/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include "editor.h"
#include
#include
#include
#include
#include
#include
#include
template
static int MakeVersion(int i, const T &v)
{
return (i << 16) + sizeof(T);
}
// backwards compatibility
/*
void editor_load_old(DATAFILE *df, MAP *map)
{
class mapres_image
{
public:
int width;
int height;
int image_data;
};
struct mapres_tilemap
{
int image;
int width;
int height;
int x, y;
int scale;
int data;
int main;
};
struct mapres_entity
{
int x, y;
int data[1];
};
struct mapres_spawnpoint
{
int x, y;
};
struct mapres_item
{
int x, y;
int type;
};
struct mapres_flagstand
{
int x, y;
};
enum
{
MAPRES_ENTS_START=1,
MAPRES_SPAWNPOINT=1,
MAPRES_ITEM=2,
MAPRES_SPAWNPOINT_RED=3,
MAPRES_SPAWNPOINT_BLUE=4,
MAPRES_FLAGSTAND_RED=5,
MAPRES_FLAGSTAND_BLUE=6,
MAPRES_ENTS_END,
ITEM_NULL=0,
ITEM_WEAPON_GUN=0x00010001,
ITEM_WEAPON_SHOTGUN=0x00010002,
ITEM_WEAPON_ROCKET=0x00010003,
ITEM_WEAPON_SNIPER=0x00010004,
ITEM_WEAPON_HAMMER=0x00010005,
ITEM_HEALTH =0x00020001,
ITEM_ARMOR=0x00030001,
ITEM_NINJA=0x00040001,
};
enum
{
MAPRES_REGISTERED=0x8000,
MAPRES_IMAGE=0x8001,
MAPRES_TILEMAP=0x8002,
MAPRES_COLLISIONMAP=0x8003,
MAPRES_TEMP_THEME=0x8fff,
};
// load tilemaps
int game_width = 0;
int game_height = 0;
{
int start, num;
datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
for(int t = 0; t < num; t++)
{
mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
CLayerTiles *l = new CLayerTiles(tmap->width, tmap->height);
if(tmap->main)
{
// move game layer to correct position
for(int i = 0; i < map->groups[0]->layers.len()-1; i++)
{
if(map->groups[0]->layers[i] == pEditor->map.game_layer)
map->groups[0]->swap_layers(i, i+1);
}
game_width = tmap->width;
game_height = tmap->height;
}
// add new layer
map->groups[0]->add_layer(l);
// process the data
unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data);
CTile *dst_data = l->tiles;
for(int y = 0; y < tmap->height; y++)
for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2)
{
dst_data->index = src_data[0];
dst_data->flags = src_data[1];
}
l->image = tmap->image;
}
}
// load images
{
int start, count;
datafile_get_type(df, MAPRES_IMAGE, &start, &count);
for(int i = 0; i < count; i++)
{
mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
void *data = datafile_get_data(df, imgres->image_data);
EDITOR_IMAGE *img = new EDITOR_IMAGE;
img->width = imgres->width;
img->height = imgres->height;
img->format = CImageInfo::FORMAT_RGBA;
// copy image data
img->data = mem_alloc(img->width*img->height*4, 1);
mem_copy(img->data, data, img->width*img->height*4);
img->tex_id = Graphics()->LoadTextureRaw(img->width, img->height, img->format, img->data, CImageInfo::FORMAT_AUTO, 0);
map->images.add(img);
// unload image
datafile_unload_data(df, imgres->image_data);
}
}
// load entities
{
CLayerGame *g = map->game_layer;
g->resize(game_width, game_height);
for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
{
// fetch entities of this class
int start, num;
datafile_get_type(df, t, &start, &num);
for(int i = 0; i < num; i++)
{
mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
int x = e->x/32;
int y = e->y/32;
int id = -1;
if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN;
else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED;
else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE;
else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED;
else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE;
else if(t == MAPRES_ITEM)
{
if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE;
else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1;
}
if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height)
g->tiles[y*g->width+x].index = id+ENTITY_OFFSET;
}
}
}
}*/
// compatibility with old sound layers
struct CSoundSource_DEPRECATED
{
CPoint m_Position;
int m_Loop;
int m_TimeDelay; // in s
int m_FalloffDistance;
int m_PosEnv;
int m_PosEnvOffset;
int m_SoundEnv;
int m_SoundEnvOffset;
};
int CEditor::Save(const char *pFilename)
{
return m_Map.Save(Kernel()->RequestInterface(), pFilename);
}
int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
CDataFileWriter df;
if(!df.Open(pStorage, pFileName))
{
str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
return 0;
}
// save version
{
CMapItemVersion Item;
