/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "editor.h" #include CLayerQuads::CLayerQuads() { m_Type = LAYERTYPE_QUADS; m_aName[0] = '\0'; m_Image = -1; } CLayerQuads::~CLayerQuads() = default; void CLayerQuads::Render(bool QuadPicker) { Graphics()->TextureClear(); if(m_Image >= 0 && (size_t)m_Image < m_pEditor->m_Map.m_vpImages.size()) Graphics()->TextureSet(m_pEditor->m_Map.m_vpImages[m_Image]->m_Texture); Graphics()->BlendNone(); m_pEditor->RenderTools()->ForceRenderQuads(&m_vQuads[0], m_vQuads.size(), LAYERRENDERFLAG_OPAQUE, m_pEditor->EnvelopeEval, m_pEditor); Graphics()->BlendNormal(); m_pEditor->RenderTools()->ForceRenderQuads(&m_vQuads[0], m_vQuads.size(), LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor); } CQuad *CLayerQuads::NewQuad(int x, int y, int Width, int Height) { m_pEditor->m_Map.m_Modified = true; m_vQuads.emplace_back(); CQuad *pQuad = &m_vQuads[m_vQuads.size() - 1]; pQuad->m_PosEnv = -1; pQuad->m_ColorEnv = -1; pQuad->m_PosEnvOffset = 0; pQuad->m_ColorEnvOffset = 0; Width /= 2; Height /= 2; pQuad->m_aPoints[0].x = i2fx(x - Width); pQuad->m_aPoints[0].y = i2fx(y - Height); pQuad->m_aPoints[1].x = i2fx(x + Width); pQuad->m_aPoints[1].y = i2fx(y - Height); pQuad->m_aPoints[2].x = i2fx(x - Width); pQuad->m_aPoints[2].y = i2fx(y + Height); pQuad->m_aPoints[3].x = i2fx(x + Width); pQuad->m_aPoints[3].y = i2fx(y + Height); pQuad->m_aPoints[4].x = i2fx(x); // pivot pQuad->m_aPoints[4].y = i2fx(y); pQuad->m_aTexcoords[0].x = i2fx(0); pQuad->m_aTexcoords[0].y = i2fx(0); pQuad->m_aTexcoords[1].x = i2fx(1); pQuad->m_aTexcoords[1].y = i2fx(0); pQuad->m_aTexcoords[2].x = i2fx(0); pQuad->m_aTexcoords[2].y = i2fx(1); pQuad->m_aTexcoords[3].x = i2fx(1); pQuad->m_aTexcoords[3].y = i2fx(1); pQuad->m_aColors[0].r = 255; pQuad->m_aColors[0].g = 255; pQuad->m_aColors[0].b = 255; pQuad->m_aColors[0].a = 255; pQuad->m_aColors[1].r = 255; pQuad->m_aColors[1].g = 255; pQuad->m_aColors[1].b = 255; pQuad->m_aColors[1].a = 255; pQuad->m_aColors[2].r = 255; pQuad->m_aColors[2].g = 255; pQuad->m_aColors[2].b = 255; pQuad->m_aColors[2].a = 255; pQuad->m_aColors[3].r = 255; pQuad->m_aColors[3].g = 255; pQuad->m_aColors[3].b = 255; pQuad->m_aColors[3].a = 255; return pQuad; } void CLayerQuads::BrushSelecting(CUIRect Rect) { // draw selection rectangle IGraphics::CLineItem Array[4] = { IGraphics::CLineItem(Rect.x, Rect.y, Rect.x + Rect.w, Rect.y), IGraphics::CLineItem(Rect.x + Rect.w, Rect.y, Rect.x + Rect.w, Rect.y + Rect.h), IGraphics::CLineItem(Rect.x + Rect.w, Rect.y + Rect.h, Rect.x, Rect.y + Rect.h), IGraphics::CLineItem(Rect.x, Rect.y + Rect.h, Rect.x, Rect.y)}; Graphics()->TextureClear(); Graphics()->LinesBegin(); Graphics()->LinesDraw(Array, 4); Graphics()->LinesEnd(); } int CLayerQuads::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { // create new layers CLayerQuads *pGrabbed = new CLayerQuads(); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_Image = m_Image; pBrush->AddLayer(pGrabbed); //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h); for(const auto &Quad : m_vQuads) { float px = fx2f(Quad.m_aPoints[4].x); float py = fx2f(Quad.m_aPoints[4].y); if(px > Rect.x && px < Rect.x + Rect.w && py > Rect.y && py < Rect.y + Rect.h) { CQuad n = Quad; for(auto &Point : n.m_aPoints) { Point.x -= f2fx(Rect.x); Point.y -= f2fx(Rect.y); } pGrabbed->m_vQuads.push_back(n); } } return pGrabbed->m_vQuads.empty() ? 0 : 1; } void CLayerQuads::BrushPlace(CLayer *pBrush, float wx, float wy) { CLayerQuads *pQuadLayer = (CLayerQuads *)pBrush; for(const auto &Quad : pQuadLayer->m_vQuads) { CQuad n = Quad; for(auto &Point : n.m_aPoints) { Point.x += f2fx(wx); Point.y += f2fx(wy); } m_vQuads.push_back(n); } m_pEditor->m_Map.m_Modified = true; } void CLayerQuads::BrushFlipX() { for(auto &Quad : m_vQuads) { std::swap(Quad.m_aPoints[0], Quad.m_aPoints[1]); std::swap(Quad.m_aPoints[2], Quad.m_aPoints[3]); } m_pEditor->m_Map.m_Modified = true; } void CLayerQuads::BrushFlipY() { for(auto &Quad : m_vQuads) { std::swap(Quad.m_aPoints[0], Quad.m_aPoints[2]); std::swap(Quad.m_aPoints[1], Quad.m_aPoints[3]); } m_pEditor->m_Map.m_Modified = true; } void Rotate(vec2 *pCenter, vec2 *pPoint, float Rotation) { float x = pPoint->x - pCenter->x; float y = pPoint->y - pCenter->y; pPoint->x = x * cosf(Rotation) - y * sinf(Rotation) + pCenter->x; pPoint->y = x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y; } void CLayerQuads::BrushRotate(float Amount) { vec2 Center; GetSize(&Center.x, &Center.y); Center.x /= 2; Center.y /= 2; for(auto &Quad : m_vQuads) { for(auto &Point : Quad.m_aPoints) { vec2 Pos(fx2f(Point.x), fx2f(Point.y)); Rotate(&Center, &Pos, Amount); Point.x = f2fx(Pos.x); Point.y = f2fx(Pos.y); } } } void CLayerQuads::GetSize(float *pWidth, float *pHeight) { *pWidth = 0; *pHeight = 0; for(const auto &Quad : m_vQuads) { for(const auto &Point : Quad.m_aPoints) { *pWidth = maximum(*pWidth, fx2f(Point.x)); *pHeight = maximum(*pHeight, fx2f(Point.y)); } } } int CLayerQuads::RenderProperties(CUIRect *pToolBox) { // layer props enum { PROP_IMAGE = 0, NUM_PROPS, }; CProperty aProps[] = { {"Image", m_Image, PROPTYPE_IMAGE, -1, 0}, {nullptr}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal); if(Prop != -1) m_pEditor->m_Map.m_Modified = true; if(Prop == PROP_IMAGE) { if(NewVal >= 0) m_Image = NewVal % m_pEditor->m_Map.m_vpImages.size(); else m_Image = -1; } return 0; } void CLayerQuads::ModifyImageIndex(INDEX_MODIFY_FUNC Func) { Func(&m_Image); } void CLayerQuads::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func) { for(auto &Quad : m_vQuads) { Func(&Quad.m_PosEnv); Func(&Quad.m_ColorEnv); } }