#ifndef GAME_CLIENT_SKIN_H #define GAME_CLIENT_SKIN_H #include #include #include #include // do this better and nicer struct CSkin { bool m_IsVanilla; struct SSkinTextures { IGraphics::CTextureHandle m_Body; IGraphics::CTextureHandle m_BodyOutline; IGraphics::CTextureHandle m_Feet; IGraphics::CTextureHandle m_FeetOutline; IGraphics::CTextureHandle m_Hands; IGraphics::CTextureHandle m_HandsOutline; IGraphics::CTextureHandle m_Eyes[6]; void Reset() { m_Body = IGraphics::CTextureHandle(); m_BodyOutline = IGraphics::CTextureHandle(); m_Feet = IGraphics::CTextureHandle(); m_FeetOutline = IGraphics::CTextureHandle(); m_Hands = IGraphics::CTextureHandle(); m_HandsOutline = IGraphics::CTextureHandle(); for(int i = 0; i < 6; ++i) m_Eyes[i] = IGraphics::CTextureHandle(); } }; SSkinTextures m_OriginalSkin; SSkinTextures m_ColorableSkin; char m_aName[24]; ColorRGBA m_BloodColor; bool operator<(const CSkin &Other) const { return str_comp(m_aName, Other.m_aName) < 0; } bool operator<(const char *pOther) const { return str_comp(m_aName, pOther) < 0; } bool operator==(const char *pOther) const { return !str_comp(m_aName, pOther); } }; #endif