-- function copy(output, input) print("copy " .. PathFilename(output)) local copy_command if family == "windows" then copy_command = "copy" input = str_replace(input, "/", "\\") output = str_replace(output, "/", "\\") else copy_command = "cp" end os.execute(copy_command .. " " .. input .. " " .. output) return 0 end function Copy(outputdir, ...) local inputs = collect_input(arg) local outputs = {} -- compile all the files for index, inname in inputs do output = Path(outputdir .. "/" .. PathFilename(inname)) input = Path(inname) bam_add_job("copy", output, input) bam_add_dependency(output, input) table.insert(outputs, output) end return outputs end dc_compiler = "python scripts/compiler.py" if family == "windows" then dc_compiler = "scripts\\compiler.py" end dat2c_compiler = "python scripts/dat2c.py" if family == "windows" then dat2c_compiler = "scripts\\dat2c.py" end function dat2c(output, data, name) print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data)) return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output) end function dc_header(output, data, script) print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output) end function dc_source(output, data, script) print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output) end function dc_data(output, data, script) print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output) end function dc_cdata(output, data, script) print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output) end function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) sourcefile = Path(sourcefile) bam_add_job("dat2c", sourcefile, datafile, arrayname) bam_add_dependency(sourcefile, datafile) return sourcefile end function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile) datafile = Path(datafile) scriptfile = Path(scriptfile) headerfile = Path(headerfile) sourcefile = Path(sourcefile) outputdatafile = Path(outputdatafile) bam_add_job("dc_source", sourcefile, datafile, scriptfile) bam_add_job("dc_header", headerfile, datafile, scriptfile) bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile) bam_add_dependency(sourcefile, datafile) bam_add_dependency(sourcefile, scriptfile) bam_add_dependency(sourcefile, headerfile) bam_add_dependency(headerfile, datafile) bam_add_dependency(headerfile, scriptfile) bam_add_dependency(outputdatafile, datafile) bam_add_dependency(outputdatafile, scriptfile) return {cdata = outputdatafile, header=headerfile, source=sourcefile} end config_name = "debug" config_ext = "" settings = NewSettings() settings.cc.debug = 1 settings.cc.optimize = 0 if family == "windows" then settings.cc.flags = "/wd4244" else settings.cc.flags = "-Wall" settings.linker.flags = "" end --settings.cc.output = function(input, extention) -- return Path("objs/" .. PathFilename(input) .. config_ext .. extention) --end baselib_options = {} baselib_options.settings = settings baselib = Import("../baselib/baselib.bam", baselib_options) baselib.apply(settings, "all") server_settings = NewSettings() baselib.apply(server_settings, "network") settings.cc.includes:add("src") settings.cc.includes:add("../baselib/src/external/zlib") serverdata = DataCompile( "datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "src/game/server/data/server_internal.cpp") clientdata = DataCompile( "datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/server_data.cpp", "src/game/client/data/server_internal.cpp") --clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "datasrc/client.dat") --internal_clientdata = Dat2c("datasrc/client.dat", "src/game/client/data/client_internal.cpp", "internal_client_data"); --internal_serverdata = Dat2c("datasrc/server.dat", "src/game/server/data/server_internal.cpp", "internal_server_data"); function build(config) engine = Compile(settings, Collect("src/engine/*.cpp")) client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c")) server = Compile(settings, Collect("src/engine/server/*.cpp")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp")) game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata) game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata) editor = Compile(settings, Collect("src/editor/*.cpp")) -- build tools tools_src = Collect("src/tools/*.cpp", "src/tools/*.c") objs = Compile(settings, tools_src) tools = {} for i,v in objs do toolname = PathFilename(file_base(v)) tools[i] = Link(settings, toolname, v) end client_exe = Link(settings, "teewars"..config_ext, engine, client, editor, game_shared, game_client) server_exe = Link(server_settings, "teewars_srv"..config_ext, engine, server, game_shared, game_server) masterserver_exe = Link(server_settings, "mastersrv"..config_ext, masterserver, engine) Target(PseudoTarget("client", client_exe)) Target(PseudoTarget("server", server_exe)) Target(PseudoTarget("masterserver", masterserver_exe)) Target(PseudoTarget("tools", tools)) end build("debug")