Item.m_Version = 1;
df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
}
// save map info
{
CMapItemInfoSettings Item;
Item.m_Version = 1;
if(m_MapInfo.m_aAuthor[0])
Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor);
else
Item.m_Author = -1;
if(m_MapInfo.m_aVersion[0])
Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion);
else
Item.m_MapVersion = -1;
if(m_MapInfo.m_aCredits[0])
Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits);
else
Item.m_Credits = -1;
if(m_MapInfo.m_aLicense[0])
Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense);
else
Item.m_License = -1;
Item.m_Settings = -1;
if(m_lSettings.size())
{
int Size = 0;
for(int i = 0; i < m_lSettings.size(); i++)
{
Size += str_length(m_lSettings[i].m_aCommand) + 1;
}
// Checked that m_lSettings.size() is not 0, thus Size is > 0 as ell
char *pSettings = (char *)malloc(Size); // NOLINT(clang-analyzer-optin.portability.UnixAPI)
char *pNext = pSettings;
for(int i = 0; i < m_lSettings.size(); i++)
{
int Length = str_length(m_lSettings[i].m_aCommand) + 1;
mem_copy(pNext, m_lSettings[i].m_aCommand, Length);
pNext += Length;
}
Item.m_Settings = df.AddData(Size, pSettings);
free(pSettings);
}
df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item);
}
// save images
for(int i = 0; i < m_lImages.size(); i++)
{
CEditorImage *pImg = m_lImages[i];
// analyse the image for when saving (should be done when we load the image)
// TODO!
pImg->AnalyseTileFlags();
CMapItemImage Item;
Item.m_Version = 1;
Item.m_Width = pImg->m_Width;
Item.m_Height = pImg->m_Height;
Item.m_External = pImg->m_External;
Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName);
if(pImg->m_External)
Item.m_ImageData = -1;
else
{
if(pImg->m_Format == CImageInfo::FORMAT_RGB)
{
// Convert to RGBA
unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4);
unsigned char *pDataRGB = (unsigned char *)pImg->m_pData;
for(int i = 0; i < Item.m_Width * Item.m_Height; i++)
{
pDataRGBA[i * 4] = pDataRGB[i * 3];
pDataRGBA[i * 4 + 1] = pDataRGB[i * 3 + 1];
pDataRGBA[i * 4 + 2] = pDataRGB[i * 3 + 2];
pDataRGBA[i * 4 + 3] = 255;
}
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA);
free(pDataRGBA);
}
else
{
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData);
}
}
df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item);
}
// save sounds
for(int i = 0; i < m_lSounds.size(); i++)
{
CEditorSound *pSound = m_lSounds[i];
CMapItemSound Item;
Item.m_Version = 1;
Item.m_External = 0;
Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName);
Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData);
Item.m_SoundDataSize = pSound->m_DataSize;
df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item);
}
// save layers
int LayerCount = 0, GroupCount = 0;
int AutomapperCount = 0;
for(int g = 0; g < m_lGroups.size(); g++)
{
CLayerGroup *pGroup = m_lGroups[g];
CMapItemGroup GItem;
GItem.m_Version = CMapItemGroup::CURRENT_VERSION;
GItem.m_ParallaxX = pGroup->m_ParallaxX;
GItem.m_ParallaxY = pGroup->m_ParallaxY;
GItem.m_OffsetX = pGroup->m_OffsetX;
GItem.m_OffsetY = pGroup->m_OffsetY;
GItem.m_UseClipping = pGroup->m_UseClipping;
GItem.m_ClipX = pGroup->m_ClipX;
GItem.m_ClipY = pGroup->m_ClipY;
GItem.m_ClipW = pGroup->m_ClipW;
GItem.m_ClipH = pGroup->m_ClipH;
GItem.m_StartLayer = LayerCount;
GItem.m_NumLayers = 0;
// save group name
StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
for(int l = 0; l < pGroup->m_lLayers.size(); l++)
{
if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_TILES)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer");
CLayerTiles *pLayer = (CLayerTiles *)pGroup->m_lLayers[l];
pLayer->PrepareForSave();
CMapItemLayerTilemap Item;
Item.m_Version = 3;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayer->m_Flags;
Item.m_Layer.m_Type = pLayer->m_Type;
Item.m_Color = pLayer->m_Color;
Item.m_ColorEnv = pLayer->m_ColorEnv;
Item.m_ColorEnvOffset = pLayer->m_ColorEnvOffset;
Item.m_Width = pLayer->m_Width;
Item.m_Height = pLayer->m_Height;
// Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0;
if(pLayer->m_Tele)
Item.m_Flags = TILESLAYERFLAG_TELE;
else if(pLayer->m_Speedup)
Item.m_Flags = TILESLAYERFLAG_SPEEDUP;
else if(pLayer->m_Front)
Item.m_Flags = TILESLAYERFLAG_FRONT;
else if(pLayer->m_Switch)
Item.m_Flags = TILESLAYERFLAG_SWITCH;
else if(pLayer->m_Tune)
