#include #include class CONTROLS : public COMPONENT { public: vec2 mouse_pos; vec2 target_pos; NETOBJ_PLAYER_INPUT input_data; int input_direction_left; int input_direction_right; CONTROLS(); virtual void on_render(); virtual void on_message(int msg, void *rawmsg); virtual bool on_mousemove(float x, float y); virtual void on_console_init(); int snapinput(int *data); };