#include #include #include #include "gameclient.hpp" #include "components/console.hpp" extern "C" void modc_console_init() { //client_console_init(); } extern "C" void modc_save_config() { //binds_save(); } // clean hooks extern "C" void modc_entergame() {} extern "C" void modc_shutdown() {} extern "C" void modc_init() { gameclient.on_init(); } extern "C" void modc_connected() { gameclient.on_connected(); } extern "C" void modc_predict() { gameclient.on_predict(); } extern "C" void modc_newsnapshot() { gameclient.on_snapshot(); } extern "C" int modc_snap_input(int *data) { return gameclient.on_snapinput(data); } extern "C" void modc_statechange(int state, int old) { gameclient.on_statechange(state, old); } extern "C" void modc_render() { gameclient.on_render(); } extern "C" void modc_message(int msgtype) { gameclient.on_message(msgtype); } extern "C" void modc_rcon_line(const char *line) { gameclient.console->print_line(1, line); } extern "C" const char *modc_net_version() { return GAME_NETVERSION; } extern "C" const char *modc_getitemname(int type) { return netobj_get_name(type); }