#include #include #include #include TEST(ServerInfo, ParseLocation) { int Result; EXPECT_TRUE(CServerInfo::ParseLocation(&Result, "xx")); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "an")); EXPECT_EQ(Result, CServerInfo::LOC_UNKNOWN); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "af")); EXPECT_EQ(Result, CServerInfo::LOC_AFRICA); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "eu-n")); EXPECT_EQ(Result, CServerInfo::LOC_EUROPE); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "na")); EXPECT_EQ(Result, CServerInfo::LOC_NORTH_AMERICA); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "sa")); EXPECT_EQ(Result, CServerInfo::LOC_SOUTH_AMERICA); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "as:e")); EXPECT_EQ(Result, CServerInfo::LOC_ASIA); EXPECT_FALSE(CServerInfo::ParseLocation(&Result, "oc")); EXPECT_EQ(Result, CServerInfo::LOC_AUSTRALIA); } /* static CServerInfo2 Parse(const char *pJson) { CServerInfo2 Out = {0}; json_value *pParsed = json_parse(pJson, str_length(pJson)); EXPECT_TRUE(pParsed); if(pParsed) { EXPECT_FALSE(CServerInfo2::FromJson(&Out, pParsed)); } return Out; } TEST(ServerInfo, Empty) { static const char EMPTY[] = "{\"max_clients\":0,\"max_players\":0,\"passworded\":false,\"game_type\":\"\",\"name\":\"\",\"map\":{\"name\":\"\",\"crc\":\"00000000\",\"size\":0},\"version\":\"\",\"clients\":[]}"; CServerInfo2 Empty = {0}; EXPECT_EQ(Parse(EMPTY), Empty); char aBuf[1024]; Empty.ToJson(aBuf, sizeof(aBuf)); EXPECT_STREQ(aBuf, EMPTY); } CServerInfo2 SomethingImpl() { CServerInfo2 Something = {0}; str_copy(Something.m_aClients[0].m_aName, "Learath2", sizeof(Something.m_aClients[0].m_aName)); Something.m_aClients[0].m_Country = -1; Something.m_aClients[0].m_Score = -1; Something.m_aClients[0].m_Team = 1; str_copy(Something.m_aClients[1].m_aName, "deen", sizeof(Something.m_aClients[1].m_aName)); str_copy(Something.m_aClients[1].m_aClan, "DDNet", sizeof(Something.m_aClients[1].m_aClan)); Something.m_aClients[1].m_Country = 276; Something.m_aClients[1].m_Score = 0; Something.m_aClients[1].m_Team = 0; Something.m_MaxClients = 16; Something.m_NumClients = 2; Something.m_MaxPlayers = 8; Something.m_NumPlayers = 1; Something.m_Passworded = true; str_copy(Something.m_aGameType, "DM", sizeof(Something.m_aGameType)); str_copy(Something.m_aName, "unnamed server", sizeof(Something.m_aName)); str_copy(Something.m_aMapName, "dm1", sizeof(Something.m_aMapName)); Something.m_MapCrc = 0xf2159e6e; Something.m_MapSize = 5805; str_copy(Something.m_aVersion, "0.6.4", sizeof(Something.m_aVersion)); return Something; } static const CServerInfo2 s_Something = SomethingImpl(); TEST(ServerInfo, Something) { static const char SOMETHING[] = "{\"max_clients\":16,\"max_players\":8,\"passworded\":true,\"game_type\":\"DM\",\"name\":\"unnamed server\",\"map\":{\"name\":\"dm1\",\"crc\":\"f2159e6e\",\"size\":5805},\"version\":\"0.6.4\",\"clients\":[{\"name\":\"Learath2\",\"clan\":\"\",\"country\":-1,\"score\":-1,\"team\":1},{\"name\":\"deen\",\"clan\":\"DDNet\",\"country\":276,\"score\":0,\"team\":0}]}"; EXPECT_EQ(Parse(SOMETHING), s_Something); char aBuf[1024]; s_Something.ToJson(aBuf, sizeof(aBuf)); EXPECT_EQ(Parse(aBuf), s_Something); } TEST(ServerInfo, ToServerBrowserServerInfo) { CServerInfo Sbsi = s_Something; EXPECT_EQ(Sbsi.m_MaxClients, s_Something.m_MaxClients); EXPECT_EQ(Sbsi.m_NumClients, s_Something.m_NumClients); EXPECT_EQ(Sbsi.m_MaxPlayers, s_Something.m_MaxPlayers); EXPECT_EQ(Sbsi.m_NumPlayers, s_Something.m_NumPlayers); EXPECT_EQ((Sbsi.m_Flags&SERVER_FLAG_PASSWORD) != 0, s_Something.m_Passworded); EXPECT_STREQ(Sbsi.m_aGameType, s_Something.m_aGameType); EXPECT_STREQ(Sbsi.m_aName, s_Something.m_aName); EXPECT_STREQ(Sbsi.m_aMap, s_Something.m_aMapName); EXPECT_EQ(Sbsi.m_MapCrc, s_Something.m_MapCrc); EXPECT_EQ(Sbsi.m_MapSize, s_Something.m_MapSize); EXPECT_STREQ(Sbsi.m_aVersion, s_Something.m_aVersion); for(int i = 0; i < Sbsi.m_NumClients; i++) { EXPECT_STREQ(Sbsi.m_aClients[i].m_aName, s_Something.m_aClients[i].m_aName); EXPECT_STREQ(Sbsi.m_aClients[i].m_aClan, s_Something.m_aClients[i].m_aClan); EXPECT_EQ(Sbsi.m_aClients[i].m_Country, s_Something.m_aClients[i].m_Country); EXPECT_EQ(Sbsi.m_aClients[i].m_Score, s_Something.m_aClients[i].m_Score); EXPECT_EQ(Sbsi.m_aClients[i].m_Player, s_Something.m_aClients[i].m_Team != 0); } } */ static unsigned int ParseCrcOrDeadbeef(const char *pString) { unsigned int Result; if(ParseCrc(&Result, pString)) { Result = 0xdeadbeef; } return Result; } TEST(ServerInfo, Crc) { EXPECT_EQ(ParseCrcOrDeadbeef("00000000"), 0); EXPECT_EQ(ParseCrcOrDeadbeef("00000001"), 1); EXPECT_EQ(ParseCrcOrDeadbeef("12345678"), 0x12345678); EXPECT_EQ(ParseCrcOrDeadbeef("9abcdef0"), 0x9abcdef0); EXPECT_EQ(ParseCrcOrDeadbeef(""), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("a"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("x"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("ç"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("😢"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("0"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("000000000"), 0xdeadbeef); EXPECT_EQ(ParseCrcOrDeadbeef("00000000x"), 0xdeadbeef); }