/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H #define GAME_CLIENT_COMPONENTS_NAMEPLATES_H #include class CNamePlates : public CComponent { void RenderNameplate( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPlayerInfo ); public: virtual void OnRender(); }; #endif