#include #include #include #include #include #include #include #include #include #include #include "menu_background.h" #include using namespace std::chrono_literals; CMenuBackground::CMenuBackground() : CBackground(CMapLayers::TYPE_FULL_DESIGN, false) { m_ChangedPosition = false; ResetPositions(); m_CurrentPosition = -1; m_MoveTime = 0.0f; m_IsInit = false; } CBackgroundEngineMap *CMenuBackground::CreateBGMap() { return new CMenuMap; } void CMenuBackground::OnInit() { m_pBackgroundMap = CreateBGMap(); m_pMap = m_pBackgroundMap; m_IsInit = true; m_pImages->m_pClient = GameClient(); Kernel()->RegisterInterface((CMenuMap *)m_pBackgroundMap); if(g_Config.m_ClMenuMap[0] != '\0') LoadMenuBackground(); m_Camera.m_pClient = GameClient(); m_Camera.m_ZoomSet = false; m_Camera.m_ZoomSmoothingTarget = 0; } void CMenuBackground::ResetPositions() { m_Positions[POS_START] = vec2(500.0f, 500.0f); m_Positions[POS_BROWSER_INTERNET] = vec2(1000.0f, 1000.0f); m_Positions[POS_BROWSER_LAN] = vec2(1100.0f, 1000.0f); m_Positions[POS_DEMOS] = vec2(900.0f, 100.0f); m_Positions[POS_NEWS] = vec2(500.0f, 750.0f); m_Positions[POS_BROWSER_FAVORITES] = vec2(1250.0f, 500.0f); m_Positions[POS_SETTINGS_LANGUAGE] = vec2(500.0f, 1200.0f); m_Positions[POS_SETTINGS_GENERAL] = vec2(500.0f, 1000.0f); m_Positions[POS_SETTINGS_PLAYER] = vec2(600.0f, 1000.0f); m_Positions[POS_SETTINGS_TEE] = vec2(700.0f, 1000.0f); m_Positions[POS_SETTINGS_HUD] = vec2(200.0f, 1000.0f); m_Positions[POS_SETTINGS_CONTROLS] = vec2(800.0f, 1000.0f); m_Positions[POS_SETTINGS_GRAPHICS] = vec2(900.0f, 1000.0f); m_Positions[POS_SETTINGS_SOUND] = vec2(1000.0f, 1000.0f); m_Positions[POS_SETTINGS_DDNET] = vec2(1200.0f, 200.0f); m_Positions[POS_SETTINGS_ASSETS] = vec2(500.0f, 500.0f); for(int i = 0; i < POS_BROWSER_CUSTOM_NUM; ++i) m_Positions[POS_BROWSER_CUSTOM0 + i] = vec2(500.0f + (75.0f * (float)i), 650.0f - (75.0f * (float)i)); for(int i = 0; i < POS_SETTINGS_RESERVED_NUM; ++i) m_Positions[POS_SETTINGS_RESERVED0 + i] = vec2(0, 0); for(int i = 0; i < POS_RESERVED_NUM; ++i) m_Positions[POS_RESERVED0 + i] = vec2(0, 0); } int CMenuBackground::ThemeScan(const char *pName, int IsDir, int DirType, void *pUser) { CMenuBackground *pSelf = (CMenuBackground *)pUser; const char *pSuffix = str_endswith(pName, ".map"); if(IsDir || !pSuffix) return 0; char aFullName[128]; char aThemeName[128]; str_truncate(aFullName, sizeof(aFullName), pName, pSuffix - pName); bool IsDay = false; bool IsNight = false; if((pSuffix = str_endswith(aFullName, "_day"))) { str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - aFullName); IsDay = true; } else if((pSuffix = str_endswith(aFullName, "_night"))) { str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - aFullName); IsNight = true; } else str_copy(aThemeName, aFullName, sizeof(aThemeName)); if(str_comp(aThemeName, "none") == 0 || str_comp(aThemeName, "auto") == 0 || str_comp(aThemeName, "rand") == 0) // "none", "auto" and "rand" reserved, disallowed for maps return 0; // try to edit an existing theme for(auto &Theme : pSelf->m_vThemes) { if(str_comp(Theme.m_Name.c_str(), aThemeName) == 0) { if(IsDay) Theme.m_HasDay = true; if(IsNight) Theme.m_HasNight = true; return 0; } } // make new theme CTheme Theme(aThemeName, IsDay, IsNight); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "added theme %s from themes/%s", aThemeName, pName); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf); pSelf->m_vThemes.push_back(Theme); auto