/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MOTD_H #define GAME_CLIENT_COMPONENTS_MOTD_H #include class CMotd : public CComponent { // motd int64_t m_ServerMotdTime; public: char m_aServerMotd[900]; virtual int Sizeof() const override { return sizeof(*this); } void Clear(); bool IsActive(); virtual void OnRender() override; virtual void OnStateChange(int NewState, int OldState) override; virtual void OnMessage(int MsgType, void *pRawMsg) override; virtual bool OnInput(IInput::CEvent Event) override; }; #endif