/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #define _WIN32_WINNT 0x0501 #include #include // qsort #include #include #include #include //setlocale #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(CONF_FAMILY_WINDOWS) #define WIN32_LEAN_AND_MEAN #include #endif #include "friends.h" #include "serverbrowser.h" #include "fetcher.h" #include "updater.h" #include "client.h" #include #include "SDL.h" #ifdef main #undef main #endif void CGraph::Init(float Min, float Max) { m_Min = Min; m_Max = Max; m_Index = 0; } void CGraph::ScaleMax() { int i = 0; m_Max = 0; for(i = 0; i < MAX_VALUES; i++) { if(m_aValues[i] > m_Max) m_Max = m_aValues[i]; } } void CGraph::ScaleMin() { int i = 0; m_Min = m_Max; for(i = 0; i < MAX_VALUES; i++) { if(m_aValues[i] < m_Min) m_Min = m_aValues[i]; } } void CGraph::Add(float v, float r, float g, float b) { m_Index = (m_Index+1)&(MAX_VALUES-1); m_aValues[m_Index] = v; m_aColors[m_Index][0] = r; m_aColors[m_Index][1] = g; m_aColors[m_Index][2] = b; } void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription) { //m_pGraphics->BlendNormal(); pGraphics->TextureSet(-1); pGraphics->QuadsBegin(); pGraphics->SetColor(0, 0, 0, 0.75f); IGraphics::CQuadItem QuadItem(x, y, w, h); pGraphics->QuadsDrawTL(&QuadItem, 1); pGraphics->QuadsEnd(); pGraphics->LinesBegin(); pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f); IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2); pGraphics->LinesDraw(&LineItem, 1); pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f); IGraphics::CLineItem Array[2] = { IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4), IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)}; pGraphics->LinesDraw(Array, 2); for(int i = 1; i < MAX_VALUES; i++) { float a0 = (i-1)/(float)MAX_VALUES; float a1 = i/(float)MAX_VALUES; int i0 = (m_Index+i-1)&(MAX_VALUES-1); int i1 = (m_Index+i)&(MAX_VALUES-1); float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min); float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min); IGraphics::CColorVertex Array[2] = { IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f), IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)}; pGraphics->SetColorVertex(Array, 2); IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h); pGraphics->LinesDraw(&LineItem, 1); } pGraphics->LinesEnd(); pGraphics->TextureSet(Font); pGraphics->QuadsBegin(); pGraphics->QuadsText(x+2, y+h-16, 16, pDescription); char aBuf[32]; str_format(aBuf, sizeof(aBuf), "%.2f", m_Max); pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, aBuf); str_format(aBuf, sizeof(aBuf), "%.2f", m_Min); pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, aBuf); pGraphics->QuadsEnd(); } void CSmoothTime::Init(int64 Target) { m_Snap = time_get(); m_Current = Target; m_Target = Target; m_aAdjustSpeed[0] = 0.3f; m_aAdjustSpeed[1] = 0.3f; m_Graph.Init(0.0f, 0.5f); } void CSmoothTime::SetAdjustSpeed(int Direction, float Value) { m_aAdjustSpeed[Direction] = Value; } int64 CSmoothTime::Get(int64 Now) { int64 c = m_Current + (Now - m_Snap); int64 t = m_Target + (Now - m_Snap); // it's faster to adjust upward instead of downward // we might need to adjust these abit float AdjustSpeed = m_aAdjustSpeed[0]; if(t > c) AdjustSpeed = m_aAdjustSpeed[1]; float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed; if(a > 1.0f) a = 1.0f; int64 r = c + (int64)((t-c)*a); m_Graph.Add(a+0.5f,1,1,1); return r; } void CSmoothTime::UpdateInt(int64 Target) { int64 Now = time_get(); m_Current = Get(Now); m_Snap = Now; m_Target = Target; } void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection) { int UpdateTimer = 1; if(TimeLeft < 0) { int IsSpike = 0; if(TimeLeft < -50) { IsSpike = 1; m_SpikeCounter += 5; if(m_SpikeCounter > 50) m_SpikeCounter = 50; } if(IsSpike && m_SpikeCounter < 15) { // ignore this ping spike UpdateTimer = 0; pGraph->Add(TimeLeft, 1,1,0); } else { pGraph->Add(TimeLeft, 1,0,0); if(m_aAdjustSpeed[AdjustDirection] < 30.0f) m_aAdjustSpeed[AdjustDirection] *= 2.0f; } } else { if(m_SpikeCounter) m_SpikeCounter--; pGraph->Add(TimeLeft, 0,1,0); m_aAdjustSpeed[AdjustDirection] *= 0.95f; if(m_aAdjustSpeed[AdjustDirection] < 2.0f) m_aAdjustSpeed[AdjustDirection] = 2.0f; } if(UpdateTimer) UpdateInt(Target); } CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta) { m_DemoRecorder[0] = CDemoRecorder(&m_SnapshotDelta); m_DemoRecorder[1] = CDemoRecorder(&m_SnapshotDelta); m_DemoRecorder[2] = CDemoRecorder(&m_SnapshotDelta); m_pEditor = 0; m_pInput = 0; m_pGraphics = 0; m_pSound = 0; m_pGameClient = 0; m_pMap = 0; m_pConsole = 0; m_RenderFrameTime = 0.0001f; m_RenderFrameTimeLow = 1.0f; m_RenderFrameTimeHigh = 0.0f; m_RenderFrames = 0; m_LastRenderTime = time_get(); m_GameTickSpeed = SERVER_TICK_SPEED; m_SnapCrcErrors = 0; m_AutoScreenshotRecycle = false; m_AutoStatScreenshotRecycle = false; m_AutoCSVRecycle = false; m_EditorActive = false; m_AckGameTick[0] = -1; m_AckGameTick[1] = -1; m_CurrentRecvTick[0] = 0; m_CurrentRecvTick[1] = 0; m_RconAuthed[0] = 0; m_RconAuthed[1] = 0; m_RconPassword[0] = '\0'; m_Password[0] = '\0'; // version-checking m_aVersionStr[0] = '0'; m_aVersionStr[1] = '\0'; // pinging m_PingStartTime = 0; m_aCurrentMap[0] = 0; m_aCmdConnect[0] = 0; // map download m_aMapdownloadFilename[0] = 0; m_aMapdownloadName[0] = 0; m_pMapdownloadTask = NULL; m_MapdownloadFile = 0; m_MapdownloadChunk = 0; m_MapdownloadCrc = 0; m_MapdownloadAmount = -1; m_MapdownloadTotalsize = -1; m_pDDNetInfoTask = NULL; m_aNews[0] = '\0'; m_CurrentServerInfoRequestTime = -1; m_CurrentInput[0] = 0; m_CurrentInput[1] = 0; m_LastDummy = 0; m_LastDummy2 = 0; mem_zero(&m_aInputs, sizeof(m_aInputs)); m_State = IClient::STATE_OFFLINE; m_aServerAddressStr[0] = 0; mem_zero(m_aSnapshots, sizeof(m_aSnapshots)); m_SnapshotStorage[0].Init(); m_SnapshotStorage[1].Init(); m_ReceivedSnapshots[0] = 0; m_ReceivedSnapshots[1] = 0; m_VersionInfo.m_State = CVersionInfo::STATE_INIT; if(g_Config.m_ClDummy == 0) m_LastDummyConnectTime = 0; m_ReconnectTime = 0; m_GenerateTimeoutSeed = true; } // ----- send functions ----- int CClient::SendMsg(CMsgPacker *pMsg, int Flags) { return SendMsgEx(pMsg, Flags, false); } int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System) { CNetChunk Packet; if(State() == IClient::STATE_OFFLINE) return 0; mem_zero(&Packet, sizeof(CNetChunk)); Packet.m_ClientID = 0; Packet.m_pData = pMsg->Data(); Packet.m_DataSize = pMsg->Size(); // HACK: modify the message id in the packet and store the system flag if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1) { dbg_break(); } *((unsigned char*)Packet.m_pData) <<= 1; if(System) *((unsigned char*)Packet.m_pData) |= 1; if(Flags&MSGFLAG_VITAL) Packet.m_Flags |= NETSENDFLAG_VITAL; if(Flags&MSGFLAG_FLUSH) Packet.m_Flags |= NETSENDFLAG_FLUSH; if(Flags&MSGFLAG_RECORD) { for(int i = 0; i < RECORDER_MAX; i++) if(m_DemoRecorder[i].IsRecording()) m_DemoRecorder[i].RecordMessage(Packet.m_pData, Packet.m_DataSize); } if(!(Flags&MSGFLAG_NOSEND)) { m_NetClient[g_Config.m_ClDummy].Send(&Packet); } return 0; } void CClient::SendInfo() { CMsgPacker Msg(NETMSG_INFO); Msg.AddString(GameClient()->NetVersion(), 128); Msg.AddString(m_Password, 128); SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); } void CClient::SendEnterGame() { CMsgPacker Msg(NETMSG_ENTERGAME); SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); } void CClient::SendReady() { CMsgPacker Msg(NETMSG_READY); SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); } void CClient::SendMapRequest() { if(m_MapdownloadFile) io_close(m_MapdownloadFile); m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE); CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA); Msg.AddInt(m_MapdownloadChunk); SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); } void CClient::RconAuth(const char *pName, const char *pPassword) { if(RconAuthed()) return; if(pPassword != m_RconPassword) str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword)); CMsgPacker Msg(NETMSG_RCON_AUTH); Msg.AddString(pName, 32); Msg.AddString(pPassword, 32); Msg.AddInt(1); SendMsgEx(&Msg, MSGFLAG_VITAL); } void CClient::Rcon(const char *pCmd) { CMsgPacker Msg(NETMSG_RCON_CMD); Msg.AddString(pCmd, 256); SendMsgEx(&Msg, MSGFLAG_VITAL); } bool CClient::ConnectionProblems() { return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0; } void CClient::DirectInput(int *pInput, int Size) { int i; CMsgPacker Msg(NETMSG_INPUT); Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]); Msg.AddInt(m_PredTick[g_Config.m_ClDummy]); Msg.AddInt(Size); for(i = 0; i < Size/4; i++) Msg.AddInt(pInput[i]); SendMsgEx(&Msg, 0); } void CClient::SendInput() { int64 Now = time_get(); if(m_PredTick[g_Config.m_ClDummy] <= 0) return; if(m_LastDummy != (bool)g_Config.m_ClDummy) { m_LastDummy = g_Config.m_ClDummy; GameClient()->OnDummySwap(); } bool Force = false; // fetch input for(int Dummy = 0; Dummy < 2; Dummy++) { if(!m_DummyConnected && Dummy != 0) { break; } int i = g_Config.m_ClDummy ^ Dummy; int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force); if(Size) { // pack input CMsgPacker Msg(NETMSG_INPUT); Msg.AddInt(m_AckGameTick[i]); Msg.AddInt(m_PredTick[i]); Msg.AddInt(Size); m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[i]; m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now); m_aInputs[i][m_CurrentInput[i]].m_Time = Now; // pack it for(int k = 0; k < Size/4; k++) Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]); m_CurrentInput[i]++; m_CurrentInput[i] %= 200; SendMsgExY(&Msg, MSGFLAG_FLUSH, true, i); // ugly workaround for dummy. we need to send input with dummy to prevent // prediction time resets. but if we do it too often, then it's // impossible to use grenade with frozen dummy that gets hammered... if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2) Force = true; } } } const char *CClient::LatestVersion() { return m_aVersionStr; } // TODO: OPT: do this a lot smarter! int *CClient::GetInput(int Tick) { int Best = -1; for(int i = 0; i < 200; i++) { if(m_aInputs[g_Config.m_ClDummy][i].m_Tick <= Tick && (Best == -1 || m_aInputs[g_Config.m_ClDummy][Best].m_Tick < m_aInputs[g_Config.m_ClDummy][i].m_Tick)) Best = i; } if(Best != -1) return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData; return 0; } bool CClient::InputExists(int Tick) { for(int i = 0; i < 200; i++) if(m_aInputs[g_Config.m_ClDummy][i].m_Tick == Tick) return true; return false; } // ------ state handling ----- void CClient::SetState(int s) { if(m_State == IClient::STATE_QUITING) return; int Old = m_State; if(g_Config.m_Debug) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_State = s; if(Old != s) { GameClient()->OnStateChange(m_State, Old); if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0) { if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved"))) m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull; else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection"))) m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout; } } } // called when the map is loaded and we should init for a new round void CClient::OnEnterGame() { // reset input int i; for(i = 0; i < 200; i++) { m_aInputs[0][i].m_Tick = -1; m_aInputs[1][i].m_Tick = -1; } m_CurrentInput[0] = 0; m_CurrentInput[1] = 0; // reset snapshots m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0; m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll(); m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; m_SnapshotParts = 0; m_PredTick[g_Config.m_ClDummy] = 0; m_CurrentRecvTick[g_Config.m_ClDummy] = 0; m_CurGameTick[g_Config.m_ClDummy] = 0; m_PrevGameTick[g_Config.m_ClDummy] = 0; if(g_Config.m_ClDummy == 0) m_LastDummyConnectTime = 0; GameClient()->OnEnterGame(); } void CClient::EnterGame() { if(State() == IClient::STATE_DEMOPLAYBACK) return; // now we will wait for two snapshots // to finish the connection SendEnterGame(); OnEnterGame(); ServerInfoRequest(); // fresh one for timeout protection m_aTimeoutCodeSent[0] = false; m_aTimeoutCodeSent[1] = false; } void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy) { md5_state_t Md5; md5_byte_t aDigest[16]; md5_init(&Md5); const char *pDummy = Dummy ? "dummy" : "normal"; md5_append(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1); md5_append(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1); md5_append(&Md5, (unsigned char *)&Addr, sizeof(Addr)); md5_finish(&Md5, aDigest); unsigned short Random[8]; mem_copy(Random, aDigest, sizeof(Random)); generate_password(pBuffer, Size, Random, 8); } void CClient::GenerateTimeoutSeed() { secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16); } void CClient::GenerateTimeoutCodes() { if(g_Config.m_ClTimeoutSeed[0]) { for(int i = 0; i < 2; i++) { GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); } } else { str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0])); str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1])); } } void CClient::Connect(const char *pAddress, const char *pPassword) { char aBuf[512]; int Port = 8303; Disconnect(); str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr)); str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); ServerInfoRequest(); if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[0].NetType()) != 0) { char aBufMsg[256]; str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg); net_host_lookup("localhost", &m_ServerAddress, m_NetClient[0].NetType()); } if(!pPassword) m_Password[0] = 0; else str_copy(m_Password, pPassword, sizeof(m_Password)); m_RconAuthed[0] = 0; if(m_ServerAddress.port == 0) m_ServerAddress.port = Port; m_NetClient[0].Connect(&m_ServerAddress); SetState(IClient::STATE_CONNECTING); for(int i = 0; i < RECORDER_MAX; i++) if(m_DemoRecorder[i].IsRecording()) DemoRecorder_Stop(i); m_InputtimeMarginGraph.Init(-150.0f, 150.0f); m_GametimeMarginGraph.Init(-150.0f, 150.0f); GenerateTimeoutCodes(); } void CClient::DisconnectWithReason(const char *pReason) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason?pReason:"unknown"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); // stop demo playback and recorder m_DemoPlayer.Stop(); for(int i = 0; i < RECORDER_MAX; i++) DemoRecorder_Stop(i); // m_RconAuthed[0] = 0; m_UseTempRconCommands = 0; m_pConsole->DeregisterTempAll(); m_NetClient[0].Disconnect(pReason); SetState(IClient::STATE_OFFLINE); m_pMap->Unload(); // disable all downloads m_MapdownloadChunk = 0; if(m_pMapdownloadTask) m_pMapdownloadTask->Abort(); if(m_MapdownloadFile) io_close(m_MapdownloadFile); m_MapdownloadFile = 0; m_MapdownloadCrc = 0; m_MapdownloadTotalsize = -1; m_MapdownloadAmount = 0; // clear the current server info mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); mem_zero(&m_ServerAddress, sizeof(m_ServerAddress)); // clear snapshots m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0; m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; } void CClient::Disconnect() { if(m_DummyConnected) DummyDisconnect(0); if(m_State != IClient::STATE_OFFLINE) DisconnectWithReason(0); } bool CClient::DummyConnected() { return m_DummyConnected; } bool CClient::DummyConnecting() { return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(); } void CClient::DummyConnect() { if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick()) return; if(m_NetClient[0].State() != NET_CONNSTATE_ONLINE && m_NetClient[0].State() != NET_CONNSTATE_PENDING) return; if(m_DummyConnected) return; m_LastDummyConnectTime = GameTick(); m_RconAuthed[1] = 0; m_DummySendConnInfo = true; g_Config.m_ClDummyCopyMoves = 0; g_Config.m_ClDummyHammer = 0; //connecting to the server m_NetClient[1].Connect(&m_ServerAddress); } void CClient::DummyDisconnect(const char *pReason) { if(!m_DummyConnected) return; m_NetClient[1].Disconnect(pReason); g_Config.m_ClDummy = 0; m_RconAuthed[1] = 0; m_DummyConnected = false; GameClient()->OnDummyDisconnect(); } int CClient::SendMsgExY(CMsgPacker *pMsg, int Flags, bool System, int NetClient) { CNetChunk Packet; mem_zero(&Packet, sizeof(CNetChunk)); Packet.m_ClientID = 0; Packet.m_pData = pMsg->Data(); Packet.m_DataSize = pMsg->Size(); // HACK: modify the message id in the packet and store the system flag if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1) { dbg_break(); } *((unsigned char*)Packet.m_pData) <<= 1; if(System) *((unsigned char*)Packet.m_pData) |= 1; if(Flags&MSGFLAG_VITAL) Packet.m_Flags |= NETSENDFLAG_VITAL; if(Flags&MSGFLAG_FLUSH) Packet.m_Flags |= NETSENDFLAG_FLUSH; m_NetClient[NetClient].Send(&Packet); return 0; } void CClient::GetServerInfo(CServerInfo *pServerInfo) { mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace) str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14); } void CClient::ServerInfoRequest() { mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo)); m_CurrentServerInfoRequestTime = 0; } int CClient::LoadData() { m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE); return 1; } // --- void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) { CSnapshotItem *i; dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index); pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index); pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index); pItem->m_ID = i->ID(); return (void *)i->Data(); } void CClient::SnapInvalidateItem(int SnapID, int Index) { CSnapshotItem *i; dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index); if(i) { if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); i->m_TypeAndID = -1; } } void *CClient::SnapFindItem(int SnapID, int Type, int ID) { // TODO: linear search. should be fixed. int i; if(!m_aSnapshots[g_Config.m_ClDummy][SnapID]) return 0x0; for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++) { CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i); if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID) return (void *)pItem->Data(); } return 0x0; } int CClient::SnapNumItems(int SnapID) { dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); if(!m_aSnapshots[g_Config.m_ClDummy][SnapID]) return 0; return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); } void CClient::SnapSetStaticsize(int ItemType, int Size) { m_SnapshotDelta.SetStaticsize(ItemType, Size); } void CClient::DebugRender() { static NETSTATS Prev, Current; static int64 LastSnap = 0; static float FrameTimeAvg = 0; char aBuffer[512]; if(!g_Config.m_Debug) return; //m_pGraphics->BlendNormal(); Graphics()->TextureSet(m_DebugFont); Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight()); Graphics()->QuadsBegin(); if(time_get()-LastSnap > time_freq()) { LastSnap = time_get(); Prev = Current; net_stats(&Current); } /* eth = 14 ip = 20 udp = 8 total = 42 */ FrameTimeAvg = FrameTimeAvg*0.9f + m_RenderFrameTime*0.1f; str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d", m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy], mem_stats()->allocated/1024, mem_stats()->total_allocations, Graphics()->MemoryUsage()/1024, (int)(1.0f/FrameTimeAvg + 0.5f)); Graphics()->QuadsText(2, 2, 16, aBuffer); { int SendPackets = (Current.sent_packets-Prev.sent_packets); int SendBytes = (Current.sent_bytes-Prev.sent_bytes); int SendTotal = SendBytes + SendPackets*42; int RecvPackets = (Current.recv_packets-Prev.recv_packets); int RecvBytes = (Current.recv_bytes-Prev.recv_bytes); int RecvTotal = RecvBytes + RecvPackets*42; if(!SendPackets) SendPackets++; if(!RecvPackets) RecvPackets++; str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d", SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets, RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets); Graphics()->QuadsText(2, 14, 16, aBuffer); } // render rates { int y = 0; int i; for(i = 0; i < 