TimeNow = time_get_nanoseconds(); if(TimeNow - pSelf->m_ThemeScanStartTime >= std::chrono::nanoseconds(1s) / 60) { pSelf->Client()->UpdateAndSwap(); pSelf->m_ThemeScanStartTime = TimeNow; } return 0; } int CMenuBackground::ThemeIconScan(const char *pName, int IsDir, int DirType, void *pUser) { CMenuBackground *pSelf = (CMenuBackground *)pUser; const char *pSuffix = str_endswith(pName, ".png"); if(IsDir || !pSuffix) return 0; auto TimeNow = time_get_nanoseconds(); if(TimeNow - pSelf->m_ThemeScanStartTime >= std::chrono::nanoseconds(1s) / 60) { pSelf->Client()->UpdateAndSwap(); pSelf->m_ThemeScanStartTime = TimeNow; } char aThemeName[128]; str_truncate(aThemeName, sizeof(aThemeName), pName, pSuffix - pName); // save icon for an existing theme for(CTheme &Theme : pSelf->m_vThemes) // bit slow but whatever { if(str_comp(Theme.m_Name.c_str(), aThemeName) == 0 || (Theme.m_Name.empty() && str_comp(aThemeName, "none") == 0)) { char aBuf[IO_MAX_PATH_LENGTH]; str_format(aBuf, sizeof(aBuf), "themes/%s", pName); CImageInfo Info; if(!pSelf->Graphics()->LoadPNG(&Info, aBuf, DirType)) { str_format(aBuf, sizeof(aBuf), "failed to load theme icon from %s", pName); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf); return 0; } str_format(aBuf, sizeof(aBuf), "loaded theme icon %s", pName); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf); Theme.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0); pSelf->Graphics()->FreePNG(&Info); return 0; } } return 0; // no existing theme } void CMenuBackground::LoadMenuBackground(bool HasDayHint, bool HasNightHint) { if(!m_IsInit) return; if(m_Loaded && m_pMap == m_pBackgroundMap) m_pMap->Unload(); m_Loaded = false; m_pMap = m_pBackgroundMap; m_pLayers = m_pBackgroundLayers; m_pImages = m_pBackgroundImages; ResetPositions(); bool NeedImageLoading = false; str_copy(m_aMapName, g_Config.m_ClMenuMap, sizeof(m_aMapName)); if(g_Config.m_ClMenuMap[0] != '\0') { const char *pMenuMap = g_Config.m_ClMenuMap; if(str_comp(pMenuMap, "auto") == 0) { switch(time_season()) { case SEASON_SPRING: pMenuMap = "heavens"; break; case SEASON_SUMMER: pMenuMap = "jungle"; break; case SEASON_AUTUMN: pMenuMap = "autumn"; break; case SEASON_WINTER: pMenuMap = "winter"; break; case SEASON_NEWYEAR: pMenuMap = "newyear"; break; } } else if(str_comp(pMenuMap, "rand") == 0) { //make sure to load themes std::vector &vThemesRef = GetThemes(); int RandomThemeIndex = rand() % (vThemesRef.size() - PREDEFINED_THEMES_COUNT); if(RandomThemeIndex + PREDEFINED_THEMES_COUNT < (int)vThemesRef.size()) pMenuMap = vThemesRef[RandomThemeIndex + PREDEFINED_THEMES_COUNT].m_Name.c_str(); } char aBuf[128]; const int HourOfTheDay = time_houroftheday(); const bool IsDaytime = HourOfTheDay >= 6 && HourOfTheDay < 18; if(!m_Loaded && ((HasDayHint && IsDaytime) || (HasNightHint && !IsDaytime))) { str_format(aBuf, sizeof(aBuf), "themes/%s_%s.map", pMenuMap, IsDaytime ? "day" : "night"); if(m_pMap->Load(aBuf)) { m_Loaded = true; } } if(!m_Loaded) { str_format(aBuf, sizeof(aBuf), "themes/%s.map", pMenuMap); if(m_pMap->Load(aBuf)) { m_Loaded = true; } } if(!m_Loaded && ((HasDayHint && !IsDaytime) || (HasNightHint && IsDaytime))) { str_format(aBuf, sizeof(aBuf), "themes/%s_%s.map", pMenuMap, IsDaytime ? "night" : "day"); if(m_pMap->Load(aBuf)) { m_Loaded = true; } } if(m_Loaded) { m_pLayers->InitBackground(m_pMap); NeedImageLoading = true; CMapLayers::OnMapLoad(); if(NeedImageLoading) m_pImages->LoadBackground(m_pLayers, m_pMap); // look