/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "binds.h"
#include "countryflags.h"
#include "menus.h"
#include "skins.h"
#include
CMenusKeyBinder CMenus::m_Binder;
CMenusKeyBinder::CMenusKeyBinder()
{
m_TakeKey = false;
m_GotKey = false;
}
bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
{
if(m_TakeKey)
{
if(Event.m_Flags&IInput::FLAG_PRESS)
{
m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
}
return true;
}
return false;
}
void CMenus::RenderSettingsGeneral(CUIRect MainView)
{
char aBuf[128];
CUIRect Label, Button, Left, Right, Game, Client;
MainView.HSplitTop(150.0f, &Game, &Client);
// game
{
// headline
Game.HSplitTop(30.0f, &Label, &Game);
UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
Game.Margin(5.0f, &Game);
Game.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
static int s_DynamicCameraButton = 0;
if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
{
if(g_Config.m_ClMouseDeadzone)
{
g_Config.m_ClMouseFollowfactor = 0;
g_Config.m_ClMouseMaxDistance = 400;
g_Config.m_ClMouseDeadzone = 0;
}
else
{
g_Config.m_ClMouseFollowfactor = 60;
g_Config.m_ClMouseMaxDistance = 1000;
g_Config.m_ClMouseDeadzone = 300;
}
}
// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
// show hud
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
g_Config.m_ClShowhud ^= 1;
// name plates
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
g_Config.m_ClNameplates ^= 1;
if(g_Config.m_ClNameplates)
{
Right.HSplitTop(2.5f, 0, &Right);
Right.VSplitLeft(30.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
g_Config.m_ClNameplatesAlways ^= 1;
Right.HSplitTop(2.5f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Button.HMargin(2.0f, &Button);
g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
g_Config.m_ClNameplatesTeamcolors ^= 1;
}
}
// client
{
// headline
Client.HSplitTop(30.0f, &Label, &Client);
UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
Client.Margin(5.0f, &Client);
Client.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// auto demo settings
{
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
g_Config.m_ClAutoDemoRecord ^= 1;
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
g_Config.m_ClAutoScreenshot ^= 1;
Left.HSplitTop(10.0f, 0, &Left);
Left.VSplitLeft(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if(g_Config.m_ClAutoDemoMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoDemoMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
Right.HSplitTop(10.0f, 0, &Right);
Right.VSplitLeft(20.0f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Button.VSplitRight(20.0f, &Button, 0);
if(g_Config.m_ClAutoScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Right.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoScreenshotMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
}
}
}
void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
CUIRect Button, Label;
MainView.HSplitTop(10.0f, 0, &MainView);
// player name
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetName = 0.0f;
if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName))
m_NeedSendinfo = true;
// player clan
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetClan = 0.0f;
if(DoEditBox(g_Config.m_PlayerClan, &Button, g_Config.m_PlayerClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
m_NeedSendinfo = true;
// country flag selector
MainView.HSplitTop(20.0f, 0, &MainView);
static float s_ScrollValue = 0.0f;
int OldSelected = -1;
UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
{
const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->Get(i);
if(pEntry == 0)
continue;
if(pEntry->m_CountryCode == g_Config.m_PlayerCountry)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
if(Item.m_Visible)
{
Item.m_Rect.Margin(10.0f, &Item.m_Rect);
float OldWidth = Item.m_Rect.w;
Item.m_Rect.w = Item.m_Rect.h*2;
Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
Graphics()->TextureSet(pEntry->m_Texture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->Get(NewSelected)->m_CountryCode;
m_NeedSendinfo = true;
}
}
void CMenus::RenderSettingsTee(CUIRect MainView)
{
CUIRect Button, Label;
MainView.HSplitTop(10.0f, 0, &MainView);
// skin info
const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin));
CTeeRenderInfo OwnSkinInfo;
if(g_Config.m_PlayerUseCustomColor)
{
OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture;
OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody);
OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet);
}
else
{
OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture;
OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
OwnSkinInfo.m_Size = 50.0f*UI()->Scale();
MainView.HSplitTop(20.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0);
RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f));
Label.HSplitTop(15.0f, 0, &Label);;
Label.VSplitLeft(70.0f, 0, &Label);
UI()->DoLabelScaled(&Label, g_Config.m_PlayerSkin, 14.0f, -1, 150.0f);
// custom colour selector
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(230.0f, &Button, 0);
if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button))
{
g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1;
m_NeedSendinfo = true;
}
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(82.5f, &Label, &MainView);
if(g_Config.m_PlayerUseCustomColor)
{
CUIRect aRects[2];
Label.VSplitMid(&aRects[0], &aRects[1]);
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
int *paColors[2];
paColors[0] = &g_Config.m_PlayerColorBody;
paColors[1] = &g_Config.m_PlayerColorFeet;
const char *paParts[] = {
Localize("Body"),
Localize("Feet")};
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht.")};
static int s_aColorSlider[2][3] = {{0}};
for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
int PrevColor = *paColors[i];
int Color = 0;
for(int s = 0; s < 3; s++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
Label.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
Color <<= 8;
Color += clamp((int)(k*255), 0, 255);
UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
}
if(PrevColor != Color)
m_NeedSendinfo = true;
*paColors[i] = Color;
}
}
// skin selector
MainView.HSplitTop(20.0f, 0, &MainView);
static bool s_InitSkinlist = true;
static sorted_array s_paSkinList;
static float s_ScrollValue = 0.0f;
if(s_InitSkinlist)
{
s_paSkinList.clear();
for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i)
{
const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i);
// no special skins
if(s->m_aName[0] == 'x' && s->m_aName[1] == '_')
continue;
s_paSkinList.add(s);
}
s_InitSkinlist = false;
}
int OldSelected = -1;
UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue);
for(int i = 0; i < s_paSkinList.size(); ++i)
{
const CSkins::CSkin *s = s_paSkinList[i];
if(s == 0)
continue;
if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i);
if(Item.m_Visible)
{
CTeeRenderInfo Info;
if(g_Config.m_PlayerUseCustomColor)
{
Info.m_Texture = s->m_ColorTexture;
Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody);
Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet);
}
else
{
Info.m_Texture = s->m_OrgTexture;
Info.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
Info.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
Info.m_Size = UI()->Scale()*50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2));
if(g_Config.m_Debug)
{
vec3 BloodColor = g_Config.m_PlayerUseCustomColor ? m_pClient->m_pSkins->GetColorV3(g_Config.m_PlayerColorBody) : s->m_BloodColor;
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin));
m_NeedSendinfo = true;
}
}
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
typedef struct
{
CLocConstString m_Name;
const char *m_pCommand;
int m_KeyId;
} CKeyInfo;
static CKeyInfo gs_aKeys[] =
{
{ "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString
{ "Move right", "+right", 0 },
{ "Jump", "+jump", 0 },
{ "Fire", "+fire", 0 },
{ "Hook", "+hook", 0 },
{ "Hammer", "+weapon1", 0 },
{ "Pistol", "+weapon2", 0 },
{ "Shotgun", "+weapon3", 0 },
{ "Grenade", "+weapon4", 0 },
{ "Rifle", "+weapon5", 0 },
{ "Next weapon", "+nextweapon", 0 },
{ "Prev. weapon", "+prevweapon", 0 },
{ "Vote yes", "vote yes", 0 },
{ "Vote no", "vote no", 0 },
{ "Chat", "chat all", 0 },
{ "Team chat", "chat team", 0 },
{ "Show chat", "+show_chat", 0 },
{ "Emoticon", "+emote", 0 },
{ "Spectator mode", "+spectate", 0 },
{ "Console", "toggle_local_console", 0 },
{ "Remote console", "toggle_remote_console", 0 },
{ "Screenshot", "screenshot", 0 },
{ "Scoreboard", "+scoreboard", 0 },
};
/* This is for scripts/update_localization.py to work, don't remove!
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
Localize("Spectator mode");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
*/
const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View)
{
for (int i = Start; i < Stop; i++)
{
CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(135.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
int OldId = Key.m_KeyId;
int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
if(NewId != OldId)
{
if(OldId != 0 || NewId == 0)
m_pClient->m_pBinds->Bind(OldId, "");
if(NewId != 0)
m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
}
View.HSplitTop(5.0f, 0, &View);
}
}
void CMenus::RenderSettingsControls(CUIRect MainView)
{
// this is kinda slow, but whatever
for(int i = 0; i < g_KeyCount; i++)
gs_aKeys[i].m_KeyId = 0;
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
const char *pBind = m_pClient->m_pBinds->Get(KeyId);
if(!pBind[0])
continue;
for(int i = 0; i < g_KeyCount; i++)
if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)
{
gs_aKeys[i].m_KeyId = KeyId;
break;
}
}
CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
MainView.VSplitLeft(MainView.w/2-5.0f, &MovementSettings, &VotingSettings);
// movement settings
{
MovementSettings.HSplitTop(MainView.h/2-5.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MovementSettings.Margin(10.0f, &MovementSettings);
TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14.0f*UI()->Scale(), Localize("Movement"), -1);
MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings);
{
CUIRect Button, Label;
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
Button.VSplitLeft(135.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f*UI()->Scale(), -1);
Button.HMargin(2.0f, &Button);
g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5;
//*key.key = ui_do_key_reader(key.key, &Button, *key.key);
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
UiDoGetButtons(0, 5, MovementSettings);
}
// weapon settings
{
WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
WeaponSettings.Margin(10.0f, &WeaponSettings);
