Functions

server_getclientinfo

int server_getclientinfo(int client_id,
CLIENT_INFO *info)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_clientname

const char *server_clientname(int client_id)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_latestinput

int *server_latestinput(int client_id,
int *size)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_setclientname

void server_setclientname(int client_id,
const char *name)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_setclientscore

void server_setclientscore(int client_id,
int score)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_setbrowseinfo

void server_setbrowseinfo(int game_type,
int progression)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_kick

void server_kick(int client_id,
const char *reason)

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_tick

int server_tick()

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

server_tickspeed

int server_tickspeed()

TODO

Arguments

arg1desc

Returns

See Also

<other_func>

int server_getclientinfo(int client_id,
CLIENT_INFO *info)
TODO
const char *server_clientname(int client_id)
TODO
int *server_latestinput(int client_id,
int *size)
TODO
void server_setclientname(int client_id,
const char *name)
TODO
void server_setclientscore(int client_id,
int score)
TODO
void server_setbrowseinfo(int game_type,
int progression)
TODO
void server_kick(int client_id,
const char *reason)
TODO
int server_tick()
TODO
int server_tickspeed()
TODO
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