#ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H #define GAME_CLIENT_COMPONENTS_BROADCAST_H #include class CBroadcast : public CComponent { public: // broadcasts char m_aBroadcastText[1024]; int64 m_BroadcastTime; virtual void OnReset(); virtual void OnRender(); virtual void OnMessage(int MsgType, void *pRawMsg); }; #endif