave
if(m_VoteCloseTime == -1)
{
SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted");
EndVote();
}
else
{
int Total = 0, Yes = 0, No = 0;
bool Veto = false, VetoStop = false;
if(m_VoteUpdate)
{
// count votes
char aaBuf[MAX_CLIENTS][NETADDR_MAXSTRSIZE] = {{0}};
for(int i = 0; i < MAX_CLIENTS; i++)
if(m_apPlayers[i])
Server()->GetClientAddr(i, aaBuf[i], NETADDR_MAXSTRSIZE);
bool aVoteChecked[MAX_CLIENTS] = {0};
for(int i = 0; i < MAX_CLIENTS; i++)
{
//if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators
if(!m_apPlayers[i] ||
(g_Config.m_SvSpectatorVotes == 0 &&
m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS) ||
aVoteChecked[i]) // don't count in votes by spectators if the admin doesn't want it
continue;
if((m_VoteKick || m_VoteSpec) && ((!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS) ||
(GetPlayerChar(m_VoteCreator) && GetPlayerChar(i) &&
GetPlayerChar(m_VoteCreator)->Team() != GetPlayerChar(i)->Team())))
continue;
if(m_apPlayers[i]->m_Afk && i != m_VoteCreator)
continue;
// don't count votes by blacklisted clients
if(g_Config.m_SvDnsblVote && !m_pServer->DnsblWhite(i))
continue;
int ActVote = m_apPlayers[i]->m_Vote;
int ActVotePos = m_apPlayers[i]->m_VotePos;
// check for more players with the same ip (only use the vote of the one who voted first)
for(int j = i+1; j < MAX_CLIENTS; ++j)
{
if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]))
continue;
aVoteChecked[j] = true;
if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos))
{
ActVote = m_apPlayers[j]->m_Vote;
ActVotePos = m_apPlayers[j]->m_VotePos;
}
}
Total++;
if(ActVote > 0)
Yes++;
else if(ActVote < 0)
No++;
// veto right for players who have been active on server for long and who're not afk
if(!m_VoteKick && !m_VoteSpec && m_apPlayers[i] &&
!m_apPlayers[i]->m_Afk && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS &&
g_Config.m_SvVoteVetoTime &&
((Server()->Tick() - m_apPlayers[i]->m_JoinTick) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime ||
(m_apPlayers[i]->GetCharacter() && m_apPlayers[i]->GetCharacter()->m_DDRaceState == DDRACE_STARTED &&
(Server()->Tick() - m_apPlayers[i]->GetCharacter()->m_StartTime) / (Server()->TickSpeed() * 60) > g_Config.m_SvVoteVetoTime)))
{
if(ActVote == 0)
Veto = true;
else if(ActVote < 0)
VetoStop = true;
}
// Check if an active moderator has voted.
if (m_apPlayers[i] && m_apPlayers[i]->m_Vote != 0 && m_apPlayers[i]->m_Moderating)
{
if (m_apPlayers[i]->m_Vote == 1)
{
Server()->SetRconCID(IServer::RCON_CID_VOTE);
Console()->ExecuteLine(m_aVoteCommand);
Server()->SetRconCID(IServer::RCON_CID_SERV);
EndVote();
SendChat(-1, CGameContext::CHAT_ALL, "Vote passed enforced by authorized player");
return;
}
else if (m_apPlayers[i]->m_Vote == -1)
{
EndVote();
SendChat(-1, CGameContext::CHAT_ALL, "Vote failed enforced by authorized player");
return;
}
}
}
if(g_Config.m_SvVoteMaxTotal && Total > g_Config.m_SvVoteMaxTotal &&
(m_VoteKick || m_VoteSpec))
Total = g_Config.m_SvVoteMaxTotal;
if((Yes > Total / (100.0 / g_Config.m_SvVoteYesPercentage)) && !Veto)
m_VoteEnforce = VOTE_ENFORCE_YES;
else if(No >= Total - Total / (100.0 / g_Config.m_SvVoteYesPercentage))
m_VoteEnforce = VOTE_ENFORCE_NO;
if(VetoStop)
m_VoteEnforce = VOTE_ENFORCE_NO;
m_VoteWillPass = Yes > (Yes + No) / (100.0 / g_Config.m_SvVoteYesPercentage);
}
if(time_get() > m_VoteCloseTime && !g_Config.m_SvVoteMajority)
m_VoteEnforce = (m_VoteWillPass && !Veto) ? VOTE_ENFORCE_YES : VOTE_ENFORCE_NO;
if(m_VoteEnforce == VOTE_ENFORCE_YES)
{
if (PlayerModerating() && (m_VoteKick || m_VoteSpec))
{
// Ensure minimum time for vote to end when moderating.
if (time_get() > m_VoteCloseTime)
{
Server()->SetRconCID(IServer::RCON_CID_VOTE);
Console()->ExecuteLine(m_aVoteCommand);
Server()->SetRconCID(IServer::RCON_CID_SERV);
EndVote();
SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
if (m_apPlayers[m_VoteCreator] && !m_VoteKick && !m_VoteSpec)
m_apPlayers[m_VoteCreator]->m_LastVoteCall = 0;
}
}
else
{
Server()->SetRconCID(IServer::RCON_CID_VOTE);
Console()->ExecuteLine(m_aVoteCommand);
Server()->SetRconCID(IServer::RCON_CID_SERV);
EndVote();
SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
if (m_apPlayers[m_VoteCreator] && !m_VoteKick && !m_VoteSpec)
m_apPlayers[m_VoteCreator]->m_LastVoteCall = 0;
}
}
else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf),"Vote passed enforced by authorized player");
Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
EndVote();
}
else if(m_VoteEnforce == VOTE_ENFORCE_NO_ADMIN)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf),"Vote failed enforced by authorized player");
EndVote();
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
}
//else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
else if(m_VoteEnforce == VOTE_ENFORCE_NO || (time_get() > m_VoteCloseTime && g_Config.m_SvVoteMajority))
{
EndVote();
if(VetoStop || (m_VoteWillPass && Veto))
SendChat(-1, CGameContext::CHAT_ALL, "Vote failed because of veto. Find an empty server instead");
else
SendChat(-1, CGameContext::CHAT_ALL, "Vote failed");
}
else if(m_VoteUpdate)
{
m_VoteUpdate = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
if(Server()->ClientIngame(i))
SendVoteStatus(i, Total, Yes, No);
}
}
}
for(int i = 0; i < m_NumMutes; i++)
{
if(m_aMutes[i].m_Expire <= Server()->Tick())
{
m_NumMutes--;
m_aMutes[i] = m_aMutes[m_NumMutes];
}
}
if(Server()->Tick() % (g_Config.m_SvAnnouncementInterval * Server()->TickSpeed() * 60) == 0)
{
const char *Line = Server()->GetAnnouncementLine(g_Config.m_SvAnnouncementFileName);
if(Line)
SendChat(-1, CGameContext::CHAT_ALL, Line);
}
if(Collision()->m_NumSwitchers > 0)
for (int i = 0; i < Collision()->m_NumSwitchers+1; ++i)
{
for (int j = 0; j < MAX_CLIENTS; ++j)
{
if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDOPEN)
{
Collision()->m_pSwitchers[i].m_Status[j] = false;
Collision()->m_pSwitchers[i].m_EndTick[j] = 0;
Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHCLOSE;
}
else if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDCLOSE)
{
Collision()->m_pSwitchers[i].m_Status[j] = true;
Collision()->m_pSwitchers[i].m_EndTick[j] = 0;
Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHOPEN;
}
}
}
#ifdef CONF_DEBUG
if(g_Config.m_DbgDummies)
{
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
{
CNetObj_PlayerInput Input = {0};
Input.m_Direction = (i&1)?-1:1;
m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input);
}
}
#endif
}
// Server hooks
void CGameContext::OnClientDirectInput(int ClientID, void *pInput)
{
if(!m_World.m_Paused)
m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput);
if(m_TeeHistorianActive)
{
m_TeeHistorian.RecordPlayerInput(ClientID, (CNetObj_PlayerInput *)pInput);
}
}
void CGameContext::OnClientPredictedInput(int ClientID, void *pInput)
{
if(!m_World.m_Paused)
m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput);
}
struct CVoteOptionServer *CGameContext::GetVoteOption(int Index)
{
CVoteOptionServer *pCurrent;
for (pCurrent = m_pVoteOptionFirst;
Index > 0 && pCurrent;
Index--, pCurrent = pCurrent->m_pNext);
if (Index > 0)
return 0;
return pCurrent;
}
void CGameContext::ProgressVoteOptions(int ClientID)
{
CPlayer *pPl = m_apPlayers[ClientID];
if (pPl->m_SendVoteIndex == -1)
return; // we didn't start sending options yet
if (pPl->m_SendVoteIndex > m_NumVoteOptions)
return; // shouldn't happen / fail silently
int VotesLeft = m_NumVoteOptions - pPl->m_SendVoteIndex;
int NumVotesToSend = min(g_Config.m_SvSendVotesPerTick, VotesLeft);
if (!VotesLeft)
{
// player has up to date vote option list
return;
}
// build vote option list msg
int CurIndex = 0;
CNetMsg_Sv_VoteOptionListAdd OptionMsg;
OptionMsg.m_pDescription0 = "";
OptionMsg.m_pDescription1 = "";
OptionMsg.m_pDescription2 = "";
OptionMsg.m_pDescription3 = "";
OptionMsg.m_pDescription4 = "";
OptionMsg.m_pDescription5 = "";
OptionMsg.m_pDescription6 = "";
OptionMsg.m_pDescription7 = "";
OptionMsg.m_pDescription8 = "";
OptionMsg.m_pDescription9 = "";
OptionMsg.m_pDescription10 = "";
OptionMsg.m_pDescription11 = "";
OptionMsg.m_pDescription12 = "";
OptionMsg.m_pDescription13 = "";
OptionMsg.m_pDescription14 = "";
// get current vote option by index
CVoteOptionServer *pCurrent = GetVoteOption(pPl->m_SendVoteIndex);
