/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "dm.h" CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer) : IGameController(pGameServer) { m_pGameType = "DM"; } void CGameControllerDM::Tick() { IGameController::Tick(); }