#!/bin/bash export ANDROID_HOME=~/Android/Sdk export MAKEFLAGS=-j32 ANDROID_NDK_VERSION="$(cd "$ANDROID_HOME/ndk" && find . -maxdepth 1 | sort -n | tail -1)" ANDROID_NDK_VERSION="${ANDROID_NDK_VERSION:2}" export ANDROID_NDK_VERSION ANDROID_NDK="$ANDROID_HOME/ndk/$ANDROID_NDK_VERSION" _DEFAULT_ANDROID_BUILD=x86 _DEFAULT_GAME_NAME=DDNet _DEFAULT_BUILD_TYPE=Debug _DEFAULT_BUILD_FOLDER=build-android _ANDROID_API_LEVEL=android-24 _ANDROID_SUB_BUILD_DIR=build_arch _SHOW_USAGE_INFO=0 if [ -z ${1+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass android build type, using default: ${_DEFAULT_ANDROID_BUILD}" _SHOW_USAGE_INFO=1 else _DEFAULT_ANDROID_BUILD=$1 fi if [ -z ${2+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass game name, using default: ${_DEFAULT_GAME_NAME}" _SHOW_USAGE_INFO=1 else _DEFAULT_GAME_NAME=$2 fi if [ -z ${3+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass build type, using default: ${_DEFAULT_BUILD_TYPE}" _SHOW_USAGE_INFO=1 else _DEFAULT_BUILD_TYPE=$3 fi if [ -z ${4+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass build folder, using default: ${_DEFAULT_BUILD_FOLDER}" _SHOW_USAGE_INFO=1 else _DEFAULT_BUILD_FOLDER=$4 fi _ANDROID_JAR_KEY_NAME=~/.android/debug.keystore _ANDROID_JAR_KEY_PW=android _ANDROID_JAR_KEY_ALIAS=androiddebugkey if [ -z ${TW_KEY_NAME+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass a key for the jar signer, using default: ${_ANDROID_JAR_KEY_NAME}" else _ANDROID_JAR_KEY_NAME=$TW_KEY_NAME fi if [ -z ${TW_KEY_PW+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass a key pw for the jar signer, using default: ${_ANDROID_JAR_KEY_PW}" else _ANDROID_JAR_KEY_PW=$TW_KEY_PW fi if [ -z ${TW_KEY_ALIAS+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass a key alias for the jar signer, using default: ${_ANDROID_JAR_KEY_ALIAS}" else _ANDROID_JAR_KEY_ALIAS=$TW_KEY_ALIAS fi export TW_KEY_NAME="${_ANDROID_JAR_KEY_NAME}" export TW_KEY_PW=$_ANDROID_JAR_KEY_PW export TW_KEY_ALIAS=$_ANDROID_JAR_KEY_ALIAS _ANDROID_VERSION_CODE=1 if [ -z ${TW_VERSION_CODE+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass a version code, using default: ${_ANDROID_VERSION_CODE}" else _ANDROID_VERSION_CODE=$TW_VERSION_CODE fi export TW_VERSION_CODE=$_ANDROID_VERSION_CODE _ANDROID_VERSION_NAME="1.0" if [ -z ${TW_VERSION_NAME+x} ]; then printf "\e[31m%s\e[30m\n" "Did not pass a version name, using default: ${_ANDROID_VERSION_NAME}" else _ANDROID_VERSION_NAME=$TW_VERSION_NAME fi export TW_VERSION_NAME=$_ANDROID_VERSION_NAME printf "\e[31m%s\e[1m\n" "Building with setting, for arch: ${_DEFAULT_ANDROID_BUILD}, with build type: ${_DEFAULT_BUILD_TYPE}, with name: ${_DEFAULT_GAME_NAME}" if [ $_SHOW_USAGE_INFO == 1 ]; then printf "\e[31m%s\e[1m\n" "Usage: ./cmake_android.sh " fi printf "\e[33mBuilding cmake\e[0m\n" function build_for_type() { cmake \ -H. \ -G "Ninja" \ -DPREFER_BUNDLED_LIBS=ON \ -DCMAKE_BUILD_TYPE="${_DEFAULT_BUILD_TYPE}" \ -DANDROID_NATIVE_API_LEVEL="$_ANDROID_API_LEVEL" \ -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \ -DANDROID_NDK="$ANDROID_NDK" \ -DANDROID_ABI="${2}" \ -DANDROID_ARM_NEON=TRUE \ -B${_DEFAULT_BUILD_FOLDER}/"$_ANDROID_SUB_BUILD_DIR/$1" \ -DSERVER=OFF \ -DTOOLS=OFF \ -DDEV=TRUE \ -DCMAKE_CROSSCOMPILING=ON \ -DVULKAN=ON \ -DVIDEORECORDER=OFF ( cd "${_DEFAULT_BUILD_FOLDER}/$_ANDROID_SUB_BUILD_DIR/$1" || exit 1 cmake --build . --target game-client ) } mkdir ${_DEFAULT_BUILD_FOLDER} if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then build_for_type arm armeabi-v7a arm eabi & fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then build_for_type arm64 arm64-v8a aarch64 & fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then build_for_type x86 x86 i686 & fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then build_for_type x86_64 x86_64 x86_64 & fi wait printf "\e[36mPreparing gradle build\n" cd ${_DEFAULT_BUILD_FOLDER} || exit 1 mkdir -p src/main mkdir -p src/main/res/mipmap function copy_dummy_files() { rm ./"$2" cp ../"$1" "$2" } function copy_dummy_files_rec() { rm -R ./"$2"/"$1" cp -R ../"$1" "$2" } copy_dummy_files scripts/android/files/build.sh build.sh copy_dummy_files scripts/android/files/gradle-wrapper.jar gradle-wrapper.jar copy_dummy_files scripts/android/files/build.gradle build.gradle copy_dummy_files scripts/android/files/gradle-wrapper.properties gradle-wrapper.properties copy_dummy_files scripts/android/files/gradle.properties gradle.properties copy_dummy_files scripts/android/files/proguard-rules.pro proguard-rules.pro copy_dummy_files scripts/android/files/settings.gradle settings.gradle copy_dummy_files scripts/android/files/AndroidManifest.xml src/main/AndroidManifest.xml copy_dummy_files_rec scripts/android/files/res src/main copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher.png copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher_round.png function copy_libs() { mkdir -p "lib/$2" cp "$_ANDROID_SUB_BUILD_DIR/$1/libDDNet.so" "lib/$2" cp "$_ANDROID_SUB_BUILD_DIR/$1/libs/libSDL2.so" "lib/$2" cp "$_ANDROID_SUB_BUILD_DIR/$1/libs/libhidapi.so" "lib/$2" } if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then copy_libs arm armeabi-v7a arm eabi fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then copy_libs arm64 arm64-v8a aarch64 fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then copy_libs x86 x86 i686 fi if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then copy_libs x86_64 x86_64 x86_64 fi _DEFAULT_ANDROID_BUILD_DUMMY=$_DEFAULT_ANDROID_BUILD if [[ "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then _DEFAULT_ANDROID_BUILD_DUMMY=arm fi mkdir -p assets/asset_integrity_files cp -R "$_ANDROID_SUB_BUILD_DIR/$_DEFAULT_ANDROID_BUILD_DUMMY/data" ./assets/asset_integrity_files curl --remote-name --time-cond cacert.pem https://curl.se/ca/cacert.pem cp ./cacert.pem ./assets/asset_integrity_files/data/cacert.pem # create integrity file for extracting assets ( cd assets/asset_integrity_files || exit 1 tmpfile="$(mktemp /tmp/hash_strings.XXX)" find data -iname "*" -type f -print0 | while IFS= read -r -d $'\0' file; do sha_hash=$(sha256sum "$file" | cut -d' ' -f 1) echo "$file $sha_hash" >> "$tmpfile" done full_hash="$(sha256sum "$tmpfile" | cut -d' ' -f 1)" rm "integrity.txt" { echo "$full_hash" cat "$tmpfile" } > "integrity.txt" ) printf "\e[0m" echo "Building..." rm -R src/main/java/tw mkdir -p src/main/java/tw/DDNet cp ../scripts/android/files/java/tw/DDNet/NativeMain.java src/main/java/tw/DDNet/NativeMain.java rm -R src/main/java/org cp -R ../scripts/android/files/java/org src/main/java/ cp -R ../ddnet-libs/sdl/java/org src/main/java/ # shellcheck disable=SC1091 source ./build.sh "$ANDROID_HOME" "$_DEFAULT_GAME_NAME" "$_DEFAULT_BUILD_TYPE" cd ..