while(CurIndex < NumVotesToSend && pCurrent != NULL)
{
switch(CurIndex)
{
case 0: OptionMsg.m_pDescription0 = pCurrent->m_aDescription; break;
case 1: OptionMsg.m_pDescription1 = pCurrent->m_aDescription; break;
case 2: OptionMsg.m_pDescription2 = pCurrent->m_aDescription; break;
case 3: OptionMsg.m_pDescription3 = pCurrent->m_aDescription; break;
case 4: OptionMsg.m_pDescription4 = pCurrent->m_aDescription; break;
case 5: OptionMsg.m_pDescription5 = pCurrent->m_aDescription; break;
case 6: OptionMsg.m_pDescription6 = pCurrent->m_aDescription; break;
case 7: OptionMsg.m_pDescription7 = pCurrent->m_aDescription; break;
case 8: OptionMsg.m_pDescription8 = pCurrent->m_aDescription; break;
case 9: OptionMsg.m_pDescription9 = pCurrent->m_aDescription; break;
case 10: OptionMsg.m_pDescription10 = pCurrent->m_aDescription; break;
case 11: OptionMsg.m_pDescription11 = pCurrent->m_aDescription; break;
case 12: OptionMsg.m_pDescription12 = pCurrent->m_aDescription; break;
case 13: OptionMsg.m_pDescription13 = pCurrent->m_aDescription; break;
case 14: OptionMsg.m_pDescription14 = pCurrent->m_aDescription; break;
}
CurIndex++;
pCurrent = pCurrent->m_pNext;
}
// send msg
OptionMsg.m_NumOptions = NumVotesToSend;
Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientID);
pPl->m_SendVoteIndex += NumVotesToSend;
}
void CGameContext::OnClientEnter(int ClientID)
{
//world.insert_entity(&players[client_id]);
m_apPlayers[ClientID]->Respawn();
// init the player
Score()->PlayerData(ClientID)->Reset();
m_apPlayers[ClientID]->m_Score = -9999;
// Can't set score here as LoadScore() is threaded, run it in
// LoadScoreThreaded() instead
Score()->LoadScore(ClientID);
Score()->CheckBirthday(ClientID);
if(!Server()->ClientPrevIngame(ClientID))
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
SendChatTarget(ClientID, "DDraceNetwork Mod. Version: " GAME_VERSION);
SendChatTarget(ClientID, "please visit DDNet.tw or say /info for more info");
if(g_Config.m_SvWelcome[0]!=0)
SendChatTarget(ClientID,g_Config.m_SvWelcome);
str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientID, Server()->ClientName(ClientID), m_apPlayers[ClientID]->GetTeam());
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
if (g_Config.m_SvShowOthersDefault)
{
if (g_Config.m_SvShowOthers)
SendChatTarget(ClientID, "You can see other players. To disable this use DDNet client and type /showothers .");
m_apPlayers[ClientID]->m_ShowOthers = true;
}
}
m_VoteUpdate = true;
// send active vote
if(m_VoteCloseTime)
SendVoteSet(ClientID);
}
void CGameContext::OnClientConnected(int ClientID)
{
{
bool Empty = true;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
Empty = false;
break;
}
}
if(Empty)
{
m_NonEmptySince = Server()->Tick();
}
}
// Check which team the player should be on
const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientID);
if (!m_apPlayers[ClientID])
m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam);
else
{
delete m_apPlayers[ClientID];
m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam);
// //m_apPlayers[ClientID]->Reset();
// //((CServer*)Server())->m_aClients[ClientID].Reset();
// ((CServer*)Server())->m_aClients[ClientID].m_State = 4;
}
//players[client_id].init(client_id);
//players[client_id].client_id = client_id;
//(void)m_pController->CheckTeamBalance();
#ifdef CONF_DEBUG
if(g_Config.m_DbgDummies)
{
if(ClientID >= MAX_CLIENTS-g_Config.m_DbgDummies)
return;
}
#endif
// send motd
CNetMsg_Sv_Motd Msg;
Msg.m_pMessage = g_Config.m_SvMotd;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CGameContext::OnClientDrop(int ClientID, const char *pReason)
{
AbortVoteKickOnDisconnect(ClientID);
m_apPlayers[ClientID]->OnDisconnect(pReason);
delete m_apPlayers[ClientID];
m_apPlayers[ClientID] = 0;
//(void)m_pController->CheckTeamBalance();
m_VoteUpdate = true;
// update spectator modes
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_apPlayers[i] && m_apPlayers[i]->m_SpectatorID == ClientID)
m_apPlayers[i]->m_SpectatorID = SPEC_FREEVIEW;
}
// update conversation targets
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_apPlayers[i] && m_apPlayers[i]->m_LastWhisperTo == ClientID)
m_apPlayers[i]->m_LastWhisperTo = -1;
}
}
void CGameContext::OnClientEngineJoin(int ClientID)
{
if(m_TeeHistorianActive)
{
m_TeeHistorian.RecordPlayerJoin(ClientID);
}
}
void CGameContext::OnClientEngineDrop(int ClientID, const char *pReason)
{
if(m_TeeHistorianActive)
{
m_TeeHistorian.RecordPlayerDrop(ClientID, pReason);
}
}
void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
{
void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgID, pUnpacker);
CPlayer *pPlayer = m_apPlayers[ClientID];
if(m_TeeHistorianActive)
{
if(m_NetObjHandler.TeeHistorianRecordMsg(MsgID))
{
m_TeeHistorian.RecordPlayerMessage(ClientID, pUnpacker->CompleteData(), pUnpacker->CompleteSize());
}
}
if(!pRawMsg)
{
//char aBuf[256];
//str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgID), MsgID, m_NetObjHandler.FailedMsgOn());
//Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
return;
}
if(Server()->ClientIngame(ClientID))
{
if(MsgID == NETMSGTYPE_CL_SAY)
{
CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg;
if(!str_utf8_check(pMsg->m_pMessage))
{
return;
}
int Team = pMsg->m_Team;
// trim right and set maximum length to 256 utf8-characters
int Length = 0;
const char *p = pMsg->m_pMessage;
const char *pEnd = 0;
while(*p)
{
const char *pStrOld = p;
int Code = str_utf8_decode(&p);
// check if unicode is not empty
if(!str_utf8_isspace(Code))
{
pEnd = 0;
}
else if(pEnd == 0)
pEnd = pStrOld;
if(++Length >= 256)
{
*(const_cast(p)) = 0;
break;
}
}
if(pEnd != 0)
*(const_cast(pEnd)) = 0;
// drop empty and autocreated spam messages (more than 32 characters per second)
if(Length == 0 || (pMsg->m_pMessage[0]!='/' && (g_Config.m_SvSpamprotection && pPlayer->m_LastChat && pPlayer->m_LastChat+Server()->TickSpeed()*((31+Length)/32) > Server()->Tick())))
return;
//pPlayer->m_LastChat = Server()->Tick();
int GameTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(pPlayer->GetCID());
if(Team)
Team = ((pPlayer->GetTeam() == -1) ? CHAT_SPEC : GameTeam);
else
Team = CHAT_ALL;
if(pMsg->m_pMessage[0]=='/')
{
if (str_comp_nocase_num(pMsg->m_pMessage+1, "w ", 2) == 0)
{
char pWhisperMsg[256];
str_copy(pWhisperMsg, pMsg->m_pMessage + 3, 256);
Whisper(pPlayer->GetCID(), pWhisperMsg);
}
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "whisper ", 8) == 0)
{
char pWhisperMsg[256];
str_copy(pWhisperMsg, pMsg->m_pMessage + 9, 256);
Whisper(pPlayer->GetCID(), pWhisperMsg);
}
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "c ", 2) == 0)
{
char pWhisperMsg[256];
str_copy(pWhisperMsg, pMsg->m_pMessage + 3, 256);
Converse(pPlayer->GetCID(), pWhisperMsg);
}
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "converse ", 9) == 0)
{
char pWhisperMsg[256];
str_copy(pWhisperMsg, pMsg->m_pMessage + 10, 256);
Converse(pPlayer->GetCID(), pWhisperMsg);
}
else
{
if(g_Config.m_SvSpamprotection && str_comp_nocase_num(pMsg->m_pMessage+1, "timeout ", 8) != 0
&& pPlayer->m_LastCommands[0] && pPlayer->m_LastCommands[0]+Server()->TickSpeed() > Server()->Tick()
&& pPlayer->m_LastCommands[1] && pPlayer->m_LastCommands[1]+Server()->TickSpeed() > Server()->Tick()
&& pPlayer->m_LastCommands[2] && pPlayer->m_LastCommands[2]+Server()->TickSpeed() > Server()->Tick()
&& pPlayer->m_LastCommands[3] && pPlayer->m_LastCommands[3]+Server()->TickSpeed() > Server()->Tick()
)
return;
int64 Now = Server()->Tick();
pPlayer->m_LastCommands[pPlayer->m_LastCommandPos] = Now;
pPlayer->m_LastCommandPos = (pPlayer->m_LastCommandPos + 1) % 4;
m_ChatResponseTargetID = ClientID;
Server()->RestrictRconOutput(ClientID);
Console()->SetFlagMask(CFGFLAG_CHAT);
int Authed = Server()->GetAuthedState(ClientID);
if(Authed)
Console()->SetAccessLevel(Authed == IServer::AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : Authed == IServer::AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_HELPER);
else
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_USER);
Console()->SetPrintOutputLevel(m_ChatPrintCBIndex, 0);
Console()->ExecuteLine(pMsg->m_pMessage + 1, ClientID, false);
// m_apPlayers[ClientID] can be NULL, if the player used a
// timeout code and replaced another client.
