#include "component.h" #include "gameclient.h" class IKernel *CComponent::Kernel() const { return m_pClient->Kernel(); } class IEngine *CComponent::Engine() const { return m_pClient->Engine(); } class IGraphics *CComponent::Graphics() const { return m_pClient->Graphics(); } class ITextRender *CComponent::TextRender() const { return m_pClient->TextRender(); } class IInput *CComponent::Input() const { return m_pClient->Input(); } class IStorage *CComponent::Storage() const { return m_pClient->Storage(); } class CUI *CComponent::UI() const { return m_pClient->UI(); } class ISound *CComponent::Sound() const { return m_pClient->Sound(); } class CRenderTools *CComponent::RenderTools() const { return m_pClient->RenderTools(); } class CConfig *CComponent::Config() const { return m_pClient->Config(); } class IConsole *CComponent::Console() const { return m_pClient->Console(); } class IDemoPlayer *CComponent::DemoPlayer() const { return m_pClient->DemoPlayer(); } class IDemoRecorder *CComponent::DemoRecorder(int Recorder) const { return m_pClient->DemoRecorder(Recorder); } class IServerBrowser *CComponent::ServerBrowser() const { return m_pClient->ServerBrowser(); } class CLayers *CComponent::Layers() const { return m_pClient->Layers(); } class CCollision *CComponent::Collision() const { return m_pClient->Collision(); } #if defined(CONF_AUTOUPDATE) class IUpdater *CComponent::Updater() const { return m_pClient->Updater(); } #endif float CComponent::LocalTime() const { #if defined(CONF_VIDEORECORDER) return IVideo::Current() ? IVideo::LocalTime() : Client()->LocalTime(); #else return Client()->LocalTime(); #endif } class IClient *CComponent::Client() const { return m_pClient->Client(); }