/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #ifndef GAME_SERVER_ENTITIES_DRAGGER_H #define GAME_SERVER_ENTITIES_DRAGGER_H #include class CCharacter; class CDragger : public CEntity { vec2 m_Core; float m_Strength; int m_EvalTick; void Move(); void Drag(); CCharacter *m_Target; bool m_NW; int m_CaughtTeam; CCharacter *m_SoloEnts[MAX_CLIENTS]; int m_SoloIDs[MAX_CLIENTS]; public: CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CaughtTeam, int Layer = 0, int Number = 0); virtual void Reset(); virtual void Tick(); virtual void Snap(int snapping_client); }; class CDraggerTeam { CDragger *m_Draggers[MAX_CLIENTS]; public: CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW = false, int Layer = 0, int Number = 0); //~CDraggerTeam(); }; #endif // GAME_SERVER_ENTITIES_DRAGGER_H