/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include "ui.h" /******************************************************** UI *********************************************************/ CUI::CUI() { m_pHotItem = 0; m_pActiveItem = 0; m_pLastActiveItem = 0; m_pBecommingHotItem = 0; m_MouseX = 0; m_MouseY = 0; m_MouseWorldX = 0; m_MouseWorldY = 0; m_MouseButtons = 0; m_LastMouseButtons = 0; m_Screen.x = 0; m_Screen.y = 0; m_Screen.w = 848.0f; m_Screen.h = 480.0f; } int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons) { m_MouseX = Mx; m_MouseY = My; m_MouseWorldX = Mwx; m_MouseWorldY = Mwy; m_LastMouseButtons = m_MouseButtons; m_MouseButtons = Buttons; m_pHotItem = m_pBecommingHotItem; if(m_pActiveItem) m_pHotItem = m_pActiveItem; m_pBecommingHotItem = 0; return 0; } int CUI::MouseInside(const CUIRect *r) { if(m_MouseX >= r->x && m_MouseX <= r->x+r->w && m_MouseY >= r->y && m_MouseY <= r->y+r->h) return 1; return 0; } CUIRect *CUI::Screen() { float Aspect = Graphics()->ScreenAspect(); float w, h; h = 600; w = Aspect*h; m_Screen.w = w; m_Screen.h = h; return &m_Screen; } void CUI::SetScale(float s) { //config.UI()->Scale = (int)(s*100.0f); } /*float CUI::Scale() { return config.UI()->Scale/100.0f; }*/ void CUI::ClipEnable(const CUIRect *r) { float XScale = Graphics()->ScreenWidth()/Screen()->w; float YScale = Graphics()->ScreenHeight()/Screen()->h; Graphics()->ClipEnable((int)(r->x*XScale), (int)(r->y*YScale), (int)(r->w*XScale), (int)(r->h*YScale)); } void CUI::ClipDisable() { Graphics()->ClipDisable(); } void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const { CUIRect r = *this; Cut *= Scale(); if (pTop) { pTop->x = r.x; pTop->y = r.y; pTop->w = r.w; pTop->h = Cut; } if (pBottom) { pBottom->x = r.x; pBottom->y = r.y + Cut; pBottom->w = r.w; pBottom->h = r.h - Cut; } } void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const { CUIRect r = *this; Cut *= Scale(); if (pTop) { pTop->x = r.x; pTop->y = r.y; pTop->w = r.w; pTop->h = r.h - Cut; } if (pBottom) { pBottom->x = r.x; pBottom->y = r.y + r.h - Cut; pBottom->w = r.w; pBottom->h = Cut; } } void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const { CUIRect r = *this; float Cut = r.w/2; if (pLeft) { pLeft->x = r.x; pLeft->y = r.y; pLeft->w = Cut; pLeft->h = r.h; } if (pRight) { pRight->x = r.x + Cut; pRight->y = r.y; pRight->w = r.w - Cut; pRight->h = r.h; } } void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const { CUIRect r = *this; Cut *= Scale(); if (pLeft) { pLeft->x = r.x; pLeft->y = r.y; pLeft->w = Cut; pLeft->h = r.h; } if (pRight) { pRight->x = r.x + Cut; pRight->y = r.y; pRight->w = r.w - Cut; pRight->h = r.h; } } void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const { CUIRect r = *this; Cut *= Scale(); if (pLeft) { pLeft->x = r.x; pLeft->y = r.y; pLeft->w = r.w - Cut; pLeft->h = r.h; } if (pRight) { pRight->x = r.x + r.w - Cut; pRight->y = r.y; pRight->w = Cut; pRight->h = r.h; } } void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const { CUIRect r = *this; Cut *= Scale(); pOtherRect->x = r.x + Cut; pOtherRect->y = r.y + Cut; pOtherRect->w = r.w - 2*Cut; pOtherRect->h = r.h - 2*Cut; } void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const { CUIRect r = *this; Cut *= Scale(); pOtherRect->x = r.x + Cut; pOtherRect->y = r.y; pOtherRect->w = r.w - 2*Cut; pOtherRect->h = r.h; } void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const { CUIRect r = *this; Cut *= Scale(); pOtherRect->x = r.x; pOtherRect->y = r.y + Cut; pOtherRect->w = r.w; pOtherRect->h = r.h - 2*Cut; } int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect) { // logic int ReturnValue = 0; int Inside = MouseInside(pRect); static int ButtonUsed = 0; if(ActiveItem() == pID) { if(!MouseButton(ButtonUsed)) { if(Inside && Checked >= 0) ReturnValue = 1+ButtonUsed; SetActiveItem(0); } } else if(HotItem() == pID) { if(MouseButton(0)) { SetActiveItem(pID); ButtonUsed = 0; } if(MouseButton(1)) { SetActiveItem(pID); ButtonUsed = 1; } } if(Inside) SetHotItem(pID); return ReturnValue; } /* int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra) { // logic int ret = 0; int inside = ui_MouseInside(r); static int button_used = 0; if(ui_ActiveItem() == id) { if(!ui_MouseButton(button_used)) { if(inside && checked >= 0) ret = 1+button_used; ui_SetActiveItem(0); } } else if(ui_HotItem() == id) { if(ui_MouseButton(0)) { ui_SetActiveItem(id); button_used = 0; } if(ui_MouseButton(1)) { ui_SetActiveItem(id); button_used = 1; } } if(inside) ui_SetHotItem(id); if(draw_func) draw_func(id, text, checked, r, extra); return ret; }*/ void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth) { // TODO: FIX ME!!!! //Graphics()->BlendNormal(); Size *= Scale(); if(Align == 0) { float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth); TextRender()->Text(0, r->x + r->w/2-tw/2, r->y - Size/10, Size, pText, MaxWidth); } else if(Align < 0) TextRender()->Text(0, r->x, r->y - Size/10, Size, pText, MaxWidth); else if(Align > 0) { float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth); TextRender()->Text(0, r->x + r->w-tw, r->y - Size/10, Size, pText, MaxWidth); } }