/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_DEMO_H #define ENGINE_DEMO_H #include "kernel.h" class IDemoPlayer : public IInterface { MACRO_INTERFACE("demoplayer", 0) public: class CInfo { public: bool m_Paused; float m_Speed; int m_FirstTick; int m_CurrentTick; int m_LastTick; }; enum { DEMOTYPE_INVALID=0, DEMOTYPE_CLIENT, DEMOTYPE_SERVER, }; ~IDemoPlayer() {} virtual void SetSpeed(float Speed) = 0; virtual int SetPos(float Precent) = 0; virtual void Pause() = 0; virtual void Unpause() = 0; virtual const CInfo *BaseInfo() const = 0; virtual char *GetDemoName() = 0; virtual bool GetDemoInfo(class IStorage *pStorage, const char *pFilename, int StorageType, char *pMap, int BufferSize) const = 0; virtual int GetDemoType() const = 0; }; class IDemoRecorder : public IInterface { MACRO_INTERFACE("demorecorder", 0) public: ~IDemoRecorder() {} virtual bool IsRecording() const = 0; virtual int Stop() = 0; }; #endif