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14.0f*UI()->Scale(), Localize("Weapon"), -1);
WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
UiDoGetButtons(5, 12, WeaponSettings);
}
// voting settings
{
VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings);
VotingSettings.HSplitTop(MainView.h/4-5.0f, &VotingSettings, &ChatSettings);
RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
VotingSettings.Margin(10.0f, &VotingSettings);
TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14.0f*UI()->Scale(), Localize("Voting"), -1);
VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings);
UiDoGetButtons(12, 14, VotingSettings);
}
// chat settings
{
ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
ChatSettings.HSplitTop(MainView.h/4-10.0f, &ChatSettings, &MiscSettings);
RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ChatSettings.Margin(10.0f, &ChatSettings);
TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14.0f*UI()->Scale(), Localize("Chat"), -1);
ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings);
UiDoGetButtons(14, 17, ChatSettings);
}
// misc settings
{
MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
MiscSettings.HSplitBottom(50.0f, &MiscSettings, &ResetButton);
RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MiscSettings.Margin(10.0f, &MiscSettings);
TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
UiDoGetButtons(17, 23, MiscSettings);
}
// defaults
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
static int s_DefaultButton = 0;
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
CUIRect Button;
char aBuf[128];
bool CheckSettings = false;
static const int MAX_RESOLUTIONS = 256;
static CVideoMode s_aModes[MAX_RESOLUTIONS];
static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
static int s_GfxFullscreen = g_Config.m_GfxFullscreen;
static int s_GfxVsync = g_Config.m_GfxVsync;
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
CUIRect ModeList;
MainView.VSplitLeft(300.0f, &MainView, &ModeList);
// draw allmodes switch
ModeList.HSplitTop(20, &Button, &ModeList);
if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
{
g_Config.m_GfxDisplayAllModes ^= 1;
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
}
// display mode list
static float s_ScrollValue = 0;
int OldSelected = -1;
str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth);
UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
for(int i = 0; i < s_NumNodes; ++i)
{
const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16;
if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
{
OldSelected = i;
}
CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
if(Item.m_Visible)
{
str_format(aBuf, sizeof(aBuf), " %dx%d %d bit", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth);
UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
CheckSettings = true;
}
// switches
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
{
g_Config.m_GfxFullscreen ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button))
{
g_Config.m_GfxVsync ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button))
{
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17;
CheckSettings = true;
}
MainView.HSplitTop(40.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
{
g_Config.m_GfxTextureQuality ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
{
g_Config.m_GfxTextureCompression ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
// check if the new settings require a restart
if(CheckSettings)
{
if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
s_GfxColorDepth == g_Config.m_GfxColorDepth &&
s_GfxFullscreen == g_Config.m_GfxFullscreen &&
s_GfxVsync == g_Config.m_GfxVsync &&
s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
s_GfxTextureCompression == g_Config.m_GfxTextureCompression)
m_NeedRestartGraphics = false;
else
m_NeedRestartGraphics = true;
}
//
CUIRect Text;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
//text.VSplitLeft(15.0f, 0, &text);
UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht."),
Localize("Alpha")};
int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha};
for(int s = 0; s < 4; s++)
{
CUIRect Text;
MainView.HSplitTop(19.0f, &Button, &MainView);
Button.VMargin(15.0f, &Button);
Button.VSplitLeft(100.0f, &Text, &Button);
//Button.VSplitRight(5.0f, &Button, 0);
Button.HSplitTop(4.0f, 0, &Button);
float k = (*pColorSlider[s]) / 255.0f;
k = DoScrollbarH(pColorSlider[s], &Button, k);
*pColorSlider[s] = (int)(k*255.0f);
UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1);
}
}
void CMenus::RenderSettingsSound(CUIRect MainView)
{
CUIRect Button;
MainView.VSplitMid(&MainView, 0);
static int s_SndEnable = g_Config.m_SndEnable;
static int s_SndRate = g_Config.m_SndRate;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
g_Config.m_SndEnable ^= 1;
m_NeedRestartSound = s_SndEnable == g_Config.m_SndEnable && (!s_SndEnable || s_SndRate == g_Config.m_SndRate) ? false : true;
}
if(!g_Config.m_SndEnable)
return;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
// sample rate box
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1);
Button.VSplitLeft(190.0f, 0, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
int Before = g_Config.m_SndRate;
g_Config.m_SndRate = max(1, str_toint(aBuf));
if(g_Config.m_SndRate != Before)
m_NeedRestartSound = s_SndEnable == g_Config.m_SndEnable && s_SndRate == g_Config.m_SndRate ? false : true;
