/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "editor.h" CLayerGame::CLayerGame(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Game"; m_Game = 1; } CLayerGame::~CLayerGame() { } int CLayerGame::RenderProperties(CUIRect *pToolbox) { int r = CLayerTiles::RenderProperties(pToolbox); m_Image = -1; return r; }