Item.m_Flags = TILESLAYERFLAG_TUNE;
else
Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0;
Item.m_Image = pLayer->m_Image;
// the following values were previously uninitialized, do not rely on them being -1 when unused
Item.m_Tele = -1;
Item.m_Speedup = -1;
Item.m_Front = -1;
Item.m_Switch = -1;
Item.m_Tune = -1;
if(Item.m_Flags && !(pLayer->m_Game))
{
CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayer->m_Width * pLayer->m_Height, sizeof(CTile));
mem_zero(pEmptyTiles, (size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile));
Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pEmptyTiles);
free(pEmptyTiles);
if(pLayer->m_Tele)
Item.m_Tele = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile);
else if(pLayer->m_Speedup)
Item.m_Speedup = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile);
else if(pLayer->m_Front)
Item.m_Front = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
else if(pLayer->m_Switch)
Item.m_Switch = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
else if(pLayer->m_Tune)
Item.m_Tune = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayer)->m_pTuneTile);
}
else
Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// save auto mapper of each tile layer (not physics layer)
if(!Item.m_Flags)
{
CMapItemAutoMapperConfig ItemAutomapper;
ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION;
ItemAutomapper.m_GroupId = GroupCount;
ItemAutomapper.m_LayerId = GItem.m_NumLayers;
ItemAutomapper.m_AutomapperConfig = pLayer->m_AutoMapperConfig;
ItemAutomapper.m_AutomapperSeed = pLayer->m_Seed;
ItemAutomapper.m_Flags = 0;
if(pLayer->m_AutoAutoMap)
ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC;
df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper);
AutomapperCount++;
}
GItem.m_NumLayers++;
LayerCount++;
}
else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_QUADS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer");
CLayerQuads *pLayer = (CLayerQuads *)pGroup->m_lLayers[l];
if(pLayer->m_lQuads.size())
{
CMapItemLayerQuads Item;
Item.m_Version = 2;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayer->m_Flags;
Item.m_Layer.m_Type = pLayer->m_Type;
Item.m_Image = pLayer->m_Image;
// add the data
Item.m_NumQuads = pLayer->m_lQuads.size();
Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size() * sizeof(CQuad), pLayer->m_lQuads.base_ptr());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// clean up
//mem_free(quads);
GItem.m_NumLayers++;
LayerCount++;
}
}
else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_SOUNDS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer");
CLayerSounds *pLayer = (CLayerSounds *)pGroup->m_lLayers[l];
if(pLayer->m_lSources.size())
{
CMapItemLayerSounds Item;
Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayer->m_Flags;
Item.m_Layer.m_Type = pLayer->m_Type;
Item.m_Sound = pLayer->m_Sound;
// add the data
Item.m_NumSources = pLayer->m_lSources.size();
Item.m_Data = df.AddDataSwapped(pLayer->m_lSources.size() * sizeof(CSoundSource), pLayer->m_lSources.base_ptr());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
GItem.m_NumLayers++;
LayerCount++;
}
}
}
df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem);
}
// save envelopes
int PointCount = 0;
for(int e = 0; e < m_lEnvelopes.size(); e++)
{
CMapItemEnvelope Item;
Item.m_Version = CMapItemEnvelope::CURRENT_VERSION;
Item.m_Channels = m_lEnvelopes[e]->m_Channels;
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size();
Item.m_Synchronized = m_lEnvelopes[e]->m_Synchronized;
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_lEnvelopes[e]->m_aName);
df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
}
if(PointCount > 0)
{
// save points
int TotalSize = sizeof(CEnvPoint) * PointCount;
CEnvPoint *pPoints = (CEnvPoint *)calloc(PointCount, sizeof(*pPoints));
PointCount = 0;
for(int e = 0; e < m_lEnvelopes.size(); e++)
{
int Count = m_lEnvelopes[e]->m_lPoints.size();
mem_copy(&pPoints[PointCount], m_lEnvelopes[e]->m_lPoints.base_ptr(), sizeof(CEnvPoint) * Count);
PointCount += Count;
}
df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
free(pPoints);
}
// finish the data file
df.Finish();
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done");
// send rcon.. if we can
if(m_pEditor->Client()->RconAuthed())
{