for custom positions CMapItemLayerTilemap *pTLayer = m_pLayers->GameLayer(); if(pTLayer) { int DataIndex = pTLayer->m_Data; unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex); void *pTiles = m_pLayers->Map()->GetData(DataIndex); unsigned int TileSize = sizeof(CTile); if(Size >= pTLayer->m_Width * pTLayer->m_Height * TileSize) { int x = 0; int y = 0; for(y = 0; y < pTLayer->m_Height; ++y) { for(x = 0; x < pTLayer->m_Width; ++x) { unsigned char Index = ((CTile *)pTiles)[y * pTLayer->m_Width + x].m_Index; if(Index >= TILE_CHECKPOINT_FIRST && Index <= TILE_CHECKPOINT_LAST) { int ArrayIndex = clamp((Index - TILE_CHECKPOINT_FIRST), 0, NUM_POS); m_Positions[ArrayIndex] = vec2(x * 32.0f + 16.0f, y * 32.0f + 16.0f); } x += ((CTile *)pTiles)[y * pTLayer->m_Width + x].m_Skip; } } } } } m_LastLoad = time_get(); } } void CMenuBackground::OnMapLoad() { } void CMenuBackground::OnRender() { } bool CMenuBackground::Render() { if(!m_Loaded) return false; if(Client()->State() >= IClient::STATE_ONLINE) return false; m_Camera.m_Zoom = 0.7f; static vec2 Dir = vec2(1.0f, 0.0f); float DistToCenter = distance(m_Camera.m_Center, m_RotationCenter); if(!m_ChangedPosition && absolute(DistToCenter - (float)g_Config.m_ClRotationRadius) <= 0.5f) { // do little rotation float RotPerTick = 360.0f / (float)g_Config.m_ClRotationSpeed * clamp(Client()->RenderFrameTime(), 0.0f, 0.1f); Dir = rotate(Dir, RotPerTick); m_Camera.m_Center = m_RotationCenter + Dir * (float)g_Config.m_ClRotationRadius; } else { // positions for the animation vec2 DirToCenter; if(DistToCenter > 0.5f) DirToCenter = normalize(m_AnimationStartPos - m_RotationCenter); else DirToCenter = vec2(1, 0); vec2 TargetPos = m_RotationCenter + DirToCenter * (float)g_Config.m_ClRotationRadius; float Distance = distance(m_AnimationStartPos, TargetPos); if(Distance > 0.001f) Dir = normalize(m_AnimationStartPos - TargetPos); else Dir = vec2(1, 0); // move time m_MoveTime += clamp(Client()->RenderFrameTime(), 0.0f, 0.1f) * g_Config.m_ClCameraSpeed / 10.0f; float XVal = 1 - m_MoveTime; XVal = pow(XVal, 7.0f); m_Camera.m_Center = TargetPos + Dir * (XVal * Distance); if(m_CurrentPosition < 0) { m_AnimationStartPos = m_Camera.m_Center; m_MoveTime = 0.0f; } m_ChangedPosition = false; } CMapLayers::OnRender(); m_CurrentPosition = -1; return true; } CCamera *CMenuBackground::GetCurCamera() { return &m_Camera; } void CMenuBackground::ChangePosition(int PositionNumber) { if(PositionNumber != m_CurrentPosition) { if(PositionNumber >= POS_START && PositionNumber < NUM_POS) { m_CurrentPosition = PositionNumber; } else { m_CurrentPosition = POS_START; } m_ChangedPosition = true; } m_AnimationStartPos = m_Camera.m_Center; m_RotationCenter = m_Positions[m_CurrentPosition]; m_MoveTime = 0.0f; } std::vector &CMenuBackground::GetThemes() { if(m_vThemes.empty()) // not loaded yet { // when adding more here, make sure to change the value of PREDEFINED_THEMES_COUNT too m_vThemes.emplace_back("", true, true); // no theme m_vThemes.emplace_back("auto", true, true); // auto theme m_vThemes.emplace_back("rand", true, true); // random theme m_ThemeScanStartTime = time_get_nanoseconds(); Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeScan, (CMenuBackground *)this); Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeIconScan, (CMenuBackground *)this); std::sort(m_vThemes.begin() + PREDEFINED_THEMES_COUNT, m_vThemes.end()); } return m_vThemes; }