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%d used %s", ClientID, pMsg->m_pMessage);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "chat-command", aBuf);
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
Console()->SetFlagMask(CFGFLAG_SERVER);
m_ChatResponseTargetID = -1;
Server()->RestrictRconOutput(-1);
}
}
else
SendChat(ClientID, Team, pMsg->m_pMessage, ClientID);
}
else if(MsgID == NETMSGTYPE_CL_CALLVOTE)
{
int64 Now = Server()->Tick();
int64 TickSpeed = Server()->TickSpeed();
if(g_Config.m_SvRconVote && !Server()->GetAuthedState(ClientID))
{
SendChatTarget(ClientID, "You can only vote after logging in.");
return;
}
if (g_Config.m_SvDnsblVote && !m_pServer->DnsblWhite(ClientID))
{
// blacklisted by dnsbl
SendChatTarget(ClientID, "You are not allowed to vote due to DNSBL.");
return;
}
if(g_Config.m_SvSpamprotection && pPlayer->m_LastVoteTry && pPlayer->m_LastVoteTry + TickSpeed * 3 > Now)
return;
pPlayer->m_LastVoteTry = Now;
if(g_Config.m_SvSpectatorVotes == 0 && pPlayer->GetTeam() == TEAM_SPECTATORS)
{
SendChatTarget(ClientID, "Spectators aren't allowed to start a vote.");
return;
}
if(m_VoteCloseTime)
{
SendChatTarget(ClientID, "Wait for current vote to end before calling a new one.");
return;
}
if(Now < pPlayer->m_FirstVoteTick)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "You must wait %d seconds before making your first vote.", (int)((pPlayer->m_FirstVoteTick - Now) / TickSpeed) + 1);
SendChatTarget(ClientID, aBuf);
return;
}
int TimeLeft = pPlayer->m_LastVoteCall + TickSpeed * g_Config.m_SvVoteDelay - Now;
if(pPlayer->m_LastVoteCall && TimeLeft > 0)
{
char aChatmsg[64];
str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote.", (int)(TimeLeft / TickSpeed) + 1);
SendChatTarget(ClientID, aChatmsg);
return;
}
NETADDR Addr;
Server()->GetClientAddr(ClientID, &Addr);
Addr.port = 0; // ignore port number
int VoteMuted = 0;
for(int i = 0; i < m_NumVoteMutes && !VoteMuted; i++)
if(!net_addr_comp(&Addr, &m_aVoteMutes[i].m_Addr))
VoteMuted = (m_aVoteMutes[i].m_Expire - Server()->Tick()) / Server()->TickSpeed();
if(VoteMuted > 0)
{
char aChatmsg[64];
str_format(aChatmsg, sizeof(aChatmsg), "You are not permitted to vote for the next %d seconds.", VoteMuted);
SendChatTarget(ClientID, aChatmsg);
return;
}
char aChatmsg[512] = {0};
char aDesc[VOTE_DESC_LENGTH] = {0};
char aCmd[VOTE_CMD_LENGTH] = {0};
char aReason[VOTE_REASON_LENGTH] = "No reason given";
CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg;
if(!str_utf8_check(pMsg->m_Type)
|| !str_utf8_check(pMsg->m_Reason)
|| !str_utf8_check(pMsg->m_Value))
{
return;
}
if(pMsg->m_Reason[0])
{
str_copy(aReason, pMsg->m_Reason, sizeof(aReason));
}
if(str_comp_nocase(pMsg->m_Type, "option") == 0)
{
int Authed = Server()->GetAuthedState(ClientID);
CVoteOptionServer *pOption = m_pVoteOptionFirst;
while(pOption)
{
if(str_comp_nocase(pMsg->m_Value, pOption->m_aDescription) == 0)
{
if(!Console()->LineIsValid(pOption->m_aCommand))
{
SendChatTarget(ClientID, "Invalid option");
return;
}
if(!Authed && (str_comp_num(pOption->m_aCommand, "sv_map ", 7) == 0 || str_comp_num(pOption->m_aCommand, "change_map ", 11) == 0 || str_comp_num(pOption->m_aCommand, "random_map", 10) == 0 || str_comp_num(pOption->m_aCommand, "random_unfinished_map", 21) == 0) && time_get() < m_LastMapVote + (time_freq() * g_Config.m_SvVoteMapTimeDelay))
{
str_format(aChatmsg, sizeof(aChatmsg), "There's a %d second delay between map-votes, please wait %d seconds.", g_Config.m_SvVoteMapTimeDelay, (int)(((m_LastMapVote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq())));
SendChatTarget(ClientID, aChatmsg);
return;
}
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s' (%s)", Server()->ClientName(ClientID),
pOption->m_aDescription, aReason);
str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aDescription);
if((str_comp_num(pOption->m_aCommand, "random_map", 10) == 0 || str_comp_num(pOption->m_aCommand, "random_unfinished_map", 21) == 0) && str_length(aReason) == 1 && aReason[0] >= '1' && aReason[0] <= '5')
{
int stars = aReason[0] - '0';
str_format(aCmd, sizeof(aCmd), "%s %d", pOption->m_aCommand, stars);
}
else
{
str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand);
}
m_LastMapVote = time_get();
break;
}
pOption = pOption->m_pNext;
}
if(!pOption)
{
if(Authed != IServer::AUTHED_ADMIN) // allow admins to call any vote they want
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value);
SendChatTarget(ClientID, aChatmsg);
return;
}
else
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientID), pMsg->m_Value);
str_format(aDesc, sizeof(aDesc), "%s", pMsg->m_Value);
str_format(aCmd, sizeof(aCmd), "%s", pMsg->m_Value);
}
}
m_VoteKick = false;
m_VoteSpec = false;
}
else if(str_comp_nocase(pMsg->m_Type, "kick") == 0)
{
int Authed = Server()->GetAuthedState(ClientID);
if(!Authed && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * 5))
return;
else if(!Authed && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickDelay))
{
str_format(aChatmsg, sizeof(aChatmsg), "There's a %d second wait time between kick votes for each player please wait %d second(s)",
g_Config.m_SvVoteKickDelay,
(int)(((m_apPlayers[ClientID]->m_Last_KickVote + (m_apPlayers[ClientID]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq()))
);
SendChatTarget(ClientID, aChatmsg);
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
return;
}
//else if(!g_Config.m_SvVoteKick)
else if(!g_Config.m_SvVoteKick && !Authed) // allow admins to call kick votes even if they are forbidden
{
SendChatTarget(ClientID, "Server does not allow voting to kick players");
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
return;
}
if(g_Config.m_SvVoteKickMin)
{
char aaAddresses[MAX_CLIENTS][NETADDR_MAXSTRSIZE] = {{0}};
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
Server()->GetClientAddr(i, aaAddresses[i], NETADDR_MAXSTRSIZE);
}
}
int NumPlayers = 0;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
{
NumPlayers++;
for(int j = 0; j < i; j++)
{
if(m_apPlayers[j] && m_apPlayers[j]->GetTeam() != TEAM_SPECTATORS)
{
if(str_comp(aaAddresses[i], aaAddresses[j]) == 0)
{
NumPlayers--;
break;
}
}
}
}
}
if(NumPlayers < g_Config.m_SvVoteKickMin)
{
str_format(aChatmsg, sizeof(aChatmsg), "Kick voting requires %d players on the server", g_Config.m_SvVoteKickMin);
SendChatTarget(ClientID, aChatmsg);
return;
}
}
int KickID = str_toint(pMsg->m_Value);
if(KickID < 0 || KickID >= MAX_CLIENTS || !m_apPlayers[KickID])
{
SendChatTarget(ClientID, "Invalid client id to kick");
return;
}
if(KickID == ClientID)
{
SendChatTarget(ClientID, "You can't kick yourself");
return;
}
if (!Server()->ReverseTranslate(KickID, ClientID))
{
return;
}
int KickedAuthed = Server()->GetAuthedState(KickID);
if(KickedAuthed > 0 && KickedAuthed >= Authed)
{
SendChatTarget(ClientID, "You can't kick authorized players");
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
char aBufKick[128];
str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
SendChatTarget(KickID, aBufKick);
return;
}
// Don't allow kicking if a player has no character
if(!GetPlayerChar(ClientID) || !GetPlayerChar(KickID) || GetDDRaceTeam(ClientID) != GetDDRaceTeam(KickID))
{
SendChatTarget(ClientID, "You can kick only your team member");
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
return;
}
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientID), Server()->ClientName(KickID), aReason);
str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickID));
if(!GetDDRaceTeam(ClientID))
{
if (!g_Config.m_SvVoteKickBantime)
str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickID);
else
{
char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime);
}
}
else
{
str_format(aCmd, sizeof(aCmd), "set_team_ddr %d 0", KickID);
}
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
m_VoteKick = true;
m_VoteSpec = false;
m_VoteVictim = KickID;
}
else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0)
{
if(!g_Config.m_SvVoteSpectate)
{
SendChatTarget(ClientID, "Server does not allow voting to move players to spectators");
return;
}
int SpectateID = str_toint(pMsg->m_Value);
if(SpectateID < 0 || SpectateID >= MAX_CLIENTS || !m_apPlayers[SpectateID] || m_apPlayers[SpectateID]->GetTeam() == TEAM_SPECTATORS)
{
SendChatTarget(ClientID, "Invalid client id to move");
return;
}
if(SpectateID == ClientID)
{
SendChatTarget(ClientID, "You can't move yourself");
return;
}
if (!Server()->ReverseTranslate(SpectateID, ClientID))
{
return;
}
if(!GetPlayerChar(ClientID) || !GetPlayerChar(SpectateID) || GetDDRaceTeam(ClientID) != GetDDRaceTeam(SpectateID))
{
SendChatTarget(ClientID, "You can only move your team member to specators");
return;
}
if(g_Config.m_SvPauseable && g_Config.m_SvVotePause)
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to pause '%s' for %d seconds (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime, aReason);
str_format(aDesc, sizeof(aDesc), "Pause '%s' (%ds)", Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime);
str_format(aCmd, sizeof(aCmd), "force_pause %d %d", SpectateID, g_Config.m_SvVotePauseTime);
}
else
{
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), aReason);
str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
}
m_VoteKick = false;
m_VoteSpec = true;
m_VoteVictim = SpectateID;
}
if(aCmd[0] && str_comp(aCmd, "info") != 0)
CallVote(ClientID, aDesc, aCmd, aReason, aChatmsg);
}
else if(MsgID == NETMSGTYPE_CL_VOTE)
{
if(!m_VoteCloseTime)
return;
if(g_Config.m_SvSpamprotection && pPlayer->m_LastVoteTry && pPlayer->m_LastVoteTry+Server()->TickSpeed()*3 > Server()->Tick())
return;
int64 Now = Server()->Tick();
pPlayer->m_LastVoteTry = Now;
CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg;
if(!pMsg->m_Vote)
return;
pPlayer->m_Vote = pMsg->m_Vote;
pPlayer->m_VotePos = ++m_VotePos;
m_VoteUpdate = true;
}
else if (MsgID == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
{
CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg;
//if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam + Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > Server()->Tick()))
return;
/*if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
{
pPlayer->m_LastSetTeam = Server()->Tick();
SendBroadcast("Teams are locked", ClientID);
return;
}*/
//Kill Protection
CCharacter *pChr = pPlayer->GetCharacter();
if(pChr)
{
int CurrTime = (Server()->Tick() - pChr->m_StartTime) / Server()->TickSpeed();
if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED)
{
SendChatTarget(ClientID, "Kill Protection enabled. If you really want to join the spectators, first type /kill");
return;
}
}
if(pPlayer->m_TeamChangeTick > Server()->Tick())
{
pPlayer->m_LastSetTeam = Server()->Tick();
int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
SendBroadcast(aBuf, ClientID);
return;
}
