/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include "broadcast.h" void CBroadcast::OnReset() { m_BroadcastTime = 0; } void CBroadcast::OnRender() { Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300); if(time_get() < m_BroadcastTime) { float w = TextRender()->TextWidth(0, 14, m_aBroadcastText, -1); TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 35, 14, m_aBroadcastText, -1); } } void CBroadcast::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_BROADCAST) { CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg; str_copy(m_aBroadcastText, pMsg->m_pMessage, sizeof(m_aBroadcastText)); m_BroadcastTime = time_get()+time_freq()*10; } }