CServerInfo CurrentServerInfo;
m_pEditor->Client()->GetServerInfo(&CurrentServerInfo);
const unsigned char ipv4Localhost[16] = {127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const unsigned char ipv6Localhost[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
// and if we're on localhost
if(!mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv4Localhost, sizeof(ipv4Localhost)) || !mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv6Localhost, sizeof(ipv6Localhost)))
{
char aMapName[128];
IStorage::StripPathAndExtension(pFileName, aMapName, sizeof(aMapName));
if(!str_comp(aMapName, CurrentServerInfo.m_aMap))
m_pEditor->Client()->Rcon("reload");
}
}
return 1;
}
int CEditor::Load(const char *pFileName, int StorageType)
{
Reset();
int result = m_Map.Load(Kernel()->RequestInterface(), pFileName, StorageType);
if(result)
{
str_copy(m_aFileName, pFileName, 512);
SortImages();
SelectGameLayer();
}
else
{
m_aFileName[0] = 0;
Reset();
}
return result;
}
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType)
{
CDataFileReader DataFile;
//DATAFILE *df = datafile_load(filename);
if(!DataFile.Open(pStorage, pFileName, StorageType))
return 0;
Clean();
// check version
CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
if(!pItem)
{
// import old map
/*MAP old_mapstuff;
editor->reset();
editor_load_old(df, this);
*/
return 0;
}
else if(pItem->m_Version == 1)
{
//editor.reset(false);
// load map info
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num);
for(int i = Start; i < Start + Num; i++)
{
int ItemSize = DataFile.GetItemSize(Start);
int ItemID;
CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, 0, &ItemID);
if(!pItem || ItemID != 0)
continue;
if(pItem->m_Author > -1)
str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor));
if(pItem->m_MapVersion > -1)
str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion));
if(pItem->m_Credits > -1)
str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits));
if(pItem->m_License > -1)
str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense));
if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings))
break;
if(!(pItem->m_Settings > -1))
break;
const unsigned Size = DataFile.GetDataSize(pItem->m_Settings);
char *pSettings = (char *)DataFile.GetData(pItem->m_Settings);
char *pNext = pSettings;
while(pNext < pSettings + Size)
{
int StrSize = str_length(pNext) + 1;
CSetting Setting;
str_copy(Setting.m_aCommand, pNext, sizeof(Setting.m_aCommand));
m_lSettings.add(Setting);
pNext += StrSize;
}
}
}
// load images
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i, 0, 0);
char *pName = (char *)DataFile.GetData(pItem->m_ImageName);
// copy base info
CEditorImage *pImg = new CEditorImage(m_pEditor);
pImg->m_External = pItem->m_External;
if(pItem->m_External)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName);
// load external
CEditorImage ImgInfo(m_pEditor);
if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
{
*pImg = ImgInfo;
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf);
ImgInfo.m_pData = 0;
pImg->m_External = 1;
}
}
else
{
pImg->m_Width = pItem->m_Width;
pImg->m_Height = pItem->m_Height;
pImg->m_Format = CImageInfo::FORMAT_RGBA;
// copy image data
void *pData = DataFile.GetData(pItem->m_ImageData);
pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4);
mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4);
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
}
// copy image name
if(pName)
str_copy(pImg->m_aName, pName, 128);
// load auto mapper file
pImg->m_AutoMapper.Load(pImg->m_aName);
m_lImages.add(pImg);
// unload image
DataFile.UnloadData(pItem->m_ImageData);
DataFile.UnloadData(pItem->m_ImageName);
}
}
// load sounds
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i, 0, 0);
char *pName = (char *)DataFile.GetData(pItem->m_SoundName);
// copy base info
CEditorSound *pSound = new CEditorSound(m_pEditor);
if(pItem->m_External)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName);
// load external
IOHANDLE SoundFile = pStorage->OpenFile(pName, IOFLAG_READ, IStorage::TYPE_ALL);
if(SoundFile)
{
// read the whole file into memory
pSound->m_DataSize = io_length(SoundFile);
if(pSound->m_DataSize > 0)
{
pSound->m_pData = malloc(pSound->m_DataSize);
io_read(SoundFile, pSound->m_pData, pSound->m_DataSize);
}
io_close(SoundFile);
if(pSound->m_DataSize > 0)
{
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
}
}
else
{
pSound->m_DataSize = pItem->m_SoundDataSize;
// copy sample data
void *pData = DataFile.GetData(pItem->m_SoundData);
pSound->m_pData = malloc(pSound->m_DataSize);
mem_copy(pSound->m_pData, pData, pSound->m_DataSize);
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
// copy image name
if(pName)
str_copy(pSound->m_aName, pName, sizeof(pSound->m_aName));
m_lSounds.add(pSound);
// unload image
DataFile.UnloadData(pItem->m_SoundData);
DataFile.UnloadData(pItem->m_SoundName);
}
}
// load groups
{
int LayersStart, LayersNum;
DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
int Start, Num;
DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
for(int g = 0; g < Num; g++)
{
CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g, 0, 0);
if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
continue;
CLayerGroup *pGroup = NewGroup();
pGroup->m_ParallaxX = pGItem->m_ParallaxX;
pGroup->m_ParallaxY = pGItem->m_ParallaxY;
pGroup->m_OffsetX = pGItem->m_OffsetX;
pGroup->m_OffsetY = pGItem->m_OffsetY;
if(pGItem->m_Version >= 2)
{
pGroup->m_UseClipping = pGItem->m_UseClipping;
pGroup->m_ClipX = pGItem->m_ClipX;
pGroup->m_ClipY = pGItem->m_ClipY;
pGroup->m_ClipW = pGItem->m_ClipW;
pGroup->m_ClipH = pGItem->m_ClipH;
}
// load group name
if(pGItem->m_Version >= 3)
IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
for(int l = 0; l < pGItem->m_NumLayers; l++)
{
CLayer *pLayer = 0;
CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l, 0, 0);
if(!pLayerItem)
continue;
if(pLayerItem->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
CLayerTiles *pTiles = 0;
if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME)
{
pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeGameLayer(pTiles);
MakeGameGroup(pGroup);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15);
pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTeleLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16);
pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSpeedupLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17);
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeFrontLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18);
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19);
pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTuneLayer(pTiles);
}
else
{
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
pTiles->m_pEditor = m_pEditor;
pTiles->m_Color = pTilemapItem->m_Color;
pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv;
pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset;
}
pLayer = pTiles;
pGroup->AddLayer(pTiles);
void *pData = DataFile.GetData(pTilemapItem->m_Data);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data);
pTiles->m_Image = pTilemapItem->m_Image;
pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME;
// load layer name
if(pTilemapItem->m_Version >= 3)
IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
if(pTiles->m_Tele)
{
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
{
static const int s_aTilesRep[] = {
TILE_TELEIN,
TILE_TELEINEVIL,
TILE_TELEOUT,
TILE_TELECHECK,
TILE_TELECHECKIN,
TILE_TELECHECKINEVIL,
TILE_TELECHECKOUT,
TILE_TELEINWEAPON,
TILE_TELEINHOOK};
mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
pTiles->m_pTiles[i].m_Index = 0;
for(int TilesRep : s_aTilesRep)
{
if(((CLayerTele *)pTiles)->m_pTeleTile[i].m_Type == TilesRep)
pTiles->m_pTiles[i].m_Index = TilesRep;
}
}
}
DataFile.UnloadData(pTilemapItem->m_Tele);
}
else if(pTiles->m_Speedup)
{
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
{
mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(((CLayerSpeedup *)pTiles)->m_pSpeedupTile[i].m_Force > 0)
pTiles->m_pTiles[i].m_Index = TILE_BOOST;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Speedup);
}
else if(pTiles->m_Front)
{
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
DataFile.UnloadData(pTilemapItem->m_Front);
}
else if(pTiles->m_Switch)
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
{
const int s_aTilesComp[] = {
TILE_SWITCHTIMEDOPEN,
TILE_SWITCHTIMEDCLOSE,
TILE_SWITCHOPEN,
TILE_SWITCHCLOSE,
TILE_FREEZE,
TILE_DFREEZE,
TILE_DUNFREEZE,
TILE_HIT_ENABLE,
TILE_HIT_DISABLE,
TILE_JUMP,
TILE_ADD_TIME,
TILE_SUBSTRACT_TIME,
