/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "mapimages.h" #include #include #include #include #include #include #include #include #include #include const char *const gs_apModEntitiesNames[] = { "ddnet", "ddrace", "race", "blockworlds", "fng", "vanilla", "f-ddrace", }; CMapImages::CMapImages() : CMapImages(100) { } CMapImages::CMapImages(int TextureSize) { m_Count = 0; m_TextureScale = TextureSize; mem_zero(m_aEntitiesIsLoaded, sizeof(m_aEntitiesIsLoaded)); m_SpeedupArrowIsLoaded = false; mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag)); str_copy(m_aEntitiesPath, "editor/entities_clear"); static_assert(std::size(gs_apModEntitiesNames) == MAP_IMAGE_MOD_TYPE_COUNT, "Mod name string count is not equal to mod type count"); } void CMapImages::OnInit() { InitOverlayTextures(); if(str_comp(g_Config.m_ClAssetsEntities, "default") == 0) str_copy(m_aEntitiesPath, "editor/entities_clear"); else { str_format(m_aEntitiesPath, sizeof(m_aEntitiesPath), "assets/entities/%s", g_Config.m_ClAssetsEntities); } } void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap) { // unload all textures for(int i = 0; i < m_Count; i++) { Graphics()->UnloadTexture(&(m_aTextures[i])); m_aTextureUsedByTileOrQuadLayerFlag[i] = 0; } m_Count = 0; int Start; pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count); m_Count = clamp(m_Count, 0, MAX_MAPIMAGES); for(int g = 0; g < pLayers->NumGroups(); g++) { CMapItemGroup *pGroup = pLayers->GetGroup(g); if(!pGroup) { continue; } for(int l = 0; l < pGroup->m_NumLayers; l++) { CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer + l); if(pLayer->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer; if(pTLayer->m_Image >= 0 && pTLayer->m_Image < m_Count) { m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1; } } else if(pLayer->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer; if(pQLayer->m_Image >= 0 && pQLayer->m_Image < m_Count) { m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2; } } } } const int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; // load new textures bool ShowWarning = false; for(int i = 0; i < m_Count; i++) { const int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->IsTileBufferingEnabled() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0)); const CMapItemImage_v2 *pImg = (CMapItemImage_v2 *)pMap->GetItem(Start + i); const CImageInfo::EImageFormat Format = pImg->m_Version < CMapItemImage_v2::CURRENT_VERSION ? CImageInfo::FORMAT_RGBA : CImageInfo::ImageFormatFromInt(pImg->m_Format); const char *pName = pMap->GetDataString(pImg->m_ImageName); if(pName == nullptr || pName[0] == '\0') { if(pImg->m_External) { log_error("mapimages", "Failed to load map image %d: failed to load name.", i); ShowWarning = true; continue; } pName = "(error)"; } if(pImg->m_External) { char aPath[IO_MAX_PATH_LENGTH]; str_format(aPath, sizeof(aPath), "mapres/%s.png", pName); m_aTextures[i] = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, LoadFlag); } else if(Format == CImageInfo::FORMAT_RGBA) { void *pData = pMap->GetData(pImg->m_ImageData); char aTexName[IO_MAX_PATH_LENGTH]; str_format(aTexName, sizeof(aTexName), "embedded: %s", pName); m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, Format, pData, LoadFlag, aTexName); pMap->UnloadData(pImg->m_ImageData); } pMap->UnloadData(pImg->m_ImageName); ShowWarning = ShowWarning || m_aTextures[i].IsNullTexture(); } if(ShowWarning) { Client()->AddWarning(SWarning(Localize("Some map images could not be loaded. Check the local console for details."))); } } void CMapImages::OnMapLoad() { IMap *pMap = Kernel()->RequestInterface(); CLayers *pLayers = m_pClient->Layers(); OnMapLoadImpl(pLayers, pMap); } void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap) { OnMapLoadImpl(pLayers, pMap); } bool CMapImages::HasFrontLayer(EMapImageModType ModType) { return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE; } bool CMapImages::HasSpeedupLayer(EMapImageModType ModType) { return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE; } bool CMapImages::HasSwitchLayer(EMapImageModType ModType) { return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE; } bool CMapImages::HasTeleLayer(EMapImageModType ModType) { return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE; } bool CMapImages::HasTuneLayer(EMapImageModType ModType) { return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE; } IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType) { EMapImageModType EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET; bool EntitiesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities; if(GameClient()->m_GameInfo.m_EntitiesFDDrace) EntitiesModType = MAP_IMAGE_MOD_TYPE_FDDRACE; else if(GameClient()->m_GameInfo.m_EntitiesDDNet) EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET; else if(GameClient()->m_GameInfo.m_EntitiesDDRace) EntitiesModType = MAP_IMAGE_MOD_TYPE_DDRACE; else if(GameClient()->m_GameInfo.m_EntitiesRace) EntitiesModType = MAP_IMAGE_MOD_TYPE_RACE; else if(GameClient()->m_GameInfo.m_EntitiesBW) EntitiesModType = MAP_IMAGE_MOD_TYPE_BLOCKWORLDS; else if(GameClient()->m_GameInfo.m_EntitiesFNG) EntitiesModType = MAP_IMAGE_MOD_TYPE_FNG; else if(GameClient()->m_GameInfo.m_EntitiesVanilla) EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA; if(!m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked]) { m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked] = true; // any mod that does not mask, will get all layers unmasked bool WasUnknown = !EntitiesAreMasked; char aPath[64]; str_format(aPath, sizeof(aPath), "%s/%s.png", m_aEntitiesPath, gs_apModEntitiesNames[EntitiesModType]); bool GameTypeHasFrontLayer = HasFrontLayer(EntitiesModType) || WasUnknown; bool GameTypeHasSpeedupLayer = HasSpeedupLayer(EntitiesModType) || WasUnknown; bool GameTypeHasSwitchLayer = HasSwitchLayer(EntitiesModType) || WasUnknown; bool GameTypeHasTeleLayer = HasTeleLayer(EntitiesModType) || WasUnknown; bool GameTypeHasTuneLayer = HasTuneLayer(EntitiesModType) || WasUnknown; int TextureLoadFlag = 0; if(Graphics()->IsTileBufferingEnabled()) TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; CImageInfo ImgInfo; bool ImagePNGLoaded = false; if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL)) ImagePNGLoaded = true; else { bool TryDefault = true; // try as single ddnet replacement if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET) { str_format(aPath, sizeof(aPath), "%s.png", m_aEntitiesPath); if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL)) { ImagePNGLoaded = true; TryDefault = false; } } if(!ImagePNGLoaded && TryDefault) { // try default str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", gs_apModEntitiesNames[EntitiesModType]); if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL)) { ImagePNGLoaded = true; } } } if(ImagePNGLoaded && ImgInfo.m_Width > 0 && ImgInfo.m_Height > 0) { const size_t PixelSize = ImgInfo.PixelSize(); const size_t BuildImageSize = (size_t)ImgInfo.m_Width * ImgInfo.m_Height * PixelSize; uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData; uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize); // build game layer for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n) { bool BuildThisLayer = true; if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH && !GameTypeHasFrontLayer && !GameTypeHasSpeedupLayer && !GameTypeHasTeleLayer && !GameTypeHasTuneLayer) BuildThisLayer = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && !GameTypeHasSwitchLayer) BuildThisLayer = false; dbg_assert(!m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][n].IsValid(), "entities texture already loaded when it should not be"); if(BuildThisLayer) { // set everything transparent mem_zero(pBuildImgData, BuildImageSize); for(int i = 0; i < 256; ++i) { bool ValidTile = i != 0; int TileIndex = i; if(EntitiesAreMasked) { if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE) { if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST) { if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH && !IsValidGameTile((int)TileIndex) && !IsValidFrontTile((int)TileIndex) && !IsValidSpeedupTile((int)TileIndex) && !IsValidTeleTile((int)TileIndex) && !IsValidTuneTile((int)TileIndex)) ValidTile = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH) { if(!IsValidSwitchTile((int)TileIndex)) ValidTile = false; } } } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } } if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE) { if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN) TileIndex = 8; } int X = TileIndex % 16; int Y = TileIndex / 16; int CopyWidth = ImgInfo.m_Width / 16; int CopyHeight = ImgInfo.m_Height / 16; if(ValidTile) { Graphics()->CopyTextureBufferSub(pBuildImgData, pTmpImgData, ImgInfo.m_Width, ImgInfo.m_Height, PixelSize, (size_t)X * CopyWidth, (size_t)Y * CopyHeight, CopyWidth, CopyHeight); } } m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, TextureLoadFlag, aPath); } else { if(!m_TransparentTexture.IsValid()) { // set everything transparent