/* #ifndef GAME_SERVER_GAMEMODES_TDM_H #define GAME_SERVER_GAMEMODES_TDM_H #include class CGameControllerTDM : public IGameController { public: CGameControllerTDM(class CGameContext *pGameServer); int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon); virtual void Tick(); }; #endif */