#include "antibot_data.h" static CAntibotData *g_pAntibot; extern "C" { void AntibotInit(CAntibotData *pData) { g_pAntibot = pData; if(g_pAntibot->m_pfnLog) { g_pAntibot->m_pfnLog("null antibot initialized", g_pAntibot->m_pUser); } } void AntibotUpdateData() { } void AntibotDestroy() { g_pAntibot = 0; } void AntibotDump() { if(g_pAntibot->m_pfnLog) { g_pAntibot->m_pfnLog("null antibot", g_pAntibot->m_pUser); } } void AntibotOnPlayerInit(int ClientID) { (void)ClientID; } void AntibotOnPlayerDestroy(int ClientID) { (void)ClientID; } void AntibotOnSpawn(int ClientID) { (void)ClientID; } void AntibotOnHammerFireReloading(int ClientID) { (void)ClientID; } void AntibotOnHammerFire(int ClientID) { (void)ClientID; } void AntibotOnHammerHit(int ClientID) { (void)ClientID; } void AntibotOnDirectInput(int ClientID) { (void)ClientID; } void AntibotOnTick(int ClientID) { (void)ClientID; } void AntibotOnHookAttach(int ClientID, bool Player) { (void)ClientID; (void)Player; } }