// Switch team on given client and kill/respawn him
if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
{
//if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
if(pPlayer->IsPaused())
SendChatTarget(ClientID,"Use /pause first then you can kill");
else
{
//pPlayer->m_LastSetTeam = Server()->Tick();
if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS)
m_VoteUpdate = true;
pPlayer->SetTeam(pMsg->m_Team);
//(void)m_pController->CheckTeamBalance();
pPlayer->m_TeamChangeTick = Server()->Tick();
}
//else
//SendBroadcast("Teams must be balanced, please join other team", ClientID);
}
else
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
SendBroadcast(aBuf, ClientID);
}
}
else if (MsgID == NETMSGTYPE_CL_ISDDNET)
{
int Version = pUnpacker->GetInt();
if (pUnpacker->Error())
{
if (pPlayer->m_ClientVersion < VERSION_DDRACE)
pPlayer->m_ClientVersion = VERSION_DDRACE;
}
else if(pPlayer->m_ClientVersion < Version)
pPlayer->m_ClientVersion = Version;
if(pPlayer->m_ClientVersion >= VERSION_DDNET_GAMETICK)
pPlayer->m_TimerType = g_Config.m_SvDefaultTimerType;
dbg_msg("ddnet", "%d using Custom Client %d", ClientID, pPlayer->m_ClientVersion);
//first update his teams state
((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientID);
//second give him records
SendRecord(ClientID);
//third give him others current time for table score
if(g_Config.m_SvHideScore) return;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0)
{
CNetMsg_Sv_PlayerTime Msg;
Msg.m_Time = Score()->PlayerData(i)->m_CurrentTime * 100;
Msg.m_ClientID = i;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
//also send its time to others
}
}
//also send its time to others
if(Score()->PlayerData(ClientID)->m_CurrentTime > 0)
{
//TODO: make function for this fucking steps
CNetMsg_Sv_PlayerTime Msg;
Msg.m_Time = Score()->PlayerData(ClientID)->m_CurrentTime * 100;
Msg.m_ClientID = ClientID;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
}
//and give him correct tunings
if (Version >= VERSION_DDNET_EXTRATUNES)
SendTuningParams(ClientID, pPlayer->m_TuneZone);
//tell old clients to update
if (Version < VERSION_DDNET_UPDATER_FIXED && g_Config.m_SvClientSuggestionOld[0] != '\0')
SendBroadcast(g_Config.m_SvClientSuggestionOld, ClientID);
//tell known bot clients that they're botting and we know it
if (((Version >= 15 && Version < 100) || Version == 502) && g_Config.m_SvClientSuggestionBot[0] != '\0')
SendBroadcast(g_Config.m_SvClientSuggestionBot, ClientID);
}
else if (MsgID == NETMSGTYPE_CL_SHOWOTHERS)
{
if(g_Config.m_SvShowOthers && !g_Config.m_SvShowOthersDefault)
{
CNetMsg_Cl_ShowOthers *pMsg = (CNetMsg_Cl_ShowOthers *)pRawMsg;
pPlayer->m_ShowOthers = (bool)pMsg->m_Show;
}
}
else if (MsgID == NETMSGTYPE_CL_SETSPECTATORMODE && !m_World.m_Paused)
{
CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg;
if(pMsg->m_SpectatorID != SPEC_FREEVIEW)
if (!Server()->ReverseTranslate(pMsg->m_SpectatorID, ClientID))
return;
if((g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed()/4 > Server()->Tick()))
return;
pPlayer->m_LastSetSpectatorMode = Server()->Tick();
if(pMsg->m_SpectatorID != SPEC_FREEVIEW && (!m_apPlayers[pMsg->m_SpectatorID] || m_apPlayers[pMsg->m_SpectatorID]->GetTeam() == TEAM_SPECTATORS))
SendChatTarget(ClientID, "Invalid spectator id used");
else
pPlayer->m_SpectatorID = pMsg->m_SpectatorID;
}
else if (MsgID == NETMSGTYPE_CL_CHANGEINFO)
{
if(g_Config.m_SvSpamprotection && pPlayer->m_LastChangeInfo && pPlayer->m_LastChangeInfo+Server()->TickSpeed()*g_Config.m_SvInfoChangeDelay > Server()->Tick())
return;
CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg;
if(!str_utf8_check(pMsg->m_pName)
|| !str_utf8_check(pMsg->m_pClan)
|| !str_utf8_check(pMsg->m_pSkin))
{
return;
}
pPlayer->m_LastChangeInfo = Server()->Tick();
// set infos
char aOldName[MAX_NAME_LENGTH];
str_copy(aOldName, Server()->ClientName(ClientID), sizeof(aOldName));
Server()->SetClientName(ClientID, pMsg->m_pName);
if(str_comp(aOldName, Server()->ClientName(ClientID)) != 0)
{
char aChatText[256];
str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID));
SendChat(-1, CGameContext::CHAT_ALL, aChatText);
// reload scores
Score()->PlayerData(ClientID)->Reset();
Score()->LoadScore(ClientID);
Score()->PlayerData(ClientID)->m_CurrentTime = Score()->PlayerData(ClientID)->m_BestTime;
m_apPlayers[ClientID]->m_Score = (Score()->PlayerData(ClientID)->m_BestTime)?Score()->PlayerData(ClientID)->m_BestTime:-9999;
}
Server()->SetClientClan(ClientID, pMsg->m_pClan);
Server()->SetClientCountry(ClientID, pMsg->m_Country);
str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
//m_pController->OnPlayerInfoChange(pPlayer);
}
else if (MsgID == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
{
CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg;
if(g_Config.m_SvSpamprotection && pPlayer->m_LastEmote && pPlayer->m_LastEmote+Server()->TickSpeed()*g_Config.m_SvEmoticonDelay > Server()->Tick())
return;
pPlayer->m_LastEmote = Server()->Tick();
SendEmoticon(ClientID, pMsg->m_Emoticon);
CCharacter *pChr = pPlayer->GetCharacter();
if(pChr && g_Config.m_SvEmotionalTees && pPlayer->m_EyeEmote)
{
switch(pMsg->m_Emoticon)
{
case EMOTICON_EXCLAMATION:
case EMOTICON_GHOST:
case EMOTICON_QUESTION:
case EMOTICON_WTF:
pChr->SetEmoteType(EMOTE_SURPRISE);
break;
case EMOTICON_DOTDOT:
case EMOTICON_DROP:
case EMOTICON_ZZZ:
pChr->SetEmoteType(EMOTE_BLINK);
break;
case EMOTICON_EYES:
case EMOTICON_HEARTS:
case EMOTICON_MUSIC:
pChr->SetEmoteType(EMOTE_HAPPY);
break;
case EMOTICON_OOP:
case EMOTICON_SORRY:
case EMOTICON_SUSHI:
pChr->SetEmoteType(EMOTE_PAIN);
break;
case EMOTICON_DEVILTEE:
case EMOTICON_SPLATTEE:
case EMOTICON_ZOMG:
pChr->SetEmoteType(EMOTE_ANGRY);
break;
default:
pChr->SetEmoteType(EMOTE_NORMAL);
break;
}
pChr->SetEmoteStop(Server()->Tick() + 2 * Server()->TickSpeed());
}
}
else if (MsgID == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
{
if(m_VoteCloseTime && m_VoteCreator == ClientID && GetDDRaceTeam(ClientID) && (m_VoteKick || m_VoteSpec))
{
SendChatTarget(ClientID, "You are running a vote please try again after the vote is done!");
return;
}
if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*g_Config.m_SvKillDelay > Server()->Tick())
return;
if(pPlayer->IsPaused())
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
//Kill Protection
int CurrTime = (Server()->Tick() - pChr->m_StartTime) / Server()->TickSpeed();
if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED)
{
SendChatTarget(ClientID, "Kill Protection enabled. If you really want to kill, type /kill");
return;
}
pPlayer->m_LastKill = Server()->Tick();
pPlayer->KillCharacter(WEAPON_SELF);
pPlayer->Respawn();
}
}
if (MsgID == NETMSGTYPE_CL_STARTINFO)
{
if(pPlayer->m_IsReady)
return;
CNetMsg_Cl_StartInfo *pMsg = (CNetMsg_Cl_StartInfo *)pRawMsg;
if(!str_utf8_check(pMsg->m_pName)
|| !str_utf8_check(pMsg->m_pClan)
|| !str_utf8_check(pMsg->m_pSkin))
{
return;
}
pPlayer->m_LastChangeInfo = Server()->Tick();
// set start infos
Server()->SetClientName(ClientID, pMsg->m_pName);
Server()->SetClientClan(ClientID, pMsg->m_pClan);
Server()->SetClientCountry(ClientID, pMsg->m_Country);
str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
//m_pController->OnPlayerInfoChange(pPlayer);
// send clear vote options
CNetMsg_Sv_VoteClearOptions ClearMsg;
Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientID);
// begin sending vote options
pPlayer->m_SendVoteIndex = 0;
// send tuning parameters to client
SendTuningParams(ClientID, pPlayer->m_TuneZone);
// client is ready to enter
if (!pPlayer->m_IsReady)
{
pPlayer->m_IsReady = true;
CNetMsg_Sv_ReadyToEnter m;
Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
}
}
}
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pParamName = pResult->GetString(0);
float NewValue = pResult->GetFloat(1);
if(pSelf->Tuning()->Set(pParamName, NewValue))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
pSelf->SendTuningParams(-1);
}
else
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter");
}
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
/*CTuningParams TuningParams;
*pSelf->Tuning() = TuningParams;
pSelf->SendTuningParams(-1);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");*/
pSelf->ResetTuning();
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");
}
void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
char aBuf[256];
for(int i = 0; i < pSelf->Tuning()->Num(); i++)
{
float v;
pSelf->Tuning()->Get(i, &v);
str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->ms_apNames[i], v);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
}
}
void CGameContext::ConTuneZone(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int List = pResult->GetInteger(0);
const char *pParamName = pResult->GetString(1);
float NewValue = pResult->GetFloat(2);
if (List >= 0 && List < NUM_TUNEZONES)
{
if(pSelf->TuningList()[List].Set(pParamName, NewValue))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s in zone %d changed to %.2f", pParamName, List, NewValue);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
pSelf->SendTuningParams(-1, List);
}
else
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter");
}
}
void CGameContext::ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int List = pResult->GetInteger(0);
char aBuf[256];
if (List >= 0 && List < NUM_TUNEZONES)
{
for(int i = 0; i < pSelf->TuningList()[List].Num(); i++)
{
float v;
pSelf->TuningList()[List].Get(i, &v);
str_format(aBuf, sizeof(aBuf), "zone %d: %s %.2f", List, pSelf->TuningList()[List].ms_apNames[i], v);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
}
}
}
void CGameContext::ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
CTuningParams TuningParams;
if (pResult->NumArguments())
{
int List = pResult->GetInteger(0);
if (List >= 0 && List < NUM_TUNEZONES)
{
pSelf->TuningList()[List] = TuningParams;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "Tunezone %d resetted", List);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
pSelf->SendTuningParams(-1, List);
}
}
else
{
for (int i = 0; i < NUM_TUNEZONES; i++)
{
*(pSelf->TuningList()+i) = TuningParams;
pSelf->SendTuningParams(-1, i);
}
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "All Tunezones resetted");
}
}
void CGameContext::ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if (pResult->NumArguments())
{
int List = pResult->GetInteger(0);
if (List >= 0 && List < NUM_TUNEZONES)
{
str_copy(pSelf->m_aaZoneEnterMsg[List], pResult->GetString(1), sizeof(pSelf->m_aaZoneEnterMsg[List]));
}
}
}
void CGameContext::ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if (pResult->NumArguments())
{
int List = pResult->GetInteger(0);
if (List >= 0 && List < NUM_TUNEZONES)
{
str_copy(pSelf->m_aaZoneLeaveMsg[List], pResult->GetString(1), sizeof(pSelf->m_aaZoneLeaveMsg[List]));
