/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "linereader.h"
#include
#include
#include
#include
#ifdef CONF_PLATFORM_HAIKU
#include
#endif
class CStorage : public IStorage
{
public:
char m_aaStoragePaths[MAX_PATHS][IO_MAX_PATH_LENGTH];
int m_NumPaths;
char m_aDatadir[IO_MAX_PATH_LENGTH];
char m_aUserdir[IO_MAX_PATH_LENGTH];
char m_aCurrentdir[IO_MAX_PATH_LENGTH];
char m_aBinarydir[IO_MAX_PATH_LENGTH];
CStorage()
{
mem_zero(m_aaStoragePaths, sizeof(m_aaStoragePaths));
m_NumPaths = 0;
m_aDatadir[0] = 0;
m_aUserdir[0] = 0;
}
int Init(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments)
{
// get userdir
fs_storage_path(pApplicationName, m_aUserdir, sizeof(m_aUserdir));
// get datadir
FindDatadir(ppArguments[0]);
// get binarydir
FindBinarydir(ppArguments[0]);
// get currentdir
if(!fs_getcwd(m_aCurrentdir, sizeof(m_aCurrentdir)))
m_aCurrentdir[0] = 0;
// load paths from storage.cfg
LoadPaths(ppArguments[0]);
if(!m_NumPaths)
{
dbg_msg("storage", "using standard paths");
AddDefaultPaths();
}
// add save directories
if(StorageType != STORAGETYPE_BASIC && m_NumPaths && (!m_aaStoragePaths[TYPE_SAVE][0] || !fs_makedir(m_aaStoragePaths[TYPE_SAVE])))
{
char aPath[IO_MAX_PATH_LENGTH];
if(StorageType == STORAGETYPE_CLIENT)
{
fs_makedir(GetPath(TYPE_SAVE, "screenshots", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "screenshots/auto", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "screenshots/auto/stats", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "maps", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "mapres", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "downloadedmaps", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "skins", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "downloadedskins", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "themes", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "assets", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "assets/emoticons", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "assets/entities", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "assets/game", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "assets/particles", aPath, sizeof(aPath)));
#if defined(CONF_VIDEORECORDER)
fs_makedir(GetPath(TYPE_SAVE, "videos", aPath, sizeof(aPath)));
#endif
}
fs_makedir(GetPath(TYPE_SAVE, "dumps", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "demos", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "demos/auto", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "demos/auto/race", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "demos/replays", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "editor", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "ghosts", aPath, sizeof(aPath)));
fs_makedir(GetPath(TYPE_SAVE, "teehistorian", aPath, sizeof(aPath)));
}
return m_NumPaths ? 0 : 1;
}
void LoadPaths(const char *pArgv0)
{
// check current directory
IOHANDLE File = io_open("storage.cfg", IOFLAG_READ | IOFLAG_SKIP_BOM);
if(!File)
{
// check usable path in argv[0]
unsigned int Pos = ~0U;
for(unsigned i = 0; pArgv0[i]; i++)
if(pArgv0[i] == '/' || pArgv0[i] == '\\')
Pos = i;
if(Pos < IO_MAX_PATH_LENGTH)
{
char aBuffer[IO_MAX_PATH_LENGTH];
str_copy(aBuffer, pArgv0, Pos + 1);