256; i++) { if(m_SnapshotDelta.GetDataRate(i)) { str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i), (m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8); Graphics()->QuadsText(2, 100+y*12, 16, aBuffer); y++; } } } str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime()); Graphics()->QuadsText(2, 70, 16, aBuffer); Graphics()->QuadsEnd(); // render graphs if(g_Config.m_DbgGraphs) { //Graphics()->MapScreen(0,0,400.0f,300.0f); float w = Graphics()->ScreenWidth()/4.0f; float h = Graphics()->ScreenHeight()/6.0f; float sp = Graphics()->ScreenWidth()/100.0f; float x = Graphics()->ScreenWidth()-w-sp; m_FpsGraph.ScaleMax(); m_FpsGraph.ScaleMin(); m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS"); m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin"); m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin"); } } void CClient::Restart() { char aBuf[512]; shell_execute(Storage()->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf)); Quit(); } void CClient::Quit() { SetState(IClient::STATE_QUITING); } const char *CClient::ErrorString() { return m_NetClient[0].ErrorString(); } void CClient::Render() { if(g_Config.m_ClOverlayEntities) { vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundEntitiesHue/255.0f, g_Config.m_ClBackgroundEntitiesSat/255.0f, g_Config.m_ClBackgroundEntitiesLht/255.0f)); Graphics()->Clear(bg.r, bg.g, bg.b); } else { vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundHue/255.0f, g_Config.m_ClBackgroundSat/255.0f, g_Config.m_ClBackgroundLht/255.0f)); Graphics()->Clear(bg.r, bg.g, bg.b); } GameClient()->OnRender(); DebugRender(); if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit) { int64 Now = time_get(); g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq() > g_Config.m_ClAntiPingLimit; } } vec3 CClient::GetColorV3(int v) { return HslToRgb(vec3(((v>>16)&0xff)/255.0f, ((v>>8)&0xff)/255.0f, 0.5f+(v&0xff)/255.0f*0.5f)); } const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc) { static char s_aErrorMsg[128]; SetState(IClient::STATE_LOADING); if(!m_pMap->Load(pFilename)) { str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename); return s_aErrorMsg; } // get the crc of the map if(m_pMap->Crc() != WantedCrc) { str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg); m_pMap->Unload(); return s_aErrorMsg; } // stop demo recording if we loaded a new map for(int i = 0; i < RECORDER_MAX; i++) DemoRecorder_Stop(i); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); m_ReceivedSnapshots[g_Config.m_ClDummy] = 0; str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap)); str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath)); return 0x0; } const char *CClient::LoadMapSearch(const char *pMapName, int WantedCrc) { const char *pError = 0; char aBuf[512]; str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted crc=%08x", pMapName, WantedCrc); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf); SetState(IClient::STATE_LOADING); // try the normal maps folder str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName); pError = LoadMap(pMapName, aBuf, WantedCrc); if(!pError) return pError; // try the downloaded maps str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc); pError = LoadMap(pMapName, aBuf, WantedCrc); if(!pError) return pError; // search for the map within subfolders char aFilename[128]; str_format(aFilename, sizeof(aFilename), "%s.map", pMapName); if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf))) pError = LoadMap(pMapName, aBuf, WantedCrc); return pError; } int CClient::PlayerScoreNameComp(const void *a, const void *b) { CServerInfo::CClient *p0 = (CServerInfo::CClient *)a; CServerInfo::CClient *p1 = (CServerInfo::CClient *)b; if(p0->m_Player && !p1->m_Player) return -1; if(!p0->m_Player && p1->m_Player) return 1; if(p0->m_Score > p1->m_Score) return -1; if(p0->m_Score < p1->m_Score) return 1; return str_comp_nocase(p0->m_aName, p1->m_aName); } void CClient::ProcessConnlessPacket(CNetChunk *pPacket) { //server count from master server if(pPacket->m_DataSize == (int)sizeof(SERVERBROWSE_COUNT) + 2 && mem_comp(pPacket->m_pData, SERVERBROWSE_COUNT, sizeof(SERVERBROWSE_COUNT)) == 0) { unsigned char *pP = (unsigned char*) pPacket->m_pData; pP += sizeof(SERVERBROWSE_COUNT); int ServerCount = ((*pP)<<8) | *(pP+1); int ServerID = -1; for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++) { if(!m_pMasterServer->IsValid(i)) continue; NETADDR tmp = m_pMasterServer->GetAddr(i); if(net_addr_comp(&pPacket->m_Address, &tmp) == 0) { ServerID = i; break; } } if(ServerCount > -1 && ServerID != -1) { m_pMasterServer->SetCount(ServerID, ServerCount); if(g_Config.m_Debug) dbg_msg("mastercount", "server %d got %d servers", ServerID, ServerCount); } } // server list from master server if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) && mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0) { // check for valid master server address bool Valid = false; for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; ++i) { if(m_pMasterServer->IsValid(i)) { NETADDR Addr = m_pMasterServer->GetAddr(i); if(net_addr_comp(&pPacket->m_Address, &Addr) == 0) { Valid = true; break; } } } if(!Valid) return; int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST); int Num = Size/sizeof(CMastersrvAddr); CMastersrvAddr *pAddrs = (CMastersrvAddr *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST)); for(int i = 0; i < Num; i++) { NETADDR Addr; static unsigned char s_IPV4Mapping[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF }; // copy address if(!mem_comp(s_IPV4Mapping, pAddrs[i].m_aIp, sizeof(s_IPV4Mapping))) { mem_zero(&Addr, sizeof(Addr)); Addr.type = NETTYPE_IPV4; Addr.ip[0] = pAddrs[i].m_aIp[12]; Addr.ip[1] = pAddrs[i].m_aIp[13]; Addr.ip[2] = pAddrs[i].m_aIp[14]; Addr.ip[3] = pAddrs[i].m_aIp[15]; } else { Addr.type = NETTYPE_IPV6; mem_copy(Addr.ip, pAddrs[i].m_aIp, sizeof(Addr.ip)); } Addr.port = (pAddrs[i].m_aPort[0]<<8) | pAddrs[i].m_aPort[1]; m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0); } } // server info if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO)) { int Type = -1; if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0) Type = SERVERINFO_VANILLA; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0) Type = SERVERINFO_64_LEGACY; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0) Type = SERVERINFO_EXTENDED; else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0) Type = SERVERINFO_EXTENDED_MORE; if(Type != -1) { void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO); int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO); ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize); } } } static int SavedServerInfoType(int Type) { if(Type == SERVERINFO_EXTENDED_MORE) return SERVERINFO_EXTENDED; return Type; } void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize) { CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom); CServerInfo Info = {0}; int SavedType = SavedServerInfoType(RawType); if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED) && pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type) { Info = pEntry->m_Info; } Info.m_Type = SavedType; net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true); CUnpacker Up; Up.Reset(pData, DataSize); #define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(array)) #define GET_INT(integer) (integer) = str_toint(Up.GetString()) int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY int Token; int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED GET_INT(Token); if(RawType != SERVERINFO_EXTENDED_MORE) { GET_STRING(Info.m_aVersion); GET_STRING(Info.m_aName); GET_STRING(Info.m_aMap); if(SavedType == SERVERINFO_EXTENDED) { GET_INT(Info.m_MapCrc); GET_INT(Info.m_MapSize); } GET_STRING(Info.m_aGameType); GET_INT(Info.m_Flags); GET_INT(Info.m_NumPlayers); GET_INT(Info.m_MaxPlayers); GET_INT(Info.m_NumClients); GET_INT(Info.m_MaxClients); if(Info.m_aMap[0]) Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap); // don't add invalid info to the server browser list if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 || Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 || Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients) { return; } switch(SavedType) { case SERVERINFO_VANILLA: if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS || Info.m_MaxClients > VANILLA_MAX_CLIENTS) { return; } break; case SERVERINFO_64_LEGACY: if(Info.m_MaxPlayers > MAX_CLIENTS || Info.m_MaxClients > MAX_CLIENTS) { return; } break; case SERVERINFO_EXTENDED: if(Info.m_NumPlayers > Info.m_NumClients) return; break; default: dbg_assert(false, "unknown serverinfo type"); } if(SavedType == SERVERINFO_64_LEGACY) Offset = Up.GetInt(); // Check for valid offset. if(Offset < 0) return; if(SavedType == SERVERINFO_EXTENDED) PacketNo = 0; } else { GET_INT(PacketNo); // 0 needs to be excluded because that's reserved for the main packet. if(PacketNo <= 0 || PacketNo >= 64) return; } bool DuplicatedPacket = false; if(SavedType == SERVERINFO_EXTENDED) { Up.GetString(); // extra info, reserved uint64 Flag = (uint64)1 << PacketNo; DuplicatedPacket = Info.m_ReceivedPackets&Flag; Info.m_ReceivedPackets |= Flag; } bool IgnoreError = false; for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++) { CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients]; GET_STRING(pClient->m_aName); if(Up.Error()) { // Packet end, no problem unless it happens during one // player info, so ignore the error. IgnoreError = true; break; } GET_STRING(pClient->m_aClan); GET_INT(pClient->m_Country); GET_INT(pClient->m_Score); GET_INT(pClient->m_Player); if(SavedType == SERVERINFO_EXTENDED) { Up.GetString(); // extra info, reserved } if(!Up.Error()) { if(SavedType == SERVERINFO_64_LEGACY) { uint64 Flag = (uint64)1 << i; if(!