}
}
}
void CGameContext::ConMapbug(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pMapBugName = pResult->GetString(0);
if(pSelf->m_pController)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mapbugs", "can't add map bugs after the game started");
return;
}
switch(pSelf->m_MapBugs.Update(pMapBugName))
{
case MAPBUGUPDATE_OK:
break;
case MAPBUGUPDATE_OVERRIDDEN:
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mapbugs", "map-internal setting overridden by database");
break;
case MAPBUGUPDATE_NOTFOUND:
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "unknown map bug '%s', ignoring", pMapBugName);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mapbugs", aBuf);
}
break;
default:
dbg_assert(0, "unreachable");
}
}
void CGameContext::ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int Switch = pResult->GetInteger(0);
if (pSelf->Collision()->m_NumSwitchers > 0 && Switch >= 0 && Switch < pSelf->Collision()->m_NumSwitchers+1)
{
pSelf->Collision()->m_pSwitchers[Switch].m_Initial = false;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "switch %d opened by default", Switch);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
/*if(pSelf->m_pController->IsGameOver())
return;*/
pSelf->m_World.m_Paused ^= 1;
}
void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : "");
}
void CGameContext::ConRandomMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int stars = 0;
if (pResult->NumArguments())
stars = pResult->GetInteger(0);
pSelf->m_pScore->RandomMap(pSelf->m_VoteCreator, stars);
}
void CGameContext::ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int stars = 0;
if (pResult->NumArguments())
stars = pResult->GetInteger(0);
pSelf->m_pScore->RandomUnfinishedMap(pSelf->m_VoteCreator, stars);
}
void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(pResult->NumArguments())
pSelf->m_pController->DoWarmup(pResult->GetInteger(0));
else
pSelf->m_pController->StartRound();
}
void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
char aBuf[1024];
str_copy(aBuf, pResult->GetString(0), sizeof(aBuf));
int i, j;
for(i = 0, j = 0; aBuf[i]; i++, j++)
{
if(aBuf[i] == '\\' && aBuf[i+1] == 'n')
{
aBuf[j] = '\n';
i++;
}
else if (i != j)
{
aBuf[j] = aBuf[i];
}
}
aBuf[j] = '\0';
pSelf->SendBroadcast(aBuf, -1);
}
void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0));
}
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
int Team = clamp(pResult->GetInteger(1), -1, 1);
int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
if(!pSelf->m_apPlayers[ClientID])
return;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
pSelf->m_apPlayers[ClientID]->SetTeam(Team);
if(Team == TEAM_SPECTATORS)
pSelf->m_apPlayers[ClientID]->Pause(CPlayer::PAUSE_NONE, true);
// (void)pSelf->m_pController->CheckTeamBalance();
}
void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int Team = clamp(pResult->GetInteger(0), -1, 1);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
for(int i = 0; i < MAX_CLIENTS; ++i)
if(pSelf->m_apPlayers[i])
pSelf->m_apPlayers[i]->SetTeam(Team, false);
// (void)pSelf->m_pController->CheckTeamBalance();
}
/*
void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->SwapTeams();
}
void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!pSelf->m_pController->IsTeamplay())
return;
int CounterRed = 0;
int CounterBlue = 0;
int PlayerTeam = 0;
for(int i = 0; i < MAX_CLIENTS; ++i)
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
++PlayerTeam;
PlayerTeam = (PlayerTeam+1)/2;
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
{
if(CounterRed == PlayerTeam)
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
else if(CounterBlue == PlayerTeam)
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
else
{
if(rand() % 2)
{
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
++CounterBlue;
}
else
{
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
++CounterRed;
}
}
}
}
// (void)pSelf->m_pController->CheckTeamBalance();
}
void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->m_LockTeams ^= 1;
if(pSelf->m_LockTeams)
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked");
else
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked");
}
*/
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pDescription = pResult->GetString(0);
const char *pCommand = pResult->GetString(1);
if(pSelf->m_NumVoteOptions == MAX_VOTE_OPTIONS)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "maximum number of vote options reached");
return;
}
// check for valid option
if(!pSelf->Console()->LineIsValid(pCommand) || str_length(pCommand) >= VOTE_CMD_LENGTH)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "skipped invalid command '%s'", pCommand);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
while(*pDescription && *pDescription == ' ')
pDescription++;
if(str_length(pDescription) >= VOTE_DESC_LENGTH || *pDescription == 0)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pDescription);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
// check for duplicate entry
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
while(pOption)
{
if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pDescription);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
pOption = pOption->m_pNext;
}
// add the option
++pSelf->m_NumVoteOptions;
int Len = str_length(pCommand);
pOption = (CVoteOptionServer *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
pOption->m_pNext = 0;
pOption->m_pPrev = pSelf->m_pVoteOptionLast;
if(pOption->m_pPrev)
pOption->m_pPrev->m_pNext = pOption;
pSelf->m_pVoteOptionLast = pOption;
if(!pSelf->m_pVoteOptionFirst)
pSelf->m_pVoteOptionFirst = pOption;
str_copy(pOption->m_aDescription, pDescription, sizeof(pOption->m_aDescription));
mem_copy(pOption->m_aCommand, pCommand, Len+1);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "added option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
void CGameContext::ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pDescription = pResult->GetString(0);
// check for valid option
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
while(pOption)
{
if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
break;
pOption = pOption->m_pNext;
}
if(!pOption)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "option '%s' does not exist", pDescription);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
// start reloading vote option list
// clear vote options
CNetMsg_Sv_VoteClearOptions VoteClearOptionsMsg;
pSelf->Server()->SendPackMsg(&VoteClearOptionsMsg, MSGFLAG_VITAL, -1);
// reset sending of vote options
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pSelf->m_apPlayers[i])
pSelf->m_apPlayers[i]->m_SendVoteIndex = 0;
}
// TODO: improve this
// remove the option
--pSelf->m_NumVoteOptions;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "removed option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
CHeap *pVoteOptionHeap = new CHeap();
CVoteOptionServer *pVoteOptionFirst = 0;
CVoteOptionServer *pVoteOptionLast = 0;
int NumVoteOptions = pSelf->m_NumVoteOptions;
for(CVoteOptionServer *pSrc = pSelf->m_pVoteOptionFirst; pSrc; pSrc = pSrc->m_pNext)
{
if(pSrc == pOption)
continue;
// copy option
int Len = str_length(pSrc->m_aCommand);
CVoteOptionServer *pDst = (CVoteOptionServer *)pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
pDst->m_pNext = 0;
pDst->m_pPrev = pVoteOptionLast;
if(pDst->m_pPrev)
pDst->m_pPrev->m_pNext = pDst;
pVoteOptionLast = pDst;
if(!pVoteOptionFirst)
pVoteOptionFirst = pDst;
str_copy(pDst->m_aDescription, pSrc->m_aDescription, sizeof(pDst->m_aDescription));
mem_copy(pDst->m_aCommand, pSrc->m_aCommand, Len+1);
}
// clean up
delete pSelf->m_pVoteOptionHeap;
pSelf->m_pVoteOptionHeap = pVoteOptionHeap;
pSelf->m_pVoteOptionFirst = pVoteOptionFirst;
pSelf->m_pVoteOptionLast = pVoteOptionLast;
pSelf->m_NumVoteOptions = NumVoteOptions;
}
void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pType = pResult->GetString(0);
const char *pValue = pResult->GetString(1);
const char *pReason = pResult->NumArguments() > 2 && pResult->GetString(2)[0] ? pResult->GetString(2) : "No reason given";
char aBuf[128] = {0};
if(str_comp_nocase(pType, "option") == 0)
{
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
while(pOption)
{
if(str_comp_nocase(pValue, pOption->m_aDescription) == 0)
{
str_format(aBuf, sizeof(aBuf), "authroized player forced server option '%s' (%s)", pValue, pReason);
pSelf->SendChatTarget(-1, aBuf);
pSelf->Console()->ExecuteLine(pOption->m_aCommand);
break;
}
pOption = pOption->m_pNext;
}
if(!pOption)
{
str_format(aBuf, sizeof(aBuf), "'%s' isn't an option on this server", pValue);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
return;
}
}
else if(str_comp_nocase(pType, "kick") == 0)
{
int KickID = str_toint(pValue);
if(KickID < 0 || KickID >= MAX_CLIENTS || !pSelf->m_apPlayers[KickID])
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to kick");
return;
}
if (!g_Config.m_SvVoteKickBantime)
{
str_format(aBuf, sizeof(aBuf), "kick %d %s", KickID, pReason);
pSelf->Console()->ExecuteLine(aBuf);
}
else
{
char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
pSelf->Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
str_format(aBuf, sizeof(aBuf), "ban %s %d %s", aAddrStr, g_Config.m_SvVoteKickBantime, pReason);
pSelf->Console()->ExecuteLine(aBuf);
}
}
else if(str_comp_nocase(pType, "spectate") == 0)
{
int SpectateID = str_toint(pValue);
if(SpectateID < 0 || SpectateID >= MAX_CLIENTS || !pSelf->m_apPlayers[SpectateID] || pSelf->m_apPlayers[SpectateID]->GetTeam() == TEAM_SPECTATORS)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to move");
return;
}
str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason);
pSelf->SendChatTarget(-1, aBuf);
str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
pSelf->Console()->ExecuteLine(aBuf);
}
}
void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "cleared votes");
CNetMsg_Sv_VoteClearOptions VoteClearOptionsMsg;
pSelf->Server()->SendPackMsg(&VoteClearOptionsMsg, MSGFLAG_VITAL, -1);
pSelf->m_pVoteOptionHeap->Reset();
pSelf->m_pVoteOptionFirst = 0;
pSelf->m_pVoteOptionLast = 0;
pSelf->m_NumVoteOptions = 0;
// reset sending of vote options
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pSelf->m_apPlayers[i])
pSelf->m_apPlayers[i]->m_SendVoteIndex = 0;
}
}
void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
pSelf->ForceVote(pResult->m_ClientID, true);
else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
pSelf->ForceVote(pResult->m_ClientID, false);
}
void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
CNetMsg_Sv_Motd Msg;
Msg.m_pMessage = g_Config.m_SvMotd;
CGameContext *pSelf = (CGameContext *)pUserData;
for(int i = 0; i < MAX_CLIENTS; ++i)
if(pSelf->m_apPlayers[i])
pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
