//! DDNet's engine interfaces, Rust part. //! //! DDNet's code base is separated into three major parts, `base`, `engine` and //! `game`. //! //! The engine consists of game-independent code such as display setup, //! low-level network protocol, low-level map format, etc. //! //! This crate in particular corresponds to the `src/engine` directory that only //! contains interfaces used by `engine` and `game` code. #![warn(missing_docs)] #[cfg(test)] extern crate ddnet_test; mod console; pub use console::*;