#include #include // gametypes bool IsVanilla(const CServerInfo *pInfo) { return !str_comp(pInfo->m_aGameType, "DM") || !str_comp(pInfo->m_aGameType, "TDM") || !str_comp(pInfo->m_aGameType, "CTF"); } bool IsCatch(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "catch"); } bool IsInsta(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "idm") || str_find_nocase(pInfo->m_aGameType, "itdm") || str_find_nocase(pInfo->m_aGameType, "ictf"); } bool IsFNG(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "fng"); } bool IsRace(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "race") || str_find_nocase(pInfo->m_aGameType, "fastcap"); } bool IsFastCap(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "fastcap"); } bool IsDDRace(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "ddrace") || str_find_nocase(pInfo->m_aGameType, "mkrace"); } bool IsDDNet(const CServerInfo *pInfo) { return str_find_nocase(pInfo->m_aGameType, "ddracenet") || str_find_nocase(pInfo->m_aGameType, "ddnet"); } bool IsBlockWorlds(const CServerInfo *pInfo) { return (str_comp_nocase_num(pInfo->m_aGameType, "bw", 2) == 0 && str_length(pInfo->m_aGameType) > 3 && pInfo->m_aGameType[2] == ' ' && pInfo->m_aGameType[3] == ' ') || str_comp_nocase(pInfo->m_aGameType, "bw") == 0; } // other bool Is64Player(const CServerInfo *pInfo) { return str_find(pInfo->m_aGameType, "64") || str_find(pInfo->m_aName, "64") || IsDDNet(pInfo); } bool IsPlus(const CServerInfo *pInfo) { return str_find(pInfo->m_aGameType, "+"); }