}
}
void CGameContext::OnConsoleInit()
{
m_pServer = Kernel()->RequestInterface();
m_pConsole = Kernel()->RequestInterface();
m_pStorage = Kernel()->RequestInterface();
m_ChatPrintCBIndex = Console()->RegisterPrintCallback(0, SendChatResponse, this);
Console()->Register("tune", "s[tuning] i[value]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneParam, this, "Tune variable to value");
Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning");
Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning");
Console()->Register("tune_zone", "i[zone] s[tuning] i[value]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneZone, this, "Tune in zone a variable to value");
Console()->Register("tune_zone_dump", "i[zone]", CFGFLAG_SERVER, ConTuneDumpZone, this, "Dump zone tuning in zone x");
Console()->Register("tune_zone_reset", "?i[zone]", CFGFLAG_SERVER, ConTuneResetZone, this, "reset zone tuning in zone x or in all zones");
Console()->Register("tune_zone_enter", "i[zone] s[message]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneSetZoneMsgEnter, this, "which message to display on zone enter; use 0 for normal area");
Console()->Register("tune_zone_leave", "i[zone] s[message]", CFGFLAG_SERVER|CFGFLAG_GAME, ConTuneSetZoneMsgLeave, this, "which message to display on zone leave; use 0 for normal area");
Console()->Register("mapbug", "s[mapbug]", CFGFLAG_SERVER|CFGFLAG_GAME, ConMapbug, this, "Enable map compatibility mode using the specified bug (example: grenade-doublexplosion@ddnet.tw)");
Console()->Register("switch_open", "i['0'|'1']", CFGFLAG_SERVER|CFGFLAG_GAME, ConSwitchOpen, this, "Whether a switch is open by default (otherwise closed)");
Console()->Register("pause_game", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
Console()->Register("change_map", "?r[map]", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
Console()->Register("random_map", "?i[stars]", CFGFLAG_SERVER, ConRandomMap, this, "Random map");
Console()->Register("random_unfinished_map", "?i[stars]", CFGFLAG_SERVER, ConRandomUnfinishedMap, this, "Random unfinished map");
Console()->Register("restart", "?i[seconds]", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
Console()->Register("broadcast", "r[message]", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
Console()->Register("say", "r[message]", CFGFLAG_SERVER, ConSay, this, "Say in chat");
Console()->Register("set_team", "i[id] i[team-id] ?i[delay in minutes]", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
Console()->Register("set_team_all", "i[team-id]", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
Console()->Register("add_vote", "s[name] r[command]", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
Console()->Register("remove_vote", "s[name]", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
Console()->Register("force_vote", "s[name] s[command] ?r[reason]", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
Console()->Register("vote", "r['yes'|'no']", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
#include
#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
#include "ddracechat.h"
}
void CGameContext::OnInit(/*class IKernel *pKernel*/)
{
m_pServer = Kernel()->RequestInterface();
m_pConsole = Kernel()->RequestInterface();
m_pStorage = Kernel()->RequestInterface();
m_World.SetGameServer(this);
m_Events.SetGameServer(this);
m_GameUuid = RandomUuid();
Console()->SetTeeHistorianCommandCallback(CommandCallback, this);
DeleteTempfile();
//if(!data) // only load once
//data = load_data_from_memory(internal_data);
for(int i = 0; i < NUM_NETOBJTYPES; i++)
Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
m_Layers.Init(Kernel());
m_Collision.Init(&m_Layers);
char aMapName[128];
int MapSize;
int MapCrc;
Server()->GetMapInfo(aMapName, sizeof(aMapName), &MapSize, &MapCrc);
m_MapBugs = GetMapBugs(aMapName, MapSize, MapCrc);
// reset everything here
//world = new GAMEWORLD;
//players = new CPlayer[MAX_CLIENTS];
// Reset Tunezones
CTuningParams TuningParams;
for (int i = 0; i < NUM_TUNEZONES; i++)
{
TuningList()[i] = TuningParams;
TuningList()[i].Set("gun_curvature", 0);
TuningList()[i].Set("gun_speed", 1400);
TuningList()[i].Set("shotgun_curvature", 0);
TuningList()[i].Set("shotgun_speed", 500);
TuningList()[i].Set("shotgun_speeddiff", 0);
}
for (int i = 0; i < NUM_TUNEZONES; i++)
{
// Send no text by default when changing tune zones.
m_aaZoneEnterMsg[i][0] = 0;
m_aaZoneLeaveMsg[i][0] = 0;
}
// Reset Tuning
if(g_Config.m_SvTuneReset)
{
ResetTuning();
}
else
{
Tuning()->Set("gun_speed", 1400);
Tuning()->Set("gun_curvature", 0);
Tuning()->Set("shotgun_speed", 500);
Tuning()->Set("shotgun_speeddiff", 0);
Tuning()->Set("shotgun_curvature", 0);
}
if(g_Config.m_SvDDRaceTuneReset)
{
g_Config.m_SvHit = 1;
g_Config.m_SvEndlessDrag = 0;
g_Config.m_SvOldLaser = 0;
g_Config.m_SvOldTeleportHook = 0;
g_Config.m_SvOldTeleportWeapons = 0;
g_Config.m_SvTeleportHoldHook = 0;
g_Config.m_SvTeam = 1;
g_Config.m_SvShowOthersDefault = 0;
if(Collision()->m_NumSwitchers > 0)
for (int i = 0; i < Collision()->m_NumSwitchers+1; ++i)
Collision()->m_pSwitchers[i].m_Initial = true;
}
Console()->ExecuteFile(g_Config.m_SvResetFile, -1);
LoadMapSettings();
m_MapBugs.Dump();
m_pController = new CGameControllerDDRace(this);
((CGameControllerDDRace*)m_pController)->m_Teams.Reset();
m_TeeHistorianActive = g_Config.m_SvTeeHistorian;
if(m_TeeHistorianActive)
{
char aGameUuid[UUID_MAXSTRSIZE];
FormatUuid(m_GameUuid, aGameUuid, sizeof(aGameUuid));
char aFilename[64];
str_format(aFilename, sizeof(aFilename), "teehistorian/%s.teehistorian", aGameUuid);
IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
if(!File)
{
dbg_msg("teehistorian", "failed to open '%s'", aFilename);
Server()->SetErrorShutdown("teehistorian open error");
return;
}
else
{
dbg_msg("teehistorian", "recording to '%s'", aFilename);
}
m_pTeeHistorianFile = aio_new(File);
char aVersion[128];
if(GIT_SHORTREV_HASH)
{
str_format(aVersion, sizeof(aVersion), "%s (%s)", GAME_VERSION, GIT_SHORTREV_HASH);
}
else
{
str_format(aVersion, sizeof(aVersion), "%s", GAME_VERSION);
}
CTeeHistorian::CGameInfo GameInfo;
GameInfo.m_GameUuid = m_GameUuid;
GameInfo.m_pServerVersion = aVersion;
GameInfo.m_StartTime = time(0);
GameInfo.m_pServerName = g_Config.m_SvName;
GameInfo.m_ServerPort = g_Config.m_SvPort;
GameInfo.m_pGameType = m_pController->m_pGameType;
GameInfo.m_pConfig = &g_Config;
GameInfo.m_pTuning = Tuning();
GameInfo.m_pUuids = &g_UuidManager;
GameInfo.m_pMapName = aMapName;
GameInfo.m_MapSize = MapSize;
GameInfo.m_MapCrc = MapCrc;
m_TeeHistorian.Reset(&GameInfo, TeeHistorianWrite, this);
for(int i = 0; i < MAX_CLIENTS; i++)
{
int Level = Server()->GetAuthedState(i);
if(Level)
{
m_TeeHistorian.RecordAuthInitial(i, Level, Server()->GetAuthName(i));
}
}
}
if(g_Config.m_SvSoloServer)
{
g_Config.m_SvTeam = 3;
g_Config.m_SvShowOthersDefault = 1;
Tuning()->Set("player_collision", 0);
Tuning()->Set("player_hooking", 0);
for (int i = 0; i < NUM_TUNEZONES; i++)
{
TuningList()[i].Set("player_collision", 0);
TuningList()[i].Set("player_hooking", 0);
}
}
// delete old score object
if(m_pScore)
delete m_pScore;
// create score object (add sql later)
#if defined(CONF_SQL)
if(g_Config.m_SvUseSQL)
m_pScore = new CSqlScore(this);
else
#endif
m_pScore = new CFileScore(this);
// setup core world
//for(int i = 0; i < MAX_CLIENTS; i++)
// game.players[i].core.world = &game.world.core;
// create all entities from the game layer
CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer();
CTile *pTiles = (CTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Data);
/*
num_spawn_points[0] = 0;
num_spawn_points[1] = 0;
num_spawn_points[2] = 0;
*/
CTile *pFront = 0;
CSwitchTile *pSwitch = 0;
if(m_Layers.FrontLayer())
pFront = (CTile *)Kernel()->RequestInterface()->GetData(m_Layers.FrontLayer()->m_Front);
if(m_Layers.SwitchLayer())
pSwitch = (CSwitchTile *)Kernel()->RequestInterface()->GetData(m_Layers.SwitchLayer()->m_Switch);
for(int y = 0; y < pTileMap->m_Height; y++)
{
for(int x = 0; x < pTileMap->m_Width; x++)
{
int Index = pTiles[y*pTileMap->m_Width+x].m_Index;
if(Index == TILE_OLDLASER)
{
g_Config.m_SvOldLaser = 1;
dbg_msg("game layer", "found old laser tile");
}
else if(Index == TILE_NPC)
{
m_Tuning.Set("player_collision", 0);
dbg_msg("game layer", "found no collision tile");
}
else if(Index == TILE_EHOOK)
{
g_Config.m_SvEndlessDrag = 1;
dbg_msg("game layer", "found no unlimited hook time tile");
}
else if(Index == TILE_NOHIT)
{
g_Config.m_SvHit = 0;
dbg_msg("game layer", "found no weapons hitting others tile");
}
else if(Index == TILE_NPH)
{
m_Tuning.Set("player_hooking", 0);
dbg_msg("game layer", "found no player hooking tile");
}
if(Index >= ENTITY_OFFSET)
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
//m_pController->OnEntity(Index-ENTITY_OFFSET, Pos);
m_pController->OnEntity(Index - ENTITY_OFFSET, Pos, LAYER_GAME, pTiles[y * pTileMap->m_Width + x].m_Flags);
}
if(pFront)
{
Index = pFront[y * pTileMap->m_Width + x].m_Index;
if(Index == TILE_OLDLASER)
{
g_Config.m_SvOldLaser = 1;
dbg_msg("front layer", "found old laser tile");
}
else if(Index == TILE_NPC)
{
m_Tuning.Set("player_collision", 0);
dbg_msg("front layer", "found no collision tile");
}
else if(Index == TILE_EHOOK)
{
g_Config.m_SvEndlessDrag = 1;
dbg_msg("front layer", "found no unlimited hook time tile");
}
else if(Index == TILE_NOHIT)
{
g_Config.m_SvHit = 0;
dbg_msg("front layer", "found no weapons hitting others tile");
}
else if(Index == TILE_NPH)
{
m_Tuning.Set("player_hooking", 0);
dbg_msg("front layer", "found no player hooking tile");
}
if(Index >= ENTITY_OFFSET)
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_FRONT, pFront[y*pTileMap->m_Width+x].m_Flags);
}
}
if(pSwitch)
{
Index = pSwitch[y*pTileMap->m_Width + x].m_Type;
// TODO: Add off by default door here
// if (Index == TILE_DOOR_OFF)
if(Index >= ENTITY_OFFSET)
{
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_SWITCH, pSwitch[y*pTileMap->m_Width+x].m_Flags, pSwitch[y*pTileMap->m_Width+x].m_Number);
}
}
}
}
//game.world.insert_entity(game.Controller);
#ifdef CONF_DEBUG
if(g_Config.m_DbgDummies)
{
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
{
OnClientConnected(MAX_CLIENTS-i-1);
}
}
#endif
}
void CGameContext::DeleteTempfile()
{
if(m_aDeleteTempfile[0] != 0)
{
Storage()->RemoveFile(m_aDeleteTempfile, IStorage::TYPE_SAVE);
m_aDeleteTempfile[0] = 0;
}
}
void CGameContext::OnMapChange(char *pNewMapName, int MapNameSize)
{
char aConfig[128];
char aTemp[128];
str_format(aConfig, sizeof(aConfig), "maps/%s.cfg", g_Config.m_SvMap);
str_format(aTemp, sizeof(aTemp), "%s.temp.%d", pNewMapName, pid());
IOHANDLE File = Storage()->OpenFile(aConfig, IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
// No map-specific config, just return.