str_append(aBuffer, "/storage.cfg", sizeof(aBuffer));
File = io_open(aBuffer, IOFLAG_READ | IOFLAG_SKIP_BOM);
}
if(Pos >= IO_MAX_PATH_LENGTH || !File)
{
dbg_msg("storage", "couldn't open storage.cfg");
return;
}
}
char *pLine;
CLineReader LineReader;
LineReader.Init(File);
while((pLine = LineReader.Get()))
{
const char *pLineWithoutPrefix = str_startswith(pLine, "add_path ");
if(pLineWithoutPrefix)
{
AddPath(pLineWithoutPrefix);
}
}
io_close(File);
if(!m_NumPaths)
dbg_msg("storage", "no paths found in storage.cfg");
}
void AddDefaultPaths()
{
AddPath("$USERDIR");
AddPath("$DATADIR");
AddPath("$CURRENTDIR");
}
void AddPath(const char *pPath)
{
if(m_NumPaths >= MAX_PATHS || !pPath[0])
return;
if(!str_comp(pPath, "$USERDIR"))
{
if(m_aUserdir[0])
{
str_copy(m_aaStoragePaths[m_NumPaths++], m_aUserdir, IO_MAX_PATH_LENGTH);
dbg_msg("storage", "added path '$USERDIR' ('%s')", m_aUserdir);
}
}
else if(!str_comp(pPath, "$DATADIR"))
{
if(m_aDatadir[0])
{
str_copy(m_aaStoragePaths[m_NumPaths++], m_aDatadir, IO_MAX_PATH_LENGTH);
dbg_msg("storage", "added path '$DATADIR' ('%s')", m_aDatadir);
}
}
else if(!str_comp(pPath, "$CURRENTDIR"))
{
m_aaStoragePaths[m_NumPaths++][0] = 0;
dbg_msg("storage", "added path '$CURRENTDIR' ('%s')", m_aCurrentdir);
}
else
{
if(fs_is_dir(pPath))
{
str_copy(m_aaStoragePaths[m_NumPaths++], pPath, IO_MAX_PATH_LENGTH);
dbg_msg("storage", "added path '%s'", pPath);
}
}
}
void FindDatadir(const char *pArgv0)
{
// 1) use data-dir in PWD if present
if(fs_is_dir("data/mapres"))
{
str_copy(m_aDatadir, "data", sizeof(m_aDatadir));
return;
}
#if defined(DATA_DIR)
// 2) use compiled-in data-dir if present
if(fs_is_dir(DATA_DIR "/mapres"))
{
str_copy(m_aDatadir, DATA_DIR, sizeof(m_aDatadir));
return;
}
#endif
// 3) check for usable path in argv[0]
{
#ifdef CONF_PLATFORM_HAIKU
pArgv0 = realpath(pArgv0, NULL);
#endif
unsigned int Pos = ~0U;
for(unsigned i = 0; pArgv0[i]; i++)
if(pArgv0[i] == '/' || pArgv0[i] == '\\')
Pos = i;
if(Pos < IO_MAX_PATH_LENGTH)
{
char aBuf[IO_MAX_PATH_LENGTH];
char aDir[IO_MAX_PATH_LENGTH];
str_copy(aDir, pArgv0, Pos + 1);
str_format(aBuf, sizeof(aBuf), "%s/data/mapres", aDir);
if(fs_is_dir(aBuf))
{
str_format(m_aDatadir, sizeof(m_aDatadir), "%s/data", aDir);
return;
}
}
}
#ifdef CONF_PLATFORM_HAIKU
free((void *)pArgv0);
#endif
#if defined(CONF_FAMILY_UNIX)
// 4) check for all default locations
{
const char *apDirs[] = {
"/usr/share/ddnet",
"/usr/share/games/ddnet",
"/usr/local/share/ddnet",
"/usr/local/share/games/ddnet",
"/usr/pkg/share/ddnet",
"/usr/pkg/share/games/ddnet",
"/opt/ddnet"};
const int DirsCount = std::size(apDirs);
int i;
for(i = 0; i < DirsCount; i++)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s/data/mapres", apDirs[i]);
if(fs_is_dir(aBuf))
{
str_format(m_aDatadir, sizeof(m_aDatadir), "%s/data", apDirs[i]);
return;
}
}
}
#endif
dbg_msg("storage", "warning: no data directory found");
}
void FindBinarydir(const char *pArgv0)
{
#if defined(BINARY_DIR)
str_copy(m_aBinarydir, BINARY_DIR, sizeof(m_aBinarydir));
return;
#endif
// check for usable path in argv[0]
{
unsigned int Pos = ~0U;
for(unsigned i = 0; pArgv0[i]; i++)
if(pArgv0[i] == '/' || pArgv0[i] == '\\')
Pos = i;
if(Pos < IO_MAX_PATH_LENGTH)
{
char aBuf[IO_MAX_PATH_LENGTH];
str_copy(m_aBinarydir, pArgv0, Pos + 1);