mem_zero(pBuildImgData, BuildImageSize); m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, TextureLoadFlag, aPath); } m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][n] = m_TransparentTexture; } } free(pBuildImgData); Graphics()->FreePNG(&ImgInfo); } } return m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][EntityLayerType]; } IGraphics::CTextureHandle CMapImages::GetSpeedupArrow() { if(!m_SpeedupArrowIsLoaded) { int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) | IGraphics::TEXLOAD_NO_2D_TEXTURE; m_SpeedupArrowTexture = Graphics()->LoadTexture(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_pFilename, IStorage::TYPE_ALL, TextureLoadFlag); m_SpeedupArrowIsLoaded = true; } return m_SpeedupArrowTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayBottom() { return m_OverlayBottomTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayTop() { return m_OverlayTopTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayCenter() { return m_OverlayCenterTexture; } void CMapImages::ChangeEntitiesPath(const char *pPath) { if(str_comp(pPath, "default") == 0) str_copy(m_aEntitiesPath, "editor/entities_clear"); else { str_format(m_aEntitiesPath, sizeof(m_aEntitiesPath), "assets/entities/%s", pPath); } for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT * 2; ++i) { if(m_aEntitiesIsLoaded[i]) { for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n) { if(m_aaEntitiesTextures[i][n].IsValid()) Graphics()->UnloadTexture(&(m_aaEntitiesTextures[i][n])); m_aaEntitiesTextures[i][n] = IGraphics::CTextureHandle(); } m_aEntitiesIsLoaded[i] = false; } } } void CMapImages::SetTextureScale(int Scale) { if(m_TextureScale == Scale) return; m_TextureScale = Scale; if(Graphics() && m_OverlayCenterTexture.IsValid()) // check if component was initialized { // reinitialize component Graphics()->UnloadTexture(&m_OverlayBottomTexture); Graphics()->UnloadTexture(&m_OverlayTopTexture); Graphics()->UnloadTexture(&m_OverlayCenterTexture); m_OverlayBottomTexture = IGraphics::CTextureHandle(); m_OverlayTopTexture = IGraphics::CTextureHandle(); m_OverlayCenterTexture = IGraphics::CTextureHandle(); InitOverlayTextures(); } } int CMapImages::GetTextureScale() { return m_TextureScale; } IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset) { const size_t Width = 1024; const size_t Height = 1024; const size_t PixelSize = CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA); void *pMem = calloc(Width * Height * PixelSize, 1); UpdateEntityLayerText(pMem, PixelSize, Width, Height, TextureSize, MaxWidth, YOffset, 0); UpdateEntityLayerText(pMem, PixelSize, Width, Height, TextureSize, MaxWidth, YOffset, 1); UpdateEntityLayerText(pMem, PixelSize, Width, Height, TextureSize, MaxWidth, YOffset, 2, 255); const int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_RGBA, pMem, TextureLoadFlag); free(pMem); return Texture; } void CMapImages::UpdateEntityLayerText(void *pTexBuffer, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber) { char aBuf[4]; int DigitsCount = NumbersPower + 1; int CurrentNumber = std::pow(10, NumbersPower); if(MaxNumber == -1) MaxNumber = CurrentNumber * 10 - 1; str_from_int(CurrentNumber, aBuf); int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize, MaxWidth); int UniversalSuitableFontSize = CurrentNumberSuitableFontSize * 0.92f; // should be smoothed enough to fit any digits combination YOffset += ((TextureSize - UniversalSuitableFontSize) / 2); for(; CurrentNumber <= MaxNumber; ++CurrentNumber) { str_from_int(CurrentNumber, aBuf); float x = (CurrentNumber % 16) * 64; float y = (CurrentNumber / 16) * 64; int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize); int XOffSet = (MaxWidth - clamp(ApproximateTextWidth, 0, MaxWidth)) / 2; TextRender()->UploadEntityLayerText(pTexBuffer, PixelSize, TexWidth, TexHeight, (TexWidth / 16) - XOffSet, (TexHeight / 16) - YOffset, aBuf, DigitsCount, x + XOffSet, y + YOffset, UniversalSuitableFontSize); } } void CMapImages::InitOverlayTextures() { int TextureSize = 64 * m_TextureScale / 100; TextureSize = clamp(TextureSize, 2, 64); int TextureToVerticalCenterOffset = (64 - TextureSize) / 2; // should be used to move texture to the center of 64 pixels area if(!m_OverlayBottomTexture.IsValid()) { m_OverlayBottomTexture = UploadEntityLayerText(TextureSize / 2, 64, 32 + TextureToVerticalCenterOffset / 2); } if(!m_OverlayTopTexture.IsValid()) { m_OverlayTopTexture = UploadEntityLayerText(TextureSize / 2, 64, TextureToVerticalCenterOffset / 2); } if(!m_OverlayCenterTexture.IsValid()) { m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, 64, TextureToVerticalCenterOffset); } }