struct NETPACKET { // -1 means that it's a stateless packet // 0 on the client means the server int client_id; NETADDR4 address; // only used when client_id == -1 int flags; int data_size; const void *data; }; struct NETSTATS { int send_bytes; int recv_bytes; int send_packets; int recv_packets; int resend_packets; int resend_bytes; }; struct NETSERVER; struct NETCLIENT; enum { NETFLAG_ALLOWSTATELESS=1, PACKETFLAG_VITAL=1, PACKETFLAG_CONNLESS=2, NETSTATE_OFFLINE=0, NETSTATE_CONNECTING, NETSTATE_ONLINE, }; // server side NETSERVER *net_server_open(int port, int max_clients, int flags); int net_server_recv(NETSERVER *s, NETPACKET *packet); int net_server_send(NETSERVER *s, NETPACKET *packet); int net_server_close(NETSERVER *s); int net_server_update(NETSERVER *s); int net_server_drop(NETSERVER *s, int client_id, const char *reason); int net_server_newclient(NETSERVER *s); // -1 when no more, else, client id int net_server_delclient(NETSERVER *s); // -1 when no more, else, client id void net_server_stats(NETSERVER *s, NETSTATS *stats); // client side NETCLIENT *net_client_open(int port, int flags); int net_client_disconnect(NETCLIENT *c, const char *reason); int net_client_connect(NETCLIENT *c, NETADDR4 *addr); int net_client_recv(NETCLIENT *c, NETPACKET *packet); int net_client_send(NETCLIENT *c, NETPACKET *packet); int net_client_close(NETCLIENT *c); int net_client_update(NETCLIENT *c); int net_client_state(NETCLIENT *c); void net_client_stats(NETCLIENT *c, NETSTATS *stats); // wrapper classes for c++ #ifdef __cplusplus class net_server { NETSERVER *ptr; public: net_server() : ptr(0) {} ~net_server() { close(); } int open(int port, int max, int flags) { ptr = net_server_open(port, max, flags); return ptr != 0; } int close() { int r = net_server_close(ptr); ptr = 0; return r; } int recv(NETPACKET *packet) { return net_server_recv(ptr, packet); } int send(NETPACKET *packet) { return net_server_send(ptr, packet); } int update() { return net_server_update(ptr); } int drop(int client_id, const char *reason) { return net_server_drop(ptr, client_id, reason); } int newclient() { return net_server_newclient(ptr); } int delclient() { return net_server_delclient(ptr); } void stats(NETSTATS *stats) { net_server_stats(ptr, stats); } }; class net_client { NETCLIENT *ptr; public: net_client() : ptr(0) {} ~net_client() { close(); } int open(int port, int flags) { ptr = net_client_open(port, flags); return ptr != 0; } int close() { int r = net_client_close(ptr); ptr = 0; return r; } int connect(NETADDR4 *addr) { return net_client_connect(ptr, addr); } int disconnect(const char *reason) { return net_client_disconnect(ptr, reason); } int recv(NETPACKET *packet) { return net_client_recv(ptr, packet); } int send(NETPACKET *packet) { return net_client_send(ptr, packet); } int update() { return net_client_update(ptr); } int state() { return net_client_state(ptr); } void stats(NETSTATS *stats) { net_client_stats(ptr, stats); } }; #endif