str_format(aBuf, sizeof(aBuf), "%s/" PLAT_SERVER_EXEC, m_aBinarydir);
IOHANDLE File = io_open(aBuf, IOFLAG_READ);
if(File)
{
io_close(File);
return;
}
else
{
#if defined(CONF_PLATFORM_MACOS)
str_append(m_aBinarydir, "/../../../DDNet-Server.app/Contents/MacOS", sizeof(m_aBinarydir));
str_format(aBuf, sizeof(aBuf), "%s/" PLAT_SERVER_EXEC, m_aBinarydir);
IOHANDLE FileBis = io_open(aBuf, IOFLAG_READ);
if(FileBis)
{
io_close(FileBis);
return;
}
else
m_aBinarydir[0] = 0;
#else
m_aBinarydir[0] = 0;
#endif
}
}
}
// no binary directory found, use $PATH on Posix, $PWD on Windows
}
virtual void ListDirectoryInfo(int Type, const char *pPath, FS_LISTDIR_CALLBACK_FILEINFO pfnCallback, void *pUser)
{
char aBuffer[IO_MAX_PATH_LENGTH];
if(Type == TYPE_ALL)
{
// list all available directories
for(int i = 0; i < m_NumPaths; ++i)
fs_listdir_fileinfo(GetPath(i, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, i, pUser);
}
else if(Type >= 0 && Type < m_NumPaths)
{
// list wanted directory
fs_listdir_fileinfo(GetPath(Type, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, Type, pUser);
}
}
virtual void ListDirectory(int Type, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser)
{
char aBuffer[IO_MAX_PATH_LENGTH];
if(Type == TYPE_ALL)
{
// list all available directories
for(int i = 0; i < m_NumPaths; ++i)
fs_listdir(GetPath(i, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, i, pUser);
}
else if(Type >= 0 && Type < m_NumPaths)
{
// list wanted directory
fs_listdir(GetPath(Type, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, Type, pUser);
}
}
virtual const char *GetPath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize)
{
if(Type == TYPE_ABSOLUTE)
{
str_copy(pBuffer, pDir, BufferSize);
}
else
{
str_format(pBuffer, BufferSize, "%s%s%s", m_aaStoragePaths[Type], !m_aaStoragePaths[Type][0] ? "" : "/", pDir);
}
return pBuffer;
}
virtual IOHANDLE OpenFile(const char *pFilename, int Flags, int Type, char *pBuffer = 0, int BufferSize = 0)
{
char aBuffer[IO_MAX_PATH_LENGTH];
if(!pBuffer)
{
pBuffer = aBuffer;
BufferSize = sizeof(aBuffer);
}
if(Type == TYPE_ABSOLUTE)
{
return io_open(pFilename, Flags);
}
if(str_startswith(pFilename, "mapres/../skins/"))
{
pFilename = pFilename + 10; // just start from skins/
}
if(pFilename[0] == '/' || pFilename[0] == '\\' || str_find(pFilename, "../") != NULL || str_find(pFilename, "..\\") != NULL
#ifdef CONF_FAMILY_WINDOWS
|| (pFilename[0] && pFilename[1] == ':')
#endif
)
{
// don't escape base directory
}
else if(Flags & IOFLAG_WRITE)
{
return io_open(GetPath(TYPE_SAVE, pFilename, pBuffer, BufferSize), Flags);
}
else
{
IOHANDLE Handle = 0;
if(Type <= TYPE_ALL)
{
// check all available directories
for(int i = 0; i < m_NumPaths; ++i)
{
Handle = io_open(GetPath(i, pFilename, pBuffer, BufferSize), Flags);
if(Handle)
return Handle;
}
}
else if(Type >= 0 && Type < m_NumPaths)
{
// check wanted directory
Handle = io_open(GetPath(Type, pFilename, pBuffer, BufferSize), Flags);
if(Handle)
return Handle;
}
}
pBuffer[0] = 0;
return 0;
}
struct CFindCBData
{
CStorage *m_pStorage;
const char *m_pFilename;
const char *m_pPath;
char *m_pBuffer;
int m_BufferSize;
};
static int FindFileCallback(const char *pName, int IsDir, int Type, void *pUser)
{
CFindCBData Data = *static_cast(pUser);
if(IsDir)
{
if(pName[0] == '.')
