/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef ENGINE_IF_SND_H #define ENGINE_IF_SND_H /* Section: Sound */ /* Function: snd_set_channel Sets the parameters for a sound channel. Arguments: cid - Channel ID vol - Volume for the channel. 0.0 to 1.0. pan - Panning for the channel. -1.0 is all left. 0.0 is equal distribution. 1.0 is all right. */ void snd_set_channel(int cid, float vol, float pan); /* Function: snd_load_wv Loads a wavpack compressed sound. Arguments: filename - Filename of the file to load Returns: The id of the loaded sound. -1 on failure. */ int snd_load_wv(const char *filename); /* Function: snd_play_at Plays a sound at a specified postition. Arguments: cid - Channel id of the channel to use. sid - Sound id of the sound to play. flags - TODO x - TODO y - TODO Returns: An id to the voice. -1 on failure. See Also: */ int snd_play_at(int cid, int sid, int flags, float x, float y); /* Function: snd_play Plays a sound. Arguments: Arguments: cid - Channel id of the channel to use. sid - Sound id of the sound to play. flags - TODO Returns: An id to the voice. -1 on failure. See Also: */ int snd_play(int cid, int sid, int flags); /* Function: snd_stop Stops a currenly playing sound. Arguments: id - The ID of the voice to stop. See Also: */ void snd_stop(int id); /* Function: snd_set_listener_pos Sets the listener posititon. Arguments: x - TODO y - TODO */ void snd_set_listener_pos(float x, float y); #endif