/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_EVENTHANDLER_H
#define GAME_SERVER_EVENTHANDLER_H
#include
#include
class CEventHandler
{
static const int MAX_EVENTS = 128;
static const int MAX_DATASIZE = 128 * 64;
int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
int m_aOffsets[MAX_EVENTS];
int m_aSizes[MAX_EVENTS];
int64_t m_aClientMasks[MAX_EVENTS];
char m_aData[MAX_DATASIZE];
class CGameContext *m_pGameServer;
int m_CurrentOffset;
int m_NumEvents;
public:
CGameContext *GameServer() const { return m_pGameServer; }
void SetGameServer(CGameContext *pGameServer);
CEventHandler();
void *Create(int Type, int Size, int64_t Mask = -1LL);
void Clear();
void Snap(int SnappingClient);
void EventToSixup(int *Type, int *Size, const char **Data);
};
#endif