return 0;
// search within the folder
char aBuf[IO_MAX_PATH_LENGTH];
char aPath[IO_MAX_PATH_LENGTH];
str_format(aPath, sizeof(aPath), "%s/%s", Data.m_pPath, pName);
Data.m_pPath = aPath;
fs_listdir(Data.m_pStorage->GetPath(Type, aPath, aBuf, sizeof(aBuf)), FindFileCallback, Type, &Data);
if(Data.m_pBuffer[0])
return 1;
}
else if(!str_comp(pName, Data.m_pFilename))
{
// found the file = end
str_format(Data.m_pBuffer, Data.m_BufferSize, "%s/%s", Data.m_pPath, Data.m_pFilename);
return 1;
}
return 0;
}
virtual bool FindFile(const char *pFilename, const char *pPath, int Type, char *pBuffer, int BufferSize)
{
if(BufferSize < 1)
return false;
pBuffer[0] = 0;
char aBuf[IO_MAX_PATH_LENGTH];
CFindCBData Data;
Data.m_pStorage = this;
Data.m_pFilename = pFilename;
Data.m_pPath = pPath;
Data.m_pBuffer = pBuffer;
Data.m_BufferSize = BufferSize;
if(Type == TYPE_ALL)
{
// search within all available directories
for(int i = 0; i < m_NumPaths; ++i)
{
fs_listdir(GetPath(i, pPath, aBuf, sizeof(aBuf)), FindFileCallback, i, &Data);
if(pBuffer[0])
return true;
}
}
else if(Type >= 0 && Type < m_NumPaths)
{
// search within wanted directory
fs_listdir(GetPath(Type, pPath, aBuf, sizeof(aBuf)), FindFileCallback, Type, &Data);
}
return pBuffer[0] != 0;
}
virtual bool RemoveFile(const char *pFilename, int Type)
{
if(Type < TYPE_ABSOLUTE || Type == TYPE_ALL || Type >= m_NumPaths)
return false;
char aBuffer[IO_MAX_PATH_LENGTH];
GetPath(Type, pFilename, aBuffer, sizeof(aBuffer));
bool Success = !fs_remove(aBuffer);
if(!Success)
dbg_msg("storage", "failed to remove: %s", aBuffer);
return Success;
}
virtual bool RemoveBinaryFile(const char *pFilename)
{
char aBuffer[IO_MAX_PATH_LENGTH];
GetBinaryPath(pFilename, aBuffer, sizeof(aBuffer));
bool Success = !fs_remove(aBuffer);
if(!Success)
dbg_msg("storage", "failed to remove binary: %s", aBuffer);
return Success;
}
virtual bool RenameFile(const char *pOldFilename, const char *pNewFilename, int Type)
{
if(Type < 0 || Type >= m_NumPaths)
return false;
char aOldBuffer[IO_MAX_PATH_LENGTH];
char aNewBuffer[IO_MAX_PATH_LENGTH];
GetPath(Type, pOldFilename, aOldBuffer, sizeof(aOldBuffer));
GetPath(Type, pNewFilename, aNewBuffer, sizeof(aNewBuffer));
bool Success = !fs_rename(aOldBuffer, aNewBuffer);
if(!Success)
dbg_msg("storage", "failed to rename: %s -> %s", aOldBuffer, aNewBuffer);
return Success;
}
virtual bool RenameBinaryFile(const char *pOldFilename, const char *pNewFilename)
{
char aOldBuffer[IO_MAX_PATH_LENGTH];
char aNewBuffer[IO_MAX_PATH_LENGTH];
GetBinaryPath(pOldFilename, aOldBuffer, sizeof(aOldBuffer));
