#ifndef GAME_EDITOR_MAPITEMS_LAYER_FRONT_H #define GAME_EDITOR_MAPITEMS_LAYER_FRONT_H #include "layer_tiles.h" class CLayerFront : public CLayerTiles { public: CLayerFront(CEditor *pEditor, int w, int h); void Resize(int NewW, int NewH) override; void SetTile(int x, int y, CTile Tile) override; const char *TypeName() const override; }; #endif