(Info.m_ReceivedPackets&Flag)) { Info.m_ReceivedPackets |= Flag; Info.m_NumReceivedClients++; } } else { Info.m_NumReceivedClients++; } } } if(!Up.Error() || IgnoreError) { qsort(Info.m_aClients, Info.m_NumReceivedClients, sizeof(*Info.m_aClients), PlayerScoreNameComp); if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type)) { m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info); pEntry = m_ServerBrowser.Find(*pFrom); if(SavedType == SERVERINFO_VANILLA && Is64Player(&Info) && pEntry) { pEntry->m_Request64Legacy = true; // Force a quick update. m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry); } } // Player info is irrelevant for the client (while connected), // it gets its info from elsewhere. // // SERVERINFO_EXTENDED_MORE doesn't carry any server // information, so just skip it. if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE) { // Only accept server info that has a type that is // newer or equal to something the server already sent // us. if(SavedType >= m_CurrentServerInfo.m_Type) { mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo)); m_CurrentServerInfo.m_NetAddr = m_ServerAddress; m_CurrentServerInfoRequestTime = -1; } } } #undef GET_STRING #undef GET_INT } void CClient::ProcessServerPacket(CNetChunk *pPacket) { CUnpacker Unpacker; Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize); CMsgPacker Packer(NETMSG_EX); // unpack msgid and system flag int Msg; bool Sys; CUuid Uuid; int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer); if(Result == UNPACKMESSAGE_ERROR) { return; } else if(Result == UNPACKMESSAGE_ANSWER) { SendMsgEx(&Packer, MSGFLAG_VITAL, true); } if(Sys) { // system message if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE) { const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES); int MapCrc = Unpacker.GetInt(); int MapSize = Unpacker.GetInt(); const char *pError = 0; if(Unpacker.Error()) return; if(m_DummyConnected) DummyDisconnect(0); for(int i = 0; pMap[i]; i++) // protect the player from nasty map names { if(pMap[i] == '/' || pMap[i] == '\\') pError = "strange character in map name"; } if(MapSize < 0) pError = "invalid map size"; if(pError) DisconnectWithReason(pError); else { pError = LoadMapSearch(pMap, MapCrc); if(!pError) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done"); SendReady(); } else { str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s_%08x.map", pMap, MapCrc); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf); m_MapdownloadChunk = 0; str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName)); m_MapdownloadCrc = MapCrc; m_MapdownloadTotalsize = MapSize; m_MapdownloadAmount = 0; ResetMapDownload(); if(g_Config.m_ClHttpMapDownload) { char aUrl[256]; char aFilename[64]; char aEscaped[128]; str_format(aFilename, sizeof(aFilename), "%s_%08x.map", pMap, MapCrc); EscapeUrl(aEscaped, sizeof(aEscaped), aFilename); str_format(aUrl, sizeof(aUrl), "%s/", g_Config.m_ClDDNetMapDownloadUrl); // We only trust our own custom-selected CAs for our own servers. // Other servers can use any CA trusted by the system. bool UseDDNetCA = str_comp_nocase_num("maps.ddnet.tw/", aUrl, 14) == 0 || str_comp_nocase_num("http://maps.ddnet.tw/", aUrl, 21) == 0 || str_comp_nocase_num("https://maps.ddnet.tw/", aUrl, 22) == 0; str_append(aUrl, aEscaped, sizeof(aUrl)); m_pMapdownloadTask = std::make_shared(Storage(), aUrl, m_aMapdownloadFilename, IStorage::TYPE_SAVE, UseDDNetCA, true); Engine()->AddJob(m_pMapdownloadTask); } else SendMapRequest(); } } } else if(Msg == NETMSG_MAP_DATA) { int Last = Unpacker.GetInt(); int MapCRC = Unpacker.GetInt(); int Chunk = Unpacker.GetInt(); int Size = Unpacker.GetInt(); const unsigned char *pData = Unpacker.GetRaw(Size); // check for errors if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFile) return; io_write(m_MapdownloadFile, pData, Size); m_MapdownloadAmount += Size; if(Last) { if(m_MapdownloadFile) { io_close(m_MapdownloadFile); m_MapdownloadFile = 0; } FinishMapDownload(); } else { // request new chunk m_MapdownloadChunk++; CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA); Msg.AddInt(m_MapdownloadChunk); SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf); } } } else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY) { GameClient()->OnConnected(); } else if(Msg == NETMSG_PING) { CMsgPacker Msg(NETMSG_PING_REPLY); SendMsgEx(&Msg, 0); } else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC); const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp); } else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM) { const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) m_pConsole->DeregisterTemp(pName); } else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS) { int Result = Unpacker.GetInt(); if(Unpacker.Error() == 0) m_RconAuthed[g_Config.m_ClDummy] = Result; int Old = m_UseTempRconCommands; m_UseTempRconCommands = Unpacker.GetInt(); if(Unpacker.Error() != 0) m_UseTempRconCommands = 0; if(Old != 0 && m_UseTempRconCommands == 0) m_pConsole->DeregisterTempAll(); } else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE) { const char *pLine = Unpacker.GetString(); if(Unpacker.Error() == 0) GameClient()->OnRconLine(pLine); } else if(Msg == NETMSG_PING_REPLY) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf); } else if(Msg == NETMSG_INPUTTIMING) { int InputPredTick = Unpacker.GetInt(); int TimeLeft = Unpacker.GetInt(); int64 Now = time_get(); // adjust our prediction time int64 Target = 0; for(int k = 0; k < 200; k++) { if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick) { Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time); Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq()); break; } } if(Target) m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1); } else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY) { int NumParts = 1; int Part = 0; int GameTick = Unpacker.GetInt(); int DeltaTick = GameTick-Unpacker.GetInt(); int PartSize = 0; int Crc = 0; int CompleteSize = 0; const char *pData = 0; // only allow packets from the server we actually want if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress)) return; // we are not allowed to process snapshot yet if(State() < IClient::STATE_LOADING) return; if(Msg == NETMSG_SNAP) { NumParts = Unpacker.GetInt(); Part = Unpacker.GetInt(); } if(Msg != NETMSG_SNAPEMPTY) { Crc = Unpacker.GetInt(); PartSize = Unpacker.GetInt(); } pData = (const char *)Unpacker.GetRaw(PartSize); if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0) return; if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy]) { if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy]) { m_SnapshotParts = 0; m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick; } mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE)); m_SnapshotParts |= 1<= 0) { int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0); if(DeltashotSize < 0) { // couldn't find the delta snapshots that the server used // to compress this snapshot. force the server to resync if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } // ack snapshot // TODO: combine this with the input message m_AckGameTick[g_Config.m_ClDummy] = -1; return; } } // decompress snapshot pDeltaData = m_SnapshotDelta.EmptyDelta(); DeltaSize = sizeof(int)*3; if(CompleteSize) { int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2)); if(IntSize < 0) // failure during decompression, bail return; pDeltaData = aTmpBuffer2; DeltaSize = IntSize; } // unpack delta SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize); if(SnapSize < 0) { dbg_msg("client", "delta unpack failed!=%d", SnapSize); return; } if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d", m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_SnapCrcErrors++; if(m_SnapCrcErrors > 10) { // to many errors, send reset m_AckGameTick[g_Config.m_ClDummy] = -1; SendInput(); m_SnapCrcErrors = 0; } return; } else { if(m_SnapCrcErrors) m_SnapCrcErrors--; } // purge old snapshots PurgeTick = DeltaTick; if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick); // add new m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1); // for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE]; mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize); CServerInfo Info; GetServerInfo(&Info); if(IsDDNet(&Info)) SnapshotRemoveExtraInfo(aExtraInfoRemoved); // add snapshot to demo for(int i = 0; i < RECORDER_MAX; i++) { if(m_DemoRecorder[i].IsRecording()) { // write snapshot m_DemoRecorder[i].RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize); } } // apply snapshot, cycle pointers m_ReceivedSnapshots[g_Config.m_ClDummy]++; m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick; // we got two snapshots until we see us self as connected if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2) { // start at 200ms and work from there m_PredictedTime.Init(GameTick*time_freq()/50); m_PredictedTime.SetAdjustSpeed(1, 1000.0f); m_GameTime[g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50); m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast; m_LocalStartTime = time_get(); SetState(IClient::STATE_ONLINE); DemoRecorder_HandleAutoStart(); } // adjust game time if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2) { int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get()); int64 TickStart = GameTick*time_freq()/50; int64 TimeLeft = (TickStart-Now)*1000 / time_freq(); m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0); } if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy]) { if(IsDDNet(&m_CurrentServerInfo)) { m_aTimeoutCodeSent[g_Config.m_ClDummy] = true; CNetMsg_Cl_Say Msg; Msg.m_Team = 0; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]); Msg.m_pMessage = aBuf; CMsgPacker Packer(Msg.MsgID()); Msg.Pack(&Packer); SendMsgExY(&Packer, MSGFLAG_VITAL, false, g_Config.m_ClDummy); } } // ack snapshot