#include "ed_editor.hpp" LAYER_GAME::LAYER_GAME(int w, int h) : LAYER_TILES(w, h) { type_name = "Game"; game = 1; } LAYER_GAME::~LAYER_GAME() { } int LAYER_GAME::render_properties(RECT *toolbox) { int r = LAYER_TILES::render_properties(toolbox); image = -1; return r; }