#ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H #define GAME_CLIENT_COMPONENTS_NAMEPLATES_H #include class CNamePlates : public CComponent { void RenderNameplate( const class CNetObj_Character *pPrevChar, const class CNetObj_Character *pPlayerChar, const class CNetObj_PlayerInfo *pPlayerInfo ); public: virtual void OnRender(); }; #endif