m_AckGameTick[g_Config.m_ClDummy] = GameTick; } } } else if(Msg == NETMSG_RCONTYPE) { bool UsernameReq = Unpacker.GetInt() & 1; GameClient()->OnRconType(UsernameReq); } } else { if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE) { // game message for(int i = 0; i < RECORDER_MAX; i++) if(m_DemoRecorder[i].IsRecording()) m_DemoRecorder[i].RecordMessage(pPacket->m_pData, pPacket->m_DataSize); GameClient()->OnMessage(Msg, &Unpacker); } } } void CClient::ProcessServerPacketDummy(CNetChunk *pPacket) { CUnpacker Unpacker; Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize); // unpack msgid and system flag int Msg = Unpacker.GetInt(); int Sys = Msg&1; Msg >>= 1; if(Unpacker.Error()) return; if(Sys) { if(Msg == NETMSG_CON_READY) { m_DummyConnected = true; g_Config.m_ClDummy = 1; Rcon("crashmeplx"); if(m_RconAuthed[0]) RconAuth("", m_RconPassword); } else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY) { int NumParts = 1; int Part = 0; int GameTick = Unpacker.GetInt(); int DeltaTick = GameTick-Unpacker.GetInt(); int PartSize = 0; int Crc = 0; int CompleteSize = 0; const char *pData = 0; // only allow packets from the server we actually want if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress)) return; // we are not allowed to process snapshot yet if(State() < IClient::STATE_LOADING) return; if(Msg == NETMSG_SNAP) { NumParts = Unpacker.GetInt(); Part = Unpacker.GetInt(); } if(Msg != NETMSG_SNAPEMPTY) { Crc = Unpacker.GetInt(); PartSize = Unpacker.GetInt(); } pData = (const char *)Unpacker.GetRaw(PartSize); if(Unpacker.Error() || NumParts < 1 || Part < 0 || PartSize < 0) return; if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy]) { if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy]) { m_SnapshotParts = 0; m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick; } mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part*MAX_SNAPSHOT_PACKSIZE)); m_SnapshotParts |= 1<= 0) { int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0); if(DeltashotSize < 0) { // couldn't find the delta snapshots that the server used // to compress this snapshot. force the server to resync if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot"); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } // ack snapshot // TODO: combine this with the input message m_AckGameTick[!g_Config.m_ClDummy] = -1; return; } } // decompress snapshot pDeltaData = m_SnapshotDelta.EmptyDelta(); DeltaSize = sizeof(int)*3; if(CompleteSize) { int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2)); if(IntSize < 0) // failure during decompression, bail return; pDeltaData = aTmpBuffer2; DeltaSize = IntSize; } // unpack delta SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize); if(SnapSize < 0) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!"); return; } if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc) { if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d", m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf); } m_SnapCrcErrors++; if(m_SnapCrcErrors > 10) { // to many errors, send reset m_AckGameTick[!g_Config.m_ClDummy] = -1; SendInput(); m_SnapCrcErrors = 0; } return; } else { if(m_SnapCrcErrors) m_SnapCrcErrors--; } // purge old snapshots PurgeTick = DeltaTick; if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick) PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick); // add new m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1); // apply snapshot, cycle pointers m_ReceivedSnapshots[!g_Config.m_ClDummy]++; m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick; // we got two snapshots until we see us self as connected if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2) { // start at 200ms and work from there //m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50); //m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f); m_GameTime[!g_Config.m_ClDummy].Init((GameTick-1)*time_freq()/50); m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst; m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast; m_LocalStartTime = time_get(); SetState(IClient::STATE_ONLINE); } // adjust game time if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2) { int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get()); int64 TickStart = GameTick*time_freq()/50; int64 TimeLeft = (TickStart-Now)*1000 / time_freq(); m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0); } // ack snapshot m_AckGameTick[!g_Config.m_ClDummy] = GameTick; } } } } else { GameClient()->OnMessage(Msg, &Unpacker, 1); } } void CClient::ResetMapDownload() { if(m_pMapdownloadTask) { m_pMapdownloadTask->Abort(); m_pMapdownloadTask = NULL; } m_MapdownloadFile = 0; m_MapdownloadAmount = 0; } void CClient::FinishMapDownload() { const char *pError; m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map"); int prev = m_MapdownloadTotalsize; m_MapdownloadTotalsize = -1; // load map pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, m_MapdownloadCrc); if(!pError) { ResetMapDownload(); m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done"); SendReady(); } else if(m_pMapdownloadTask) // fallback { ResetMapDownload(); m_MapdownloadTotalsize = prev; SendMapRequest(); } else { if(m_MapdownloadFile) { io_close(m_MapdownloadFile); m_MapdownloadFile = 0; } ResetMapDownload(); DisconnectWithReason(pError); } } void CClient::ResetDDNetInfo() { if(m_pDDNetInfoTask) { m_pDDNetInfoTask->Abort(); m_pDDNetInfoTask = NULL; } } void CClient::FinishDDNetInfo() { ResetDDNetInfo(); m_pStorage->RenameFile("ddnet-info.json.tmp", "ddnet-info.json", IStorage::TYPE_SAVE); LoadDDNetInfo(); } void CClient::LoadDDNetInfo() { const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo(); if(!pDDNetInfo) return; const json_value *pVersion = json_object_get(pDDNetInfo, "version"); if(pVersion && pVersion->type == json_string) { const char *pVersionString = json_string_get(pVersion); if(str_comp(pVersionString, GAME_RELEASE_VERSION)) { str_copy(m_aVersionStr, pVersionString, sizeof(m_aVersionStr)); } else { m_aVersionStr[0] = '0'; m_aVersionStr[1] = '\0'; } } const json_value *pNews = json_object_get(pDDNetInfo, "news"); if(pNews && pNews->type == json_string) { const char *pNewsString = json_string_get(pNews); if(m_aNews[0] && str_comp(m_aNews, pNewsString)) g_Config.m_UiPage = CMenus::PAGE_NEWS; str_copy(m_aNews, pNewsString, sizeof(m_aNews)); } } void CClient::PumpNetwork() { for(int i=0; i<3; i++) { m_NetClient[i].Update(); } if(State() != IClient::STATE_DEMOPLAYBACK) { // check for errors if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient[0].State() == NETSTATE_OFFLINE) { SetState(IClient::STATE_OFFLINE); Disconnect(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[0].ErrorString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); } // if(State() == IClient::STATE_CONNECTING && m_NetClient[0].State() == NETSTATE_ONLINE) { // we switched to online m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info"); SetState(IClient::STATE_LOADING); SendInfo(); } } // process packets CNetChunk Packet; for(int i=0; i < 3; i++) { while(m_NetClient[i].Recv(&Packet)) { if(Packet.m_ClientID == -1 || i > 1) { ProcessConnlessPacket(&Packet); } else if(i > 0 && i < 2) { if(g_Config.m_ClDummy) ProcessServerPacket(&Packet); //self else ProcessServerPacketDummy(&Packet); //multiclient } else { if(g_Config.m_ClDummy) ProcessServerPacketDummy(&Packet); //multiclient else ProcessServerPacket(&Packet); //self } } } } void CClient::OnDemoPlayerSnapshot(void *pData, int Size) { // update ticks, they could have changed const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); CSnapshotStorage::CHolder *pTemp; m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick; m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick; // handle snapshots pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp; mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size); mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size); GameClient()->OnNewSnapshot(); } void CClient::OnDemoPlayerMessage(void *pData, int Size) { CUnpacker Unpacker; Unpacker.Reset(pData, Size); // unpack msgid and system flag int Msg = Unpacker.GetInt(); int Sys = Msg&1; Msg >>= 1; if(Unpacker.Error()) return; if(!Sys) GameClient()->OnMessage(Msg, &Unpacker); } /* const IDemoPlayer::CInfo *client_demoplayer_getinfo() { static DEMOPLAYBACK_INFO ret; const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info(); ret.first_tick = info->first_tick; ret.last_tick = info->last_tick; ret.current_tick = info->current_tick; ret.paused = info->paused; ret.speed = info->speed; return &ret; }*/ /* void DemoPlayer()->SetPos(float percent) { demorec_playback_set(percent); } void DemoPlayer()->SetSpeed(float speed) { demorec_playback_setspeed(speed); } void DemoPlayer()->SetPause(int paused) { if(paused) demorec_playback_pause(); else demorec_playback_unpause(); }*/ void CClient::Update() { if(State() == IClient::STATE_DEMOPLAYBACK) { m_DemoPlayer.Update(); if(m_DemoPlayer.IsPlaying()) { // update timers const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick; m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick; m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick; m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime; } else { // disconnect on error Disconnect(); } } else if(State() == IClient::STATE_ONLINE && m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3) { if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3) { // switch dummy snapshot int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get()); while(1) { CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]; int64 TickStart = (pCur->m_Tick)*time_freq()/50; if(TickStart < Now) { CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext; if(pNext) { m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext; // set