/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ // game object class gameobject_ctf : public gameobject { public: class flag *flags[2]; gameobject_ctf(); virtual void tick(); virtual void on_player_spawn(class player *p); virtual int on_player_death(class player *victim, class player *killer, int weapon); }; // TODO: move to seperate file class flag : public entity { public: static const int phys_size = 14; player *carrying_player; vec2 vel; vec2 stand_pos; int team; int at_stand; int drop_tick; flag(int _team); virtual void reset(); virtual void snap(int snapping_client); };