/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include "editor.h" #include #include #include CLayerQuads::CLayerQuads() { m_Type = LAYERTYPE_QUADS; str_copy(m_aName, "Quads", sizeof(m_aName)); m_Image = -1; } CLayerQuads::~CLayerQuads() { } static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser) { CEditor *pEditor = (CEditor *)pUser; if(Env < 0 || Env > pEditor->m_Map.m_lEnvelopes.size()) { pChannels[0] = 0; pChannels[1] = 0; pChannels[2] = 0; pChannels[3] = 0; return; } CEnvelope *e = pEditor->m_Map.m_lEnvelopes[Env]; float t = pEditor->m_AnimateTime+TimeOffset; t *= pEditor->m_AnimateSpeed; e->Eval(t, pChannels); } void CLayerQuads::Render() { Graphics()->TextureSet(-1); if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size()) Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID); m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor); } CQuad *CLayerQuads::NewQuad() { m_pEditor->m_Map.m_Modified = true; CQuad *q = &m_lQuads[m_lQuads.add(CQuad())]; q->m_PosEnv = -1; q->m_ColorEnv = -1; q->m_PosEnvOffset = 0; q->m_ColorEnvOffset = 0; int x = 0, y = 0; q->m_aPoints[0].x = x; q->m_aPoints[0].y = y; q->m_aPoints[1].x = x+64; q->m_aPoints[1].y = y; q->m_aPoints[2].x = x; q->m_aPoints[2].y = y+64; q->m_aPoints[3].x = x+64; q->m_aPoints[3].y = y+64; q->m_aPoints[4].x = x+32; // pivot q->m_aPoints[4].y = y+32; for(int i = 0; i < 5; i++) { q->m_aPoints[i].x <<= 10; q->m_aPoints[i].y <<= 10; } q->m_aTexcoords[0].x = 0; q->m_aTexcoords[0].y = 0; q->m_aTexcoords[1].x = 1<<10; q->m_aTexcoords[1].y = 0; q->m_aTexcoords[2].x = 0; q->m_aTexcoords[2].y = 1<<10; q->m_aTexcoords[3].x = 1<<10; q->m_aTexcoords[3].y = 1<<10; q->m_aColors[0].r = 255; q->m_aColors[0].g = 255; q->m_aColors[0].b = 255; q->m_aColors[0].a = 255; q->m_aColors[1].r = 255; q->m_aColors[1].g = 255; q->m_aColors[1].b = 255; q->m_aColors[1].a = 255; q->m_aColors[2].r = 255; q->m_aColors[2].g = 255; q->m_aColors[2].b = 255; q->m_aColors[2].a = 255; q->m_aColors[3].r = 255; q->m_aColors[3].g = 255; q->m_aColors[3].b = 255; q->m_aColors[3].a = 255; return q; } void CLayerQuads::BrushSelecting(CUIRect Rect) { // draw selection rectangle IGraphics::CLineItem Array[4] = { IGraphics::CLineItem(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y), IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h), IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h), IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)}; Graphics()->TextureSet(-1); Graphics()->LinesBegin(); Graphics()->LinesDraw(Array, 4); Graphics()->LinesEnd(); } int CLayerQuads::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { // create new layers CLayerQuads *pGrabbed = new CLayerQuads(); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_Image = m_Image; pBrush->AddLayer(pGrabbed); //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h); for(int i = 0; i < m_lQuads.size(); i++) { CQuad *q = &m_lQuads[i]; float px = fx2f(q->m_aPoints[4].x); float py = fx2f(q->m_aPoints[4].y); if(px > Rect.x && px < Rect.x+Rect.w && py > Rect.y && py < Rect.y+Rect.h) { CQuad n; n = *q; for(int p = 0; p < 5; p++) { n.m_aPoints[p].x -= f2fx(Rect.x); n.m_aPoints[p].y -= f2fx(Rect.y); } pGrabbed->m_lQuads.add(n); } } return pGrabbed->m_lQuads.size()?1:0; } void CLayerQuads::BrushPlace(CLayer *pBrush, float wx, float wy) { CLayerQuads *l = (CLayerQuads *)pBrush; for(int i = 0; i < l->m_lQuads.size(); i++) { CQuad n = l->m_lQuads[i]; for(int p = 0; p < 5; p++) { n.m_aPoints[p].x += f2fx(wx); n.m_aPoints[p].y += f2fx(wy); } m_lQuads.add(n); } m_pEditor->m_Map.m_Modified = true; } void CLayerQuads::BrushFlipX() { } void CLayerQuads::BrushFlipY() { } void Rotate(vec2 *pCenter, vec2 *pPoint, float Rotation) { float x = pPoint->x - pCenter->x; float y = pPoint->y - pCenter->y; pPoint->x = x * cosf(Rotation) - y * sinf(Rotation) + pCenter->x; pPoint->y = x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y; } void CLayerQuads::BrushRotate(float Amount) { vec2 Center; GetSize(&Center.x, &Center.y); Center.x /= 2; Center.y /= 2; for(int i = 0; i < m_lQuads.size(); i++) { CQuad *q = &m_lQuads[i]; for(int p = 0; p < 5; p++) { vec2 Pos(fx2f(q->m_aPoints[p].x), fx2f(q->m_aPoints[p].y)); Rotate(&Center, &Pos, Amount); q->m_aPoints[p].x = f2fx(Pos.x); q->m_aPoints[p].y = f2fx(Pos.y); } } } void CLayerQuads::GetSize(float *w, float *h) { *w = 0; *h = 0; for(int i = 0; i < m_lQuads.size(); i++) { for(int p = 0; p < 5; p++) { *w = max(*w, fx2f(m_lQuads[i].m_aPoints[p].x)); *h = max(*h, fx2f(m_lQuads[i].m_aPoints[p].y)); } } } extern int gs_SelectedPoints; int CLayerQuads::RenderProperties(CUIRect *pToolBox) { // layer props enum { PROP_IMAGE=0, NUM_PROPS, }; CProperty aProps[] = { {"Image", m_Image, PROPTYPE_IMAGE, -1, 0}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal); if(Prop != -1) m_pEditor->m_Map.m_Modified = true; if(Prop == PROP_IMAGE) { if(NewVal >= 0) m_Image = NewVal%m_pEditor->m_Map.m_lImages.size(); else m_Image = -1; } return 0; } void CLayerQuads::ModifyImageIndex(INDEX_MODIFY_FUNC Func) { Func(&m_Image); } void CLayerQuads::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func) { for(int i = 0; i < m_lQuads.size(); i++) { Func(&m_lQuads[i].m_PosEnv); Func(&m_lQuads[i].m_ColorEnv); } }