return;
}
CLineReader LineReader;
LineReader.Init(File);
array aLines;
char *pLine;
int TotalLength = 0;
while((pLine = LineReader.Get()))
{
int Length = str_length(pLine) + 1;
char *pCopy = (char *)malloc(Length);
mem_copy(pCopy, pLine, Length);
aLines.add(pCopy);
TotalLength += Length;
}
io_close(File);
char *pSettings = (char *)malloc(TotalLength);
int Offset = 0;
for(int i = 0; i < aLines.size(); i++)
{
int Length = str_length(aLines[i]) + 1;
mem_copy(pSettings + Offset, aLines[i], Length);
Offset += Length;
free(aLines[i]);
}
CDataFileReader Reader;
Reader.Open(Storage(), pNewMapName, IStorage::TYPE_ALL);
CDataFileWriter Writer;
Writer.Init();
int SettingsIndex = Reader.NumData();
bool FoundInfo = false;
for(int i = 0; i < Reader.NumItems(); i++)
{
int TypeID;
int ItemID;
int *pData = (int *)Reader.GetItem(i, &TypeID, &ItemID);
int Size = Reader.GetItemSize(i);
CMapItemInfoSettings MapInfo;
if(TypeID == MAPITEMTYPE_INFO && ItemID == 0)
{
FoundInfo = true;
CMapItemInfoSettings *pInfo = (CMapItemInfoSettings *)pData;
if(Size >= (int)sizeof(CMapItemInfoSettings))
{
if(pInfo->m_Settings > -1)
{
SettingsIndex = pInfo->m_Settings;
char *pMapSettings = (char *)Reader.GetData(SettingsIndex);
int DataSize = Reader.GetDataSize(SettingsIndex);
if(DataSize == TotalLength && mem_comp(pSettings, pMapSettings, DataSize) == 0)
{
// Configs coincide, no need to update map.
return;
}
Reader.UnloadData(pInfo->m_Settings);
}
else
{
MapInfo = *pInfo;
MapInfo.m_Settings = SettingsIndex;
pData = (int *)&MapInfo;
Size = sizeof(MapInfo);
}
}
else
{
*(CMapItemInfo *)&MapInfo = *(CMapItemInfo *)pInfo;
MapInfo.m_Settings = SettingsIndex;
pData = (int *)&MapInfo;
Size = sizeof(MapInfo);
}
}
Writer.AddItem(TypeID, ItemID, Size, pData);
}
if(!FoundInfo)
{
CMapItemInfoSettings Info;
Info.m_Version = 1;
Info.m_Author = -1;
Info.m_MapVersion = -1;
Info.m_Credits = -1;
Info.m_License = -1;
Info.m_Settings = SettingsIndex;
Writer.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Info), &Info);
}
for(int i = 0; i < Reader.NumData() || i == SettingsIndex; i++)
{
if(i == SettingsIndex)
{
Writer.AddData(TotalLength, pSettings);
continue;
}
unsigned char *pData = (unsigned char *)Reader.GetData(i);
int Size = Reader.GetDataSize(i);
Writer.AddData(Size, pData);
Reader.UnloadData(i);
}
dbg_msg("mapchange", "imported settings");
Reader.Close();
Writer.OpenFile(Storage(), aTemp);
Writer.Finish();
str_copy(pNewMapName, aTemp, MapNameSize);
str_copy(m_aDeleteTempfile, aTemp, sizeof(m_aDeleteTempfile));
}
void CGameContext::OnShutdown(bool FullShutdown)
{
if (FullShutdown)
Score()->OnShutdown();
if(m_TeeHistorianActive)
{
m_TeeHistorian.Finish();
aio_close(m_pTeeHistorianFile);
aio_wait(m_pTeeHistorianFile);
int Error = aio_error(m_pTeeHistorianFile);
if(Error)
{
dbg_msg("teehistorian", "error closing file, err=%d", Error);
Server()->SetErrorShutdown("teehistorian close error");
}
aio_free(m_pTeeHistorianFile);
}
DeleteTempfile();
Console()->ResetServerGameSettings();
Collision()->Dest();
delete m_pController;
m_pController = 0;
Clear();
}
void CGameContext::LoadMapSettings()
{
IMap *pMap = Kernel()->RequestInterface();
int Start, Num;
pMap->GetType(MAPITEMTYPE_INFO, &Start, &Num);
for(int i = Start; i < Start + Num; i++)
{
int ItemID;
CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)pMap->GetItem(i, 0, &ItemID);
int ItemSize = pMap->GetItemSize(i);
if(!pItem || ItemID != 0)
continue;
if(ItemSize < (int)sizeof(CMapItemInfoSettings))
break;
if(!(pItem->m_Settings > -1))
break;
int Size = pMap->GetDataSize(pItem->m_Settings);
char *pSettings = (char *)pMap->GetData(pItem->m_Settings);
char *pNext = pSettings;
while(pNext < pSettings + Size)
{
int StrSize = str_length(pNext) + 1;
Console()->ExecuteLine(pNext, IConsole::CLIENT_ID_GAME);
pNext += StrSize;
}
pMap->UnloadData(pItem->m_Settings);
break;
}
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "maps/%s.map.cfg", g_Config.m_SvMap);
Console()->ExecuteFile(aBuf, IConsole::CLIENT_ID_NO_GAME);
}
void CGameContext::OnSnap(int ClientID)
{
// add tuning to demo
CTuningParams StandardTuning;
if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
{
CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
int *pParams = (int *)&m_Tuning;
for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
Msg.AddInt(pParams[i]);
Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID);
}
m_World.Snap(ClientID);
m_pController->Snap(ClientID);
m_Events.Snap(ClientID);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
m_apPlayers[i]->Snap(ClientID);
}
if(ClientID > -1)
m_apPlayers[ClientID]->FakeSnap();
}
void CGameContext::OnPreSnap() {}
void CGameContext::OnPostSnap()
{
m_Events.Clear();
}
bool CGameContext::IsClientReady(int ClientID)
{
return m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_IsReady ? true : false;
}
bool CGameContext::IsClientPlayer(int ClientID)
{
return m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetTeam() == TEAM_SPECTATORS ? false : true;
}
CUuid CGameContext::GameUuid() { return m_GameUuid; }
const char *CGameContext::GameType() { return m_pController && m_pController->m_pGameType ? m_pController->m_pGameType : ""; }
const char *CGameContext::Version() { return GAME_VERSION; }
const char *CGameContext::NetVersion() { return GAME_NETVERSION; }
IGameServer *CreateGameServer() { return new CGameContext; }
void CGameContext::SendChatResponseAll(const char *pLine, void *pUser)
{
CGameContext *pSelf = (CGameContext *)pUser;
static volatile int ReentryGuard = 0;
const char *pLineOrig = pLine;
if(ReentryGuard)
return;
ReentryGuard++;
if(*pLine == '[')
do
pLine++;
while((pLine - 2 < pLineOrig || *(pLine - 2) != ':') && *pLine != 0);//remove the category (e.g. [Console]: No Such Command)
pSelf->SendChat(-1, CHAT_ALL, pLine);
ReentryGuard--;
}
void CGameContext::SendChatResponse(const char *pLine, void *pUser, bool Highlighted)
{
CGameContext *pSelf = (CGameContext *)pUser;
int ClientID = pSelf->m_ChatResponseTargetID;
if(ClientID < 0 || ClientID >= MAX_CLIENTS)
return;
const char *pLineOrig = pLine;
static volatile int ReentryGuard = 0;
if(ReentryGuard)
return;
ReentryGuard++;
if(pLine[0] == '[')
{
// Remove time and category: [20:39:00][Console]
pLine = str_find(pLine, "]: ");
if(pLine)
pLine += 3;
else
pLine = pLineOrig;
}
pSelf->SendChatTarget(ClientID, pLine);
ReentryGuard--;
}
bool CGameContext::PlayerCollision()
{
float Temp;
m_Tuning.Get("player_collision", &Temp);
return Temp != 0.0;
}
bool CGameContext::PlayerHooking()
{
float Temp;
m_Tuning.Get("player_hooking", &Temp);
return Temp != 0.0;
}
float CGameContext::PlayerJetpack()
{
float Temp;
m_Tuning.Get("player_jetpack", &Temp);
return Temp;
}
void CGameContext::OnSetAuthed(int ClientID, int Level)
{
if(m_apPlayers[ClientID])
{
char aBuf[512], aIP[NETADDR_MAXSTRSIZE];
Server()->GetClientAddr(ClientID, aIP, sizeof(aIP));
str_format(aBuf, sizeof(aBuf), "ban %s %d Banned by vote", aIP, g_Config.m_SvVoteKickBantime);
if(!str_comp_nocase(m_aVoteCommand, aBuf) && Level > 0)
{
m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO_ADMIN;