TILE_ALLOW_TELE_GUN,
TILE_ALLOW_BLUE_TELE_GUN};
CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET)))
continue;
else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET))
{
pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
continue;
}
for(int TilesComp : s_aTilesComp)
{
if(pLayerSwitchTiles[i].m_Type == TilesComp)
{
pTiles->m_pTiles[i].m_Index = TilesComp;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
}
}
}
}
DataFile.UnloadData(pTilemapItem->m_Switch);
}
else if(pTiles->m_Tune)
{
void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
{
CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile;
mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pLayerTuneTiles[i].m_Type == TILE_TUNE)
pTiles->m_pTiles[i].m_Index = TILE_TUNE;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Tune);
}
else // regular tile layer or game layer
{
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
{
mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
{
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pTiles->m_pTiles[i].m_Index)
pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
}
}
}
}
DataFile.UnloadData(pTilemapItem->m_Data);
// Remove unused tiles on game and front layers
/*if(pTiles->m_Game)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(!IsValidGameTile(pTiles->m_pTiles[i].m_Index))
{
if(pTiles->m_pTiles[i].m_Index) {
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "game layer, tile %d", pTiles->m_pTiles[i].m_Index);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
Changed = true;
}
pTiles->m_pTiles[i].m_Index = 0;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}
else if(pTiles->m_Front)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(!IsValidFrontTile(pTiles->m_pTiles[i].m_Index))
{
if(pTiles->m_pTiles[i].m_Index) {
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "front layer, tile %d", pTiles->m_pTiles[i].m_Index);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
Changed = true;
}
pTiles->m_pTiles[i].m_Index = 0;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}
else if(pTiles->m_Tele)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(!IsValidTeleTile(pTiles->m_pTiles[i].m_Index))
{
if(pTiles->m_pTiles[i].m_Index) {
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "tele layer, tile %d", pTiles->m_pTiles[i].m_Index);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
Changed = true;
}
pTiles->m_pTiles[i].m_Index = 0;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}
else if(pTiles->m_Speedup)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(!IsValidSpeedupTile(pTiles->m_pTiles[i].m_Index))
{
if(pTiles->m_pTiles[i].m_Index) {
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "speedup layer, tile %d", pTiles->m_pTiles[i].m_Index);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
Changed = true;
}
pTiles->m_pTiles[i].m_Index = 0;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}
else if(pTiles->m_Switch)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(!IsValidSwitchTile(pTiles->m_pTiles[i].m_Index))
{
if(pTiles->m_pTiles[i].m_Index) {
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "switch layer, tile %d", pTiles->m_pTiles[i].m_Index);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
Changed = true;
}
pTiles->m_pTiles[i].m_Index = 0;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}*/
// Convert race stoppers to ddrace stoppers
/*if(pTiles->m_Game)
{
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
{
if(pTiles->m_pTiles[i].m_Index == 29)
{
pTiles->m_pTiles[i].m_Index = 60;
pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP|TILEFLAG_ROTATE;
}
else if(pTiles->m_pTiles[i].m_Index == 30)
{
pTiles->m_pTiles[i].m_Index = 60;
pTiles->m_pTiles[i].m_Flags = TILEFLAG_ROTATE;
}
else if(pTiles->m_pTiles[i].m_Index == 31)
{
pTiles->m_pTiles[i].m_Index = 60;
pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP;
}
else if(pTiles->m_pTiles[i].m_Index == 32)
{
pTiles->m_pTiles[i].m_Index = 60;
pTiles->m_pTiles[i].m_Flags = 0;
}
}
}*/
}
else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
{
CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
CLayerQuads *pQuads = new CLayerQuads;
pQuads->m_pEditor = m_pEditor;
pLayer = pQuads;
pQuads->m_Image = pQuadsItem->m_Image;