}
// volume slider
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1);
g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f);
MainView.HSplitTop(20.0f, 0, &MainView);
}
}
class CLanguage
{
public:
CLanguage() {}
CLanguage(const char *n, const char *f) : m_Name(n), m_FileName(f) {}
string m_Name;
string m_FileName;
bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; }
};
void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array *pLanguages)
{
IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file");
return;
}
char aOrigin[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine, sizeof(aOrigin));
char *pReplacement = LineReader.Get();
if(!pReplacement)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
continue;
}
char aFileName[128];
str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
pLanguages->add(CLanguage(pReplacement+3, aFileName));
}
io_close(File);
}
void CMenus::RenderLanguageSelection(CUIRect MainView)
{
static int s_LanguageList = 0;
static int s_SelectedLanguage = 0;
static sorted_array s_Languages;
static float s_ScrollValue = 0;
if(s_Languages.size() == 0)
{
s_Languages.add(CLanguage("English", ""));
LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
for(int i = 0; i < s_Languages.size(); i++)
if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
{
s_SelectedLanguage = i;
break;
}
}
int OldSelected = s_SelectedLanguage;
UiDoListboxStart(&s_LanguageList , &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
for(sorted_array::range r = s_Languages.all(); !r.empty(); r.pop_front())
{
CListboxItem Item = UiDoListboxNextItem(&r.front());
if(Item.m_Visible)
UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
}
s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != s_SelectedLanguage)
{
str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console());
}
}
void CMenus::RenderSettings(CUIRect MainView)
{
static int s_SettingsPage = 0;
// render background
CUIRect Temp, TabBar, RestartWarning;
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
MainView.VSplitRight(120.0f, &MainView, &TabBar);
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f);
TabBar.HSplitTop(50.0f, &Temp, &TabBar);
RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f);
MainView.HSplitTop(10.0f, 0, &MainView);
CUIRect Button;
const char *aTabs[] = {
Localize("Language"),
Localize("General"),
Localize("Player"),
("Tee"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound")};
int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs));
for(int i = 0; i < NumTabs; i++)
{
TabBar.HSplitTop(10, &Button, &TabBar);
TabBar.HSplitTop(26, &Button, &TabBar);
if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R))
s_SettingsPage = i;
}
MainView.Margin(10.0f, &MainView);
if(s_SettingsPage == 0)
RenderLanguageSelection(MainView);
else if(s_SettingsPage == 1)
RenderSettingsGeneral(MainView);
else if(s_SettingsPage == 2)
RenderSettingsPlayer(MainView);
else if(s_SettingsPage == 3)
RenderSettingsTee(MainView);
else if(s_SettingsPage == 4)
RenderSettingsControls(MainView);
else if(s_SettingsPage == 5)
RenderSettingsGraphics(MainView);
else if(s_SettingsPage == 6)
RenderSettingsSound(MainView);
if(m_NeedRestartGraphics || m_NeedRestartSound)
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1);
}
void CMenus::RenderSettingsDDRace(CUIRect MainView)
{
CUIRect Button;
MainView.VSplitLeft(300.0f, &MainView, 0);
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
{
g_Config.m_ClDDRaceScoreBoard ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
{
g_Config.m_ClShowIDs ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClDDRaceCheats, Localize("Enable DDRace cheats like zoom"), g_Config.m_ClDDRaceCheats, &Button))
{
g_Config.m_ClDDRaceCheats ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClShowEntities, Localize("Cheat: Shows Entities in game (can also be toggled via console cl_show_entities)"), g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats, &Button))
{
g_Config.m_ClShowEntities ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Enable save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
{
g_Config.m_ClAutoRaceRecord ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClDemoName, Localize("Enable save the player name within the demo"), g_Config.m_ClDemoName, &Button))
{
g_Config.m_ClDemoName ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Enable ghost"), g_Config.m_ClRaceGhost, &Button))
{
g_Config.m_ClRaceGhost ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Enable show ghost"), g_Config.m_ClRaceShowGhost, &Button))
{
g_Config.m_ClRaceShowGhost ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Enable save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
{
g_Config.m_ClRaceSaveGhost ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show players in other teams"), g_Config.m_ClShowOthers, &Button))
{
g_Config.m_ClShowOthers ^= 1;
if(g_Config.m_ClShowOthers)
Console()->ExecuteLine("rcon showothers 1", 4, IConsole::CONSOLELEVEL_USER);
else
Console()->ExecuteLine("rcon showothers 0", 4, IConsole::CONSOLELEVEL_USER);
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClPredictOldHookthrough, Localize("Predict old Hook through tiles"), g_Config.m_ClPredictOldHookthrough, &Button))
{
g_Config.m_ClPredictOldHookthrough ^= 1;
}
}