ticks m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick; } else break; } else break; } } // switch snapshot int Repredict = 0; int64 Freq = time_freq(); int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get()); int64 PredNow = m_PredictedTime.Get(time_get()); while(1) { CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; int64 TickStart = (pCur->m_Tick)*time_freq()/50; if(TickStart < Now) { CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext; if(pNext) { m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext; // set ticks m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick; m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick; if(m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]) { GameClient()->OnNewSnapshot(); Repredict = 1; } } else break; } else break; } if(m_LastDummy2 != (bool)g_Config.m_ClDummy) { m_LastDummy2 = g_Config.m_ClDummy; } if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]) { int64 CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick)*time_freq()/50; int64 PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick)*time_freq()/50; int PrevPredTick = (int)(PredNow*50/time_freq()); int NewPredTick = PrevPredTick+1; m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart); m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED); CurtickStart = NewPredTick*time_freq()/50; PrevtickStart = PrevPredTick*time_freq()/50; m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart); if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick+SERVER_TICK_SPEED) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!"); m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick*time_freq()/50); } if(NewPredTick > m_PredTick[g_Config.m_ClDummy]) { m_PredTick[g_Config.m_ClDummy] = NewPredTick; Repredict = 1; // send input SendInput(); } } // only do sane predictions if(Repredict) { if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy]+50) GameClient()->OnPredict(); } // fetch server info if we don't have it if(State() >= IClient::STATE_LOADING && m_CurrentServerInfoRequestTime >= 0 && time_get() > m_CurrentServerInfoRequestTime) { m_ServerBrowser.RequestCurrentServer(m_ServerAddress); m_CurrentServerInfoRequestTime = time_get()+time_freq()*2; } } // STRESS TEST: join the server again #ifdef CONF_DEBUG if(g_Config.m_DbgStress) { static int64 ActionTaken = 0; int64 Now = time_get(); if(State() == IClient::STATE_OFFLINE) { if(Now > ActionTaken+time_freq()*2) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!"); Connect(g_Config.m_DbgStressServer); ActionTaken = Now; } } else { if(Now > ActionTaken+time_freq()*(10+g_Config.m_DbgStress)) { m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!"); Disconnect(); ActionTaken = Now; } } } #endif // pump the network PumpNetwork(); if(m_pMapdownloadTask) { if(m_pMapdownloadTask->State() == CFetchTask::STATE_DONE) FinishMapDownload(); else if(m_pMapdownloadTask->State() == CFetchTask::STATE_ERROR) { dbg_msg("webdl", "http failed, falling back to gameserver"); ResetMapDownload(); SendMapRequest(); } else if(m_pMapdownloadTask->State() == CFetchTask::STATE_ABORTED) { m_pMapdownloadTask = NULL; } } if(m_pDDNetInfoTask) { if(m_pDDNetInfoTask->State() == CFetchTask::STATE_DONE) FinishDDNetInfo(); else if(m_pDDNetInfoTask->State() == CFetchTask::STATE_ERROR) { dbg_msg("ddnet-info", "download failed"); ResetDDNetInfo(); } else if(m_pDDNetInfoTask->State() == CFetchTask::STATE_ABORTED) { m_pDDNetInfoTask = NULL; } } // update the maser server registry MasterServer()->Update(); // update the server browser m_ServerBrowser.Update(m_ResortServerBrowser); m_ResortServerBrowser = false; // update gameclient if(!m_EditorActive) GameClient()->OnUpdate(); if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime) { Connect(m_aServerAddressStr); m_ReconnectTime = 0; } } void CClient::RegisterInterfaces() { Kernel()->RegisterInterface(static_cast(&m_DemoRecorder[RECORDER_MANUAL]), false); Kernel()->RegisterInterface(static_cast(&m_DemoPlayer), false); Kernel()->RegisterInterface(static_cast(&m_GhostRecorder), false); Kernel()->RegisterInterface(static_cast(&m_GhostLoader), false); Kernel()->RegisterInterface(static_cast(&m_ServerBrowser), false); #if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__) Kernel()->RegisterInterface(static_cast(&m_Updater), false); #endif Kernel()->RegisterInterface(static_cast(&m_Friends), false); Kernel()->ReregisterInterface(static_cast(&m_Foes)); } void CClient::InitInterfaces() { // fetch interfaces m_pEngine = Kernel()->RequestInterface(); m_pEditor = Kernel()->RequestInterface(); //m_pGraphics = Kernel()->RequestInterface(); m_pSound = Kernel()->RequestInterface(); m_pGameClient = Kernel()->RequestInterface(); m_pInput = Kernel()->RequestInterface(); m_pMap = Kernel()->RequestInterface(); m_pMasterServer = Kernel()->RequestInterface(); #if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__) m_pUpdater = Kernel()->RequestInterface(); #endif m_pStorage = Kernel()->RequestInterface(); m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage); m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion()); FetcherInit(); #if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__) m_Updater.Init(); #endif m_Friends.Init(); m_Foes.Init(true); m_GhostRecorder.Init(); m_GhostLoader.Init(); } void CClient::Run() { m_LocalStartTime = time_get(); m_SnapshotParts = 0; if(m_GenerateTimeoutSeed) { GenerateTimeoutSeed(); } unsigned int Seed; secure_random_fill(&Seed, sizeof(Seed)); srand(Seed); if(g_Config.m_Debug) { g_UuidManager.DebugDump(); } // init SDL { if(SDL_Init(0) < 0) { dbg_msg("client", "unable to init SDL base: %s", SDL_GetError()); return; } atexit(SDL_Quit); // ignore_convention } // init graphics { m_pGraphics = CreateEngineGraphicsThreaded(); bool RegisterFail = false; RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast(m_pGraphics)); // register graphics as both RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast(m_pGraphics), false); if(RegisterFail || m_pGraphics->Init() != 0) { dbg_msg("client", "couldn't init graphics"); return; } } // init sound, allowed to fail m_SoundInitFailed = Sound()->Init() != 0; // open socket { NETADDR BindAddr; if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0) { // got bindaddr BindAddr.type = NETTYPE_ALL; } else { mem_zero(&BindAddr, sizeof(BindAddr)); BindAddr.type = NETTYPE_ALL; } for(int i = 0; i < 3; i++) { do { BindAddr.port = (secure_rand() % 64511) + 1024; } while(!m_NetClient[i].Open(BindAddr, 0)); } } // init font rendering Kernel()->RequestInterface()->Init(); // init the input Input()->Init(); // start refreshing addresses while we load MasterServer()->RefreshAddresses(m_NetClient[0].NetType()); // init the editor m_pEditor->Init(); // load and save a map to fix it /*if(m_pEditor->Load(arg, IStorage::TYPE_ALL)) m_pEditor->Save(arg); return;*/ // load data if(!LoadData()) return; GameClient()->OnInit(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); // connect to the server if wanted /* if(config.cl_connect[0] != 0) Connect(config.cl_connect); config.cl_connect[0] = 0; */ // m_FpsGraph.Init(0.0f, 200.0f); // never start with the editor g_Config.m_ClEditor = 0; // process pending commands m_pConsole->StoreCommands(false); #if defined(CONF_FAMILY_UNIX) m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT); #endif // loads the existing ddnet-info.json file if it exists LoadDDNetInfo(); // but still request the new one from server if(g_Config.m_ClShowWelcome) g_Config.m_ClShowWelcome = 0; else RequestDDNetInfo(); bool LastD = false; bool LastQ = false; bool LastE = false; bool LastG = false; int64 LastTime = time_get_microseconds(); int64 LastRenderTime = time_get(); while(1) { set_new_tick(); // handle pending connects if(m_aCmdConnect[0]) { str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress)); Connect(m_aCmdConnect); m_aCmdConnect[0] = 0; } // progress on dummy connect if security token handshake skipped/passed if(m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown()) { m_DummySendConnInfo = false; // send client info CMsgPacker MsgInfo(NETMSG_INFO); MsgInfo.AddString(GameClient()->NetVersion(), 128); MsgInfo.AddString(m_Password, 128); SendMsgExY(&MsgInfo, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1); // update netclient m_NetClient[1].Update(); // send ready CMsgPacker MsgReady(NETMSG_READY); SendMsgExY(&MsgReady, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1); // startinfo GameClient()->SendDummyInfo(true); // send enter game an finish the connection CMsgPacker MsgEnter(NETMSG_ENTERGAME); SendMsgExY(&MsgEnter, MSGFLAG_VITAL|MSGFLAG_FLUSH, true, 1); } // update input if(Input()->Update()) break; // SDL_QUIT #if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__) Updater()->Update(); #endif // update sound Sound()->Update(); // panic quit button if(CtrlShiftKey(KEY_Q, LastQ)) { Quit(); break; } if(CtrlShiftKey(KEY_D, LastD)) g_Config.m_Debug ^= 1; if(CtrlShiftKey(KEY_G, LastG)) g_Config.m_DbgGraphs ^= 1; if(CtrlShiftKey(KEY_E, LastE)) { g_Config.m_ClEditor = g_Config.m_ClEditor^1; Input()->MouseModeRelative(); Input()->SetIMEState(true); } // render { if(g_Config.m_ClEditor) { if(!m_EditorActive) { Input()->MouseModeRelative(); GameClient()->OnActivateEditor(); m_EditorActive = true; } } else if(m_EditorActive) m_EditorActive = false; Update(); int64 Now = time_get(); if((g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen()) && (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle()) && (!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime)) { m_RenderFrames++; // update frametime m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq(); if(m_RenderFrameTime < m_RenderFrameTimeLow) m_RenderFrameTimeLow = m_RenderFrameTime; if(m_RenderFrameTime > m_RenderFrameTimeHigh) m_RenderFrameTimeHigh = m_RenderFrameTime; m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1); // keep the overflow time - it's used to make sure the gfx refreshrate is reached int64 AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64)g_Config.m_GfxRefreshRate)) : 0; // if the value is over a second time loose, reset the additional time (drop the frames, that are lost already) if(AdditionalTime > time_freq()) AdditionalTime = time_freq(); LastRenderTime = Now - AdditionalTime; m_LastRenderTime = Now; #ifdef CONF_DEBUG if(g_Config.m_DbgStress) { if((m_RenderFrames%10) == 0) { if(!m_EditorActive) Render(); else { m_pEditor->UpdateAndRender(); DebugRender(); } m_pGraphics->Swap(); } } else #endif { if(!m_EditorActive) Render(); else { m_pEditor->UpdateAndRender(); DebugRender(); } m_pGraphics->Swap(); } Input()->NextFrame(); } if(Input()->VideoRestartNeeded()) { m_pGraphics->Init(); LoadData(); GameClient()->OnInit(); } } AutoScreenshot_Cleanup(); AutoCSV_Cleanup(); // check conditions if(State() == IClient::STATE_QUITING) break; #if defined(CONF_FAMILY_UNIX) m_Fifo.Update(); #endif // beNice int64 Now = time_get_microseconds(); int64 SleepTimeInMicroSeconds = 0; bool Slept = false; if( #ifdef CONF_DEBUG g_Config.m_DbgStress || #endif (g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive())) { SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRateInactive) - (Now - LastTime); if(SleepTimeInMicroSeconds / (int64)1000 > (int64)0) thread_sleep(SleepTimeInMicroSeconds / (int64)1000); Slept = true; } else if(g_Config.m_ClRefreshRate) { SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRate) - (Now - LastTime); if(SleepTimeInMicroSeconds > (int64)0) net_socket_read_wait(m_NetClient[0].m_Socket, SleepTimeInMicroSeconds); Slept = true; } if(Slept) { // if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled) if(SleepTimeInMicroSeconds < (int64)-1000000) SleepTimeInMicroSeconds = (int64)-1000000; // don't go higher than the game ticks speed, because the network is waking up the client with the server's snapshots anyway else if(SleepTimeInMicroSeconds > (int64)1000000 / m_GameTickSpeed) SleepTimeInMicroSeconds = (int64)1000000 / m_GameTickSpeed; // the time diff between the time that was used actually used and the time the thread should sleep/wait // will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait. // so two cases (and the case it slept exactly the time it should): // - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick // - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick LastTime = Now + SleepTimeInMicroSeconds; } else LastTime = Now; if(g_Config.m_DbgHitch) { thread_sleep(g_Config.m_DbgHitch); g_Config.m_DbgHitch = 0; } // update local time m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq(); } #if defined(CONF_FAMILY_UNIX) m_Fifo.Shutdown(); #endif GameClient()->OnShutdown(); Disconnect(); delete m_pEditor; m_pGraphics->Shutdown(); // shutdown SDL { SDL_Quit(); } } bool CClient::CtrlShiftKey(int Key, bool &Last) { if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key)) { Last = true; return true; } else if(Last && !Input()->KeyIsPressed(Key)) Last = false; return false; } void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect)); } void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Disconnect(); } void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DummyConnect(); } void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DummyDisconnect(0); } void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Quit(); } void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Graphics()->Minimize(); } void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; CMsgPacker Msg(NETMSG_PING); pSelf->SendMsgEx(&Msg, 0); pSelf->m_PingStartTime = time_get(); } void CClient::AutoScreenshot_Start() { if(g_Config.m_ClAutoScreenshot) { Graphics()->TakeScreenshot("auto/autoscreen"); m_AutoScreenshotRecycle = true; } } void CClient::AutoStatScreenshot_Start() { if(g_Config.m_ClAutoStatboardScreenshot) { Graphics()->TakeScreenshot("auto/stats/autoscreen"); m_AutoStatScreenshotRecycle = true; } } void CClient::AutoScreenshot_Cleanup() { if(m_AutoScreenshotRecycle) { if(g_Config.m_ClAutoScreenshotMax) { // clean up auto taken screens CFileCollection AutoScreens; AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax); } m_AutoScreenshotRecycle = false; } } void CClient::AutoStatScreenshot_Cleanup() { if(m_AutoStatScreenshotRecycle) { if(g_Config.m_ClAutoStatboardScreenshotMax) { // clean up auto taken screens CFileCollection AutoScreens; AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax); } m_AutoStatScreenshotRecycle = false; } } void CClient::AutoCSV_Start() { if(g_Config.m_ClAutoCSV) m_AutoCSVRecycle = true; } void CClient::AutoCSV_Cleanup() { if(m_AutoCSVRecycle) { if(g_Config.m_ClAutoCSVMax) { // clean up auto csvs CFileCollection AutoRecord; AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax); } m_AutoCSVRecycle = false; } } void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Graphics()->TakeScreenshot(0); } void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->Rcon(pResult->GetString(0)); } void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->RconAuth("", pResult->GetString(0)); } void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1)); } void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; NETADDR Addr; if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0) pSelf->m_ServerBrowser.AddFavorite(Addr); } void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; NETADDR Addr; if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0) pSelf->m_ServerBrowser.RemoveFavorite(Addr); } void CClient::DemoSliceBegin() { const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick; } void CClient::DemoSliceEnd() { const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick; } void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoSliceBegin(); } void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoSliceEnd(); } void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser) { if(m_DemoPlayer.IsPlaying()) { const char *pDemoFileName = m_DemoPlayer.GetDemoFileName(); m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser); } } const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType) { int Crc; const char *pError; Disconnect(); m_NetClient[0].ResetErrorString(); // try to start playback m_DemoPlayer.SetListener(this); if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType)) return "error loading demo"; // load map Crc = (m_DemoPlayer.Info()->m_Header.m_aMapCrc[0]<<24)| (m_DemoPlayer.Info()->m_Header.m_aMapCrc[1]<<16)| (m_DemoPlayer.Info()->m_Header.m_aMapCrc[2]<<8)| (m_DemoPlayer.Info()->m_Header.m_aMapCrc[3]); pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, Crc); if(pError) { DisconnectWithReason(pError); return pError; } GameClient()->OnConnected(); // setup buffers mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData)); m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1]; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1]; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0; m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1; // enter demo playback state SetState(IClient::STATE_DEMOPLAYBACK); m_DemoPlayer.Play(); GameClient()->OnEnterGame(); return 0; } void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL); } void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->m_DemoPlayer.IsPlaying()) { if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused) { pSelf->m_DemoPlayer.Unpause(); } else { pSelf->m_DemoPlayer.Pause(); } } } void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0)); } void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder) { if(State() != IClient::STATE_ONLINE) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online"); else { char aFilename[128]; if(WithTimestamp) { char aDate[20]; str_timestamp(aDate, sizeof(aDate)); str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate); } else str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename); m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File()); } } void CClient::DemoRecorder_HandleAutoStart() { if(g_Config.m_ClAutoDemoRecord) { DemoRecorder_Stop(RECORDER_AUTO); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap); DemoRecorder_Start(aBuf, true, RECORDER_AUTO); if(g_Config.m_ClAutoDemoMax) { // clean up auto recorded demos CFileCollection AutoDemos; AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax); } } } void CClient::DemoRecorder_Stop(int Recorder) { m_DemoRecorder[Recorder].Stop(); } void CClient::DemoRecorder_AddDemoMarker(int Recorder) { m_DemoRecorder[Recorder].AddDemoMarker(); } class IDemoRecorder *CClient::DemoRecorder(int Recorder) { return &m_DemoRecorder[Recorder]; } void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; if(pResult->NumArguments()) pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL); else pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL); } void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoRecorder_Stop(RECORDER_MANUAL); } void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData) { CClient *pSelf = (CClient *)pUserData; pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL); pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE); pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO); } void CClient::ServerBrowserUpdate() { m_ResortServerBrowser = true; } void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) ((CClient *)pUserData)->ServerBrowserUpdate(); } void CClient::SwitchWindowScreen(int Index) { // Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged) if(g_Config.m_GfxFullscreen) { ToggleFullscreen(); if(Graphics()->SetWindowScreen(Index)) g_Config.m_GfxScreen = Index; ToggleFullscreen(); } else { if(Graphics()->SetWindowScreen(Index)) g_Config.m_GfxScreen = Index; } } void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxScreen != pResult->GetInteger(0)) pSelf->SwitchWindowScreen(pResult->GetInteger(0)); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ToggleFullscreen() { if(Graphics()->Fullscreen(g_Config.m_GfxFullscreen^1)) g_Config.m_GfxFullscreen ^= 1; } void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxFullscreen != pResult->GetInteger(0)) pSelf->ToggleFullscreen(); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ToggleWindowBordered() { g_Config.m_GfxBorderless ^= 1; Graphics()->SetWindowBordered(!g_Config.m_GfxBorderless); } void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0))) pSelf->ToggleWindowBordered(); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ToggleWindowVSync() { if(Graphics()->SetVSync(g_Config.m_GfxVsync^1)) g_Config.m_GfxVsync ^= 1; } void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; if(pSelf->Graphics() && pResult->NumArguments()) { if(g_Config.m_GfxVsync != pResult->GetInteger(0)) pSelf->ToggleWindowVSync(); } else pfnCallback(pResult, pCallbackUserData); } void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CClient *pSelf = (CClient *)pUserData; pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) pSelf->m_GenerateTimeoutSeed = false; } void CClient::RegisterCommands() { m_pConsole = Kernel()->RequestInterface(); // register server dummy commands for tab completion m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason"); m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason"); m_pConsole->Register("unban", "s[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip"); m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist"); m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players"); m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down"); m_pConsole->Register("record", "s[file]", CFGFLAG_SERVER, 0, 0, "Record to a file"); m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording"); m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map"); m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "connect dummy"); m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "disconnect dummy"); m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds"); m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds"); m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds"); m_pConsole->Register("connect", "s[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip"); m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server"); m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server"); m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot"); m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon"); m_pConsole->Register("rcon_auth", "s[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon"); m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username"); m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Play, this, "Play the file specified"); m_pConsole->Register("record", "?s[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file"); m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording"); m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker"); m_pConsole->Register("add_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite"); m_pConsole->Register("remove_favorite", "s[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites"); m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, ""); m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, ""); m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo"); m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed"); // used for server browser update m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this); m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this); m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this); m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this); m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this); m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this); m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this); m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this); // DDRace #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help); #include } static CClient *CreateClient() { CClient *pClient = static_cast(mem_alloc(sizeof(CClient), 1)); mem_zero(pClient, sizeof(CClient)); return new(pClient) CClient; } /* Server Time Client Mirror Time Client Predicted Time Snapshot Latency Downstream latency Prediction Latency Upstream latency */ #if defined(CONF_PLATFORM_MACOSX) || defined(__ANDROID__) extern "C" int SDL_main(int argc, char **argv_) // ignore_convention { const char **argv = const_cast(argv_); #else int main(int argc, const char **argv) // ignore_convention { #endif bool Silent = false; bool RandInitFailed = false; for(int i = 1; i < argc; i++) // ignore_convention { if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention { Silent = true; #if defined(CONF_FAMILY_WINDOWS) FreeConsole(); #endif break; } } if(secure_random_init() != 0) { RandInitFailed = true; } CClient *pClient = CreateClient(); IKernel *pKernel = IKernel::Create(); pKernel->RegisterInterface(pClient, false); pClient->RegisterInterfaces(); // create the components IEngine *pEngine = CreateEngine("DDNet", Silent); IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT); IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, argv); // ignore_convention IConfig *pConfig = CreateConfig(); IEngineSound *pEngineSound = CreateEngineSound(); IEngineInput *pEngineInput = CreateEngineInput(); IEngineTextRender *pEngineTextRender = CreateEngineTextRender(); IEngineMap *pEngineMap = CreateEngineMap(); IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer(); if(RandInitFailed) { dbg_msg("secure", "could not initialize secure RNG"); return -1; } { bool RegisterFail = false; RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig); RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineSound)); // register as both RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineSound), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineInput)); // register as both RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineInput), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineTextRender)); // register as both RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineTextRender), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMap)); // register as both RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMap), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMasterServer)); // register as both RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMasterServer), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient(), false); RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage); if(RegisterFail) { delete pKernel; pClient->~CClient(); mem_free(pClient); return -1; } } pEngine->Init(); pConfig->Init(); pEngineMasterServer->Init(); pEngineMasterServer->Load(); // register all console commands pClient->RegisterCommands(); pKernel->RequestInterface()->OnConsoleInit(); // init client's interfaces pClient->InitInterfaces(); // execute config file IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL); if(File) { io_close(File); pConsole->ExecuteFile(CONFIG_FILE); } else // fallback { pConsole->ExecuteFile("settings.cfg"); } // execute autoexec file File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL); if(File) { io_close(File); pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE); } else // fallback { pConsole->ExecuteFile(AUTOEXEC_FILE); } if(g_Config.m_ClConfigVersion < 1) { if(g_Config.m_ClAntiPing == 0) { g_Config.m_ClAntiPingPlayers = 1; g_Config.m_ClAntiPingGrenade = 1; g_Config.m_ClAntiPingWeapons = 1; } } g_Config.m_ClConfigVersion = 1; // parse the command line arguments if(argc > 1) // ignore_convention pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention pClient->Engine()->InitLogfile(); #if defined(CONF_FAMILY_WINDOWS) if(!g_Config.m_ClShowConsole) FreeConsole(); #endif // For XOpenIM in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3102 setlocale(LC_ALL, ""); // run the client dbg_msg("client", "starting..."); pClient->Run(); // write down the config and quit pConfig->Save(); delete pKernel; pClient->~CClient(); mem_free(pClient); return 0; } // DDRace const char *CClient::GetCurrentMap() { return m_aCurrentMap; } const char *CClient::GetCurrentMapPath() { return m_aCurrentMapPath; } unsigned CClient::GetMapCrc() { return m_pMap->Crc(); } void CClient::RaceRecord_Start(const char *pFilename) { if(State() != IClient::STATE_ONLINE) m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online"); else m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File()); } void CClient::RaceRecord_Stop() { if(m_DemoRecorder[RECORDER_RACE].IsRecording()) m_DemoRecorder[RECORDER_RACE].Stop(); } bool CClient::RaceRecord_IsRecording() { return m_DemoRecorder[RECORDER_RACE].IsRecording(); } void CClient::RequestDDNetInfo() { char aUrl[256]; static bool s_IsWinXP = os_is_winxp_or_lower(); if(s_IsWinXP) str_copy(aUrl, "http://info.ddnet.tw/info", sizeof(aUrl)); else str_copy(aUrl, "https://info.ddnet.tw/info", sizeof(aUrl)); if(g_Config.m_BrIndicateFinished) { char aEscaped[128]; EscapeUrl(aEscaped, sizeof(aEscaped), g_Config.m_PlayerName); str_append(aUrl, "?name=", sizeof(aUrl)); str_append(aUrl, aEscaped, sizeof(aUrl)); } m_pDDNetInfoTask = std::make_shared(Storage(), aUrl, "ddnet-info.json.tmp", IStorage::TYPE_SAVE, true, true); Engine()->AddJob(m_pDDNetInfoTask); } int CClient::GetPredictionTime() { int64 Now = time_get(); return (int)((m_PredictedTime.Get(Now)-m_GameTime[g_Config.m_ClDummy].Get(Now))*1000/(float)time_freq()); }