if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size())
pQuads->m_Image = -1;
// load layer name
if(pQuadsItem->m_Version >= 2)
IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads);
mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad) * pQuadsItem->m_NumQuads);
DataFile.UnloadData(pQuadsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS)
{
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size())
pSounds->m_Sound = -1;
// load layer name
if(pSoundsItem->m_Version >= 1)
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_lSources.set_size(pSoundsItem->m_NumSources);
mem_copy(pSounds->m_lSources.base_ptr(), pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources);
DataFile.UnloadData(pSoundsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED)
{
// compatibility with old sound layers
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size())
pSounds->m_Sound = -1;
// load layer name
if(pSoundsItem->m_Version >= 1)
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_lSources.set_size(pSoundsItem->m_NumSources);
for(int i = 0; i < pSoundsItem->m_NumSources; i++)
{
CSoundSource_DEPRECATED *pOldSource = &pData[i];
CSoundSource &Source = pSounds->m_lSources[i];
Source.m_Position = pOldSource->m_Position;
Source.m_Loop = pOldSource->m_Loop;
Source.m_Pan = true;
Source.m_TimeDelay = pOldSource->m_TimeDelay;
Source.m_Falloff = 0;
Source.m_PosEnv = pOldSource->m_PosEnv;
Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset;
Source.m_SoundEnv = pOldSource->m_SoundEnv;
Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset;
Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance;
}
DataFile.UnloadData(pSoundsItem->m_Data);
}
if(pLayer)
pLayer->m_Flags = pLayerItem->m_Flags;
}
}
}
// load envelopes
{
CEnvPoint *pPoints = 0;
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0);
}
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
for(int e = 0; e < Num; e++)
{
CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e, 0, 0);
CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
pEnv->m_lPoints.set_size(pItem->m_NumPoints);
mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints);
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
m_lEnvelopes.add(pEnv);
if(pItem->m_Version >= 2)
pEnv->m_Synchronized = pItem->m_Synchronized;
}
}
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i, 0, 0);
if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION)
{
if(pItem->m_GroupId >= 0 && pItem->m_GroupId < m_lGroups.size() &&
pItem->m_LayerId >= 0 && pItem->m_LayerId < m_lGroups[pItem->m_GroupId]->m_lLayers.size())
{
CLayer *pLayer = m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId];
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CLayerTiles *pLayer = (CLayerTiles *)m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId];
// only load auto mappers for tile layers (not physics layers)
if(!(pLayer->m_Game || pLayer->m_Tele || pLayer->m_Speedup ||
pLayer->m_Front || pLayer->m_Switch || pLayer->m_Tune))
{
pLayer->m_AutoMapperConfig = pItem->m_AutomapperConfig;
pLayer->m_Seed = pItem->m_AutomapperSeed;
pLayer->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC);
}
}
}
}
}
}
}
else
return 0;
m_Modified = false;
return 1;
}
static int gs_ModifyAddAmount = 0;
static void ModifyAdd(int *pIndex)
{
if(*pIndex >= 0)
*pIndex += gs_ModifyAddAmount;
}
int CEditor::Append(const char *pFileName, int StorageType)
{
CEditorMap NewMap;
NewMap.m_pEditor = this;
int Err;
Err = NewMap.Load(Kernel()->RequestInterface(), pFileName, StorageType);
if(!Err)
return Err;
// modify indecies
gs_ModifyAddAmount = m_Map.m_lImages.size();
NewMap.ModifyImageIndex(ModifyAdd);
gs_ModifyAddAmount = m_Map.m_lEnvelopes.size();
NewMap.ModifyEnvelopeIndex(ModifyAdd);
// transfer images
for(int i = 0; i < NewMap.m_lImages.size(); i++)
m_Map.m_lImages.add(NewMap.m_lImages[i]);
NewMap.m_lImages.clear();
// transfer envelopes
for(int i = 0; i < NewMap.m_lEnvelopes.size(); i++)
m_Map.m_lEnvelopes.add(NewMap.m_lEnvelopes[i]);
NewMap.m_lEnvelopes.clear();
// transfer groups
for(int i = 0; i < NewMap.m_lGroups.size(); i++)
{
if(NewMap.m_lGroups[i] == NewMap.m_pGameGroup)
delete NewMap.m_lGroups[i];
else
{
NewMap.m_lGroups[i]->m_pMap = &m_Map;
m_Map.m_lGroups.add(NewMap.m_lGroups[i]);
}
}
NewMap.m_lGroups.clear();
// all done \o/
return 0;
}