-- data compiler dc_compiler = "python scripts/compiler.py" if family == "windows" then dc_compiler = "scripts\\compiler.py" end dat2c_compiler = "python scripts/dat2c.py" if family == "windows" then dat2c_compiler = "scripts\\dat2c.py" end function rc(output, input) print("rc " .. PathFilename(input)) return os.execute("rc /fo " .. output .. " " .. input) end function dat2c(output, data, name) print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data)) return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output) end function dc_header(output, data, script) print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output) end function dc_source(output, data, script) print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output) end function dc_data(output, data, script) print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output) end function dc_cdata(output, data, script) print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output) end function ResCompile(scriptfile) scriptfile = Path(scriptfile) output = PathBase(scriptfile) .. ".res" bam_add_job("rc", output, scriptfile) bam_add_dependency(output, scriptfile) return output end function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) sourcefile = Path(sourcefile) bam_add_job("dat2c", sourcefile, datafile, arrayname) bam_add_dependency(sourcefile, datafile) return sourcefile end function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile) datafile = Path(datafile) scriptfile = Path(scriptfile) headerfile = Path(headerfile) sourcefile = Path(sourcefile) outputdatafile = Path(outputdatafile) bam_add_job("dc_source", sourcefile, datafile, scriptfile) bam_add_job("dc_header", headerfile, datafile, scriptfile) bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile) bam_add_dependency(sourcefile, datafile) bam_add_dependency(sourcefile, scriptfile) bam_add_dependency(sourcefile, headerfile) bam_add_dependency(headerfile, datafile) bam_add_dependency(headerfile, scriptfile) bam_add_dependency(outputdatafile, datafile) bam_add_dependency(outputdatafile, scriptfile) return {cdata = outputdatafile, header=headerfile, source=sourcefile} end serverdata = DataCompile( "datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "src/game/server/data/server_internal.cpp") clientdata = DataCompile( "datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "src/game/client/data/client_internal.cpp") client_link_other = {} if family == "windows" then client_link_other = {ResCompile("other/icons/teewars.rc")} end function build(settings) settings.objdir = Path("objs") if family == "windows" then settings.cc.flags = "/wd4244" else settings.cc.flags = "-Wall" settings.linker.flags = "" end server_settings = settings:copy() basepath = Path("objs/baselib") baselib_options = {} baselib_options.settings = settings:copy() baselib_options.settings.objdir = Path("objs/baselib") baselib_options.settings.libdir = Path("objs/baselib") baselib = Import("../baselib/baselib.bam", baselib_options) baselib.apply(settings, "all") baselib.apply(server_settings, "network") settings.cc.includes:add("src") settings.cc.includes:add("../baselib/src/external/zlib") engine = Compile(settings, Collect("src/engine/*.cpp")) client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c")) server = Compile(settings, Collect("src/engine/server/*.cpp")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp")) game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata) game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata) editor = Compile(settings, Collect("src/editor/*.cpp")) -- build tools tools_src = Collect("src/tools/*.cpp", "src/tools/*.c") objs = Compile(settings, tools_src) tools = {} for i,v in objs do toolname = PathFilename(file_base(v)) tools[i] = Link(settings, toolname, v) end -- build client, server and master server client_exe = Link(settings, "teewars", engine, client, editor, game_shared, game_client, client_link_other) server_exe = Link(server_settings, "teewars_srv", engine, server, game_shared, game_server) masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine) -- make targets c = PseudoTarget("client".."_"..settings.config_name, client_exe) s = PseudoTarget("server".."_"..settings.config_name, server_exe) m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe) t = PseudoTarget("tools".."_"..settings.config_name, tools) Target(c) Target(s) Target(m) Target(t) all = PseudoTarget(settings.config_name, c, s, m, t) Target(all) return all end debug_settings = NewSettings() debug_settings.config_name = "debug" debug_settings.config_ext = "_d" debug_settings.debug = 1 debug_settings.cc.optimize = 0 release_settings = NewSettings() release_settings.config_name = "release" release_settings.config_ext = "" release_settings.debug = 0 release_settings.cc.optimize = 1 DefaultTarget(build(debug_settings)) build(release_settings)