GetBinaryPath(pNewFilename, aNewBuffer, sizeof(aNewBuffer));
if(fs_makedir_rec_for(aNewBuffer) < 0)
dbg_msg("storage", "cannot create folder for: %s", aNewBuffer);
bool Success = !fs_rename(aOldBuffer, aNewBuffer);
if(!Success)
dbg_msg("storage", "failed to rename: %s -> %s", aOldBuffer, aNewBuffer);
return Success;
}
virtual bool CreateFolder(const char *pFoldername, int Type)
{
if(Type < 0 || Type >= m_NumPaths)
return false;
char aBuffer[IO_MAX_PATH_LENGTH];
GetPath(Type, pFoldername, aBuffer, sizeof(aBuffer));
bool Success = !fs_makedir(aBuffer);
if(!Success)
dbg_msg("storage", "failed to create folder: %s", aBuffer);
return Success;
}
virtual void GetCompletePath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize)
{
if(Type < 0 || Type >= m_NumPaths)
{
if(BufferSize > 0)
pBuffer[0] = 0;
return;
}
GetPath(Type, pDir, pBuffer, BufferSize);
}
virtual const char *GetBinaryPath(const char *pFilename, char *pBuffer, unsigned BufferSize)
{
str_format(pBuffer, BufferSize, "%s%s%s", m_aBinarydir, !m_aBinarydir[0] ? "" : "/", pFilename);
return pBuffer;
}
static IStorage *Create(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments)
{
CStorage *p = new CStorage();
if(p && p->Init(pApplicationName, StorageType, NumArgs, ppArguments))
{
dbg_msg("storage", "initialisation failed");
delete p;
p = 0;
}
return p;
}
};
void IStorage::StripPathAndExtension(const char *pFilename, char *pBuffer, int BufferSize)
{
const char *pFilenameEnd = pFilename + str_length(pFilename);
const char *pExtractedName = pFilename;
const char *pEnd = pFilenameEnd;
for(const char *pIter = pFilename; *pIter; pIter++)
{
if(*pIter == '/' || *pIter == '\\')
{
pExtractedName = pIter + 1;
pEnd = pFilenameEnd;
}
else if(*pIter == '.')
{
pEnd = pIter;
}
}
int Length = minimum(BufferSize, (int)(pEnd - pExtractedName + 1));
str_copy(pBuffer, pExtractedName, Length);
}
const char *IStorage::FormatTmpPath(char *aBuf, unsigned BufSize, const char *pPath)
{
str_format(aBuf, BufSize, "%s.%d.tmp", pPath, pid());
return aBuf;
}
IStorage *CreateStorage(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments)
{
return CStorage::Create(pApplicationName, StorageType, NumArgs, ppArguments);
}
IStorage *CreateLocalStorage()
{
CStorage *pStorage = new CStorage();
if(pStorage)
{
if(!fs_getcwd(pStorage->m_aCurrentdir, sizeof(pStorage->m_aCurrentdir)))
{
delete pStorage;
return NULL;
}
pStorage->AddPath("$CURRENTDIR");
}
return pStorage;
}
IStorage *CreateTempStorage(const char *pDirectory)
{
CStorage *pStorage = new CStorage();
if(!pStorage)
{
return nullptr;
}
pStorage->AddPath(pDirectory);
return pStorage;
}