#ifndef GAME_CLIENT_SKIN_H
#define GAME_CLIENT_SKIN_H
#include
#include
#include
#include
// do this better and nicer
struct CSkin
{
bool m_IsVanilla;
struct SSkinTextures
{
IGraphics::CTextureHandle m_Body;
IGraphics::CTextureHandle m_BodyOutline;
IGraphics::CTextureHandle m_Feet;
IGraphics::CTextureHandle m_FeetOutline;
IGraphics::CTextureHandle m_Hands;
IGraphics::CTextureHandle m_HandsOutline;
IGraphics::CTextureHandle m_Eyes[6];
void Reset()
{
m_Body = IGraphics::CTextureHandle();
m_BodyOutline = IGraphics::CTextureHandle();
m_Feet = IGraphics::CTextureHandle();
m_FeetOutline = IGraphics::CTextureHandle();
m_Hands = IGraphics::CTextureHandle();
m_HandsOutline = IGraphics::CTextureHandle();
for(auto &m_Eye : m_Eyes)
m_Eye = IGraphics::CTextureHandle();
}
};
SSkinTextures m_OriginalSkin;
SSkinTextures m_ColorableSkin;
char m_aName[24];
ColorRGBA m_BloodColor;
bool operator<(const CSkin &Other) const { return str_comp_nocase(m_aName, Other.m_aName) < 0; }
bool operator<(const char *pOther) const { return str_comp_nocase(m_aName, pOther) < 0; }
bool operator==(const char *pOther) const { return !str_comp_nocase(m_aName, pOther); }
};
#endif