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "CGameContext", "Aborted vote by admin login.");
}
}
if(m_TeeHistorianActive)
{
if(Level)
{
m_TeeHistorian.RecordAuthLogin(ClientID, Level, Server()->GetAuthName(ClientID));
}
else
{
m_TeeHistorian.RecordAuthLogout(ClientID);
}
}
}
void CGameContext::SendRecord(int ClientID)
{
CNetMsg_Sv_Record RecordsMsg;
RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientID)->m_BestTime * 100.0f;
RecordsMsg.m_ServerTimeBest = m_pController->m_CurrentRecord * 100.0f; //TODO: finish this
Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientID);
}
int CGameContext::ProcessSpamProtection(int ClientID)
{
if(!m_apPlayers[ClientID])
return 0;
if(g_Config.m_SvSpamprotection && m_apPlayers[ClientID]->m_LastChat
&& m_apPlayers[ClientID]->m_LastChat + Server()->TickSpeed() * g_Config.m_SvChatDelay > Server()->Tick())
return 1;
else
m_apPlayers[ClientID]->m_LastChat = Server()->Tick();
NETADDR Addr;
Server()->GetClientAddr(ClientID, &Addr);
Addr.port = 0; // ignore port number for mutes
int Muted = 0;
for(int i = 0; i < m_NumMutes && !Muted; i++)
{
if(!net_addr_comp(&Addr, &m_aMutes[i].m_Addr))
Muted = (m_aMutes[i].m_Expire - Server()->Tick()) / Server()->TickSpeed();
}
if (Muted > 0)
{
char aBuf[128];
str_format(aBuf, sizeof aBuf, "You are not permitted to talk for the next %d seconds.", Muted);
SendChatTarget(ClientID, aBuf);
return 1;
}
if ((m_apPlayers[ClientID]->m_ChatScore += g_Config.m_SvChatPenalty) > g_Config.m_SvChatThreshold)
{
Mute(0, &Addr, g_Config.m_SvSpamMuteDuration, Server()->ClientName(ClientID));
m_apPlayers[ClientID]->m_ChatScore = 0;
return 1;
}
return 0;
}
int CGameContext::GetDDRaceTeam(int ClientID)
{
CGameControllerDDRace *pController = (CGameControllerDDRace*)m_pController;
return pController->m_Teams.m_Core.Team(ClientID);
}
void CGameContext::ResetTuning()
{
CTuningParams TuningParams;
m_Tuning = TuningParams;
Tuning()->Set("gun_speed", 1400);
Tuning()->Set("gun_curvature", 0);
Tuning()->Set("shotgun_speed", 500);
Tuning()->Set("shotgun_speeddiff", 0);
Tuning()->Set("shotgun_curvature", 0);
SendTuningParams(-1);
}
bool CheckClientID2(int ClientID)
{
if (ClientID < 0 || ClientID >= MAX_CLIENTS)
return false;
return true;
}
void CGameContext::Whisper(int ClientID, char *pStr)
{
char *pName;
char *pMessage;
int Error = 0;
if(ProcessSpamProtection(ClientID))
return;
pStr = str_skip_whitespaces(pStr);
int Victim;
// add token
if(*pStr == '"')
{
pStr++;
pName = pStr; // we might have to process escape data
while(1)
{
if(pStr[0] == '"')
break;
else if(pStr[0] == '\\')
{
if(pStr[1] == '\\')
pStr++; // skip due to escape
else if(pStr[1] == '"')
pStr++; // skip due to escape
}
else if(pStr[0] == 0)
Error = 1;
pStr++;
}
// write null termination
*pStr = 0;
pStr++;
for(Victim = 0; Victim < MAX_CLIENTS; Victim++)
if (str_comp(pName, Server()->ClientName(Victim)) == 0)
break;
}
else
{
pName = pStr;
while(1)
{
if(pStr[0] == 0)
{
Error = 1;
break;
}
if(pStr[0] == ' ')
{
pStr[0] = 0;
for(Victim = 0; Victim < MAX_CLIENTS; Victim++)
if (str_comp(pName, Server()->ClientName(Victim)) == 0)
break;
pStr[0] = ' ';
if (Victim < MAX_CLIENTS)
break;
}
pStr++;
}
}
if(pStr[0] != ' ')
{
Error = 1;
}
*pStr = 0;
pStr++;
pMessage = pStr;
char aBuf[256];
if (Error)
{
str_format(aBuf, sizeof(aBuf), "Invalid whisper");
SendChatTarget(ClientID, aBuf);
return;
}
if (Victim >= MAX_CLIENTS || !CheckClientID2(Victim))
{
str_format(aBuf, sizeof(aBuf), "No player with name \"%s\" found", pName);
SendChatTarget(ClientID, aBuf);
return;
}
WhisperID(ClientID, Victim, pMessage);
}
void CGameContext::WhisperID(int ClientID, int VictimID, char *pMessage)
{
if (!CheckClientID2(ClientID))
return;
if (!CheckClientID2(VictimID))
return;
if (m_apPlayers[ClientID])
m_apPlayers[ClientID]->m_LastWhisperTo = VictimID;
char aBuf[256];
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion >= VERSION_DDNET_WHISPER)
{
CNetMsg_Sv_Chat Msg;
Msg.m_Team = CHAT_WHISPER_SEND;
Msg.m_ClientID = VictimID;
Msg.m_pMessage = pMessage;
if(g_Config.m_SvDemoChat)
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
else
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
}
else
{
str_format(aBuf, sizeof(aBuf), "[→ %s] %s", Server()->ClientName(VictimID), pMessage);
SendChatTarget(ClientID, aBuf);
}
if (m_apPlayers[VictimID] && m_apPlayers[VictimID]->m_ClientVersion >= VERSION_DDNET_WHISPER)
{
CNetMsg_Sv_Chat Msg2;
Msg2.m_Team = CHAT_WHISPER_RECV;
Msg2.m_ClientID = ClientID;
Msg2.m_pMessage = pMessage;
if(g_Config.m_SvDemoChat)
Server()->SendPackMsg(&Msg2, MSGFLAG_VITAL, VictimID);
else
Server()->SendPackMsg(&Msg2, MSGFLAG_VITAL|MSGFLAG_NORECORD, VictimID);
}
else
{
str_format(aBuf, sizeof(aBuf), "[← %s] %s", Server()->ClientName(ClientID), pMessage);
SendChatTarget(VictimID, aBuf);
}
}
void CGameContext::Converse(int ClientID, char *pStr)
{
CPlayer *pPlayer = m_apPlayers[ClientID];
if (!pPlayer)
return;
if(ProcessSpamProtection(ClientID))
return;
if (pPlayer->m_LastWhisperTo < 0)
SendChatTarget(ClientID, "You do not have an ongoing conversation. Whisper to someone to start one");
else
{
WhisperID(ClientID, pPlayer->m_LastWhisperTo, pStr);
}
}
void CGameContext::List(int ClientID, const char *pFilter)
{
int Total = 0;
char aBuf[256];
int Bufcnt = 0;
if (pFilter[0])
str_format(aBuf, sizeof(aBuf), "Listing players with \"%s\" in name:", pFilter);
else
str_format(aBuf, sizeof(aBuf), "Listing all players:");
SendChatTarget(ClientID, aBuf);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i])
{
Total++;
const char *pName = Server()->ClientName(i);
if (str_find_nocase(pName, pFilter) == NULL)
continue;
if (Bufcnt + str_length(pName) + 4 > 256)
{
SendChatTarget(ClientID, aBuf);
Bufcnt = 0;
}
if (Bufcnt != 0)
{
str_format(&aBuf[Bufcnt], sizeof(aBuf) - Bufcnt, ", %s", pName);
Bufcnt += 2 + str_length(pName);
}
else
{
str_format(&aBuf[Bufcnt], sizeof(aBuf) - Bufcnt, "%s", pName);
Bufcnt += str_length(pName);
}
}
}
if (Bufcnt != 0)
SendChatTarget(ClientID, aBuf);
str_format(aBuf, sizeof(aBuf), "%d players online", Total);
SendChatTarget(ClientID, aBuf);
}
int CGameContext::GetClientVersion(int ClientID) {
return m_apPlayers[ClientID]
? m_apPlayers[ClientID]->m_ClientVersion
: 0;
}
void CGameContext::SetClientVersion(int ClientID, int Version) {
if (!m_apPlayers[ClientID]) {
return;
}
m_apPlayers[ClientID]->m_ClientVersion = Version;
}
bool CGameContext::PlayerModerating()
{
for (int i = 0; i < MAX_CLIENTS; i++)
{
if (m_apPlayers[i] && m_apPlayers[i]->m_Moderating)
return true;
}
return false;
}
void CGameContext::ForceVote(int EnforcerID, bool Success)
{
// check if there is a vote running
if(!m_VoteCloseTime)
return;
m_VoteEnforce = Success ? CGameContext::VOTE_ENFORCE_YES_ADMIN : CGameContext::VOTE_ENFORCE_NO_ADMIN;
m_VoteEnforcer = EnforcerID;
char aBuf[256];
const char *pOption = Success ? "yes" : "no";
str_format(aBuf, sizeof(aBuf), "authorized player forced vote %s", pOption);
SendChatTarget(-1, aBuf);
str_format(aBuf, sizeof(aBuf), "forcing vote %s", pOption);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}