#include #include #include #include #include #include #include #include #include #include #include #include #include #include static SNAPBUILD builder; static int64 game_start_time; static int current_tick = 0; static int64 lastheartbeat; static NETADDR4 master_server; static char current_map[64]; void *snap_new_item(int type, int id, int size) { dbg_assert(type >= 0 && type <=0xffff, "incorrect type"); dbg_assert(id >= 0 && id <=0xffff, "incorrect id"); return snapbuild_new_item(&builder, type, id, size); } typedef struct { short next; short state; /* 0 = free, 1 = alloced, 2 = timed */ int timeout_tick; } SNAP_ID; static const int MAX_IDS = 8*1024; /* should be lowered */ static SNAP_ID snap_ids[8*1024]; static int snap_first_free_id; static int snap_first_timed_id; static int snap_last_timed_id; static int snap_id_usage; static int snap_id_inusage; static int snap_id_inited = 0; enum { SRVCLIENT_STATE_EMPTY = 0, SRVCLIENT_STATE_CONNECTING = 1, SRVCLIENT_STATE_INGAME = 2 }; typedef struct { int data[MAX_INPUT_SIZE]; int pred_tick; /* tick that the client predicted for the input */ int game_tick; /* the tick that was chosen for the input */ int64 timeleft; /* how much time in ms there were left before this should be applied */ } CLIENT_INPUT; /* */ typedef struct { /* connection state info */ int state; int latency; int last_acked_snapshot; SNAPSTORAGE snapshots; CLIENT_INPUT inputs[200]; /* TODO: handle input better */ int current_input; char name[MAX_NAME_LENGTH]; char clan[MAX_CLANNAME_LENGTH]; } CLIENT; static CLIENT clients[MAX_CLIENTS]; static NETSERVER *net; static void snap_init_id() { int i; for(i = 0; i < MAX_IDS; i++) { snap_ids[i].next = i+1; snap_ids[i].state = 0; } snap_ids[MAX_IDS-1].next = -1; snap_first_free_id = 0; snap_first_timed_id = -1; snap_last_timed_id = -1; snap_id_usage = 0; snap_id_inusage = 0; snap_id_inited = 1; } int snap_new_id() { int id; dbg_assert(snap_id_inited == 1, "requesting id too soon"); /* process timed ids */ while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout_tick < server_tick()) { int next_timed = snap_ids[snap_first_timed_id].next; /* add it to the free list */ snap_ids[snap_first_timed_id].next = snap_first_free_id; snap_ids[snap_first_timed_id].state = 0; snap_first_free_id = snap_first_timed_id; /* remove it from the timed list */ snap_first_timed_id = next_timed; if(snap_first_timed_id == -1) snap_last_timed_id = -1; snap_id_usage--; } id = snap_first_free_id; dbg_assert(id != -1, "id error"); snap_first_free_id = snap_ids[snap_first_free_id].next; snap_ids[id].state = 1; snap_id_usage++; snap_id_inusage++; return id; } void snap_free_id(int id) { dbg_assert(snap_ids[id].state == 1, "id is not alloced"); snap_id_inusage--; snap_ids[id].state = 2; snap_ids[id].timeout_tick = server_tick() + server_tickspeed()*5; snap_ids[id].next = -1; if(snap_last_timed_id != -1) { snap_ids[snap_last_timed_id].next = id; snap_last_timed_id = id; } else { snap_first_timed_id = id; snap_last_timed_id = id; } } int server_tick() { return current_tick; } int64 server_tick_start_time(int tick) { return game_start_time + (time_freq()*tick)/SERVER_TICK_SPEED; } int server_tickspeed() { return SERVER_TICK_SPEED; } int server_init() { int i; for(i = 0; i < MAX_CLIENTS; i++) { clients[i].state = SRVCLIENT_STATE_EMPTY; clients[i].name[0] = 0; clients[i].clan[0] = 0; snapstorage_init(&clients[i].snapshots); } current_tick = 0; return 0; } int server_getclientinfo(int client_id, CLIENT_INFO *info) { dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid"); dbg_assert(info != 0, "info can not be null"); if(clients[client_id].state == SRVCLIENT_STATE_INGAME) { info->name = clients[client_id].name; info->latency = clients[client_id].latency; return 1; } return 0; } int server_send_msg(int client_id) { const MSG_INFO *info = msg_get_info(); NETPACKET packet; mem_zero(&packet, sizeof(NETPACKET)); packet.client_id = client_id; packet.data = info->data; packet.data_size = info->size; if(info->flags&MSGFLAG_VITAL) packet.flags = PACKETFLAG_VITAL; if(client_id == -1) { /* broadcast */ int i; for(i = 0; i < MAX_CLIENTS; i++) if(clients[i].state == SRVCLIENT_STATE_INGAME) { packet.client_id = i; netserver_send(net, &packet); } } else netserver_send(net, &packet); return 0; } static void server_do_tick() { current_tick++; mods_tick(); } static void server_do_snap() { int i, k; mods_presnap(); for(i = 0; i < MAX_CLIENTS; i++) { if(clients[i].state == SRVCLIENT_STATE_INGAME) { char data[MAX_SNAPSHOT_SIZE]; char deltadata[MAX_SNAPSHOT_SIZE]; char compdata[MAX_SNAPSHOT_SIZE]; int snapshot_size; int crc; static SNAPSHOT emptysnap; SNAPSHOT *deltashot = &emptysnap; int deltashot_size; int delta_tick = -1; int input_predtick = -1; int64 timeleft = 0; int deltasize; snapbuild_init(&builder); mods_snap(i); /* finish snapshot */ snapshot_size = snapbuild_finish(&builder, data); crc = snapshot_crc((SNAPSHOT*)data); /* remove old snapshos */ /* keep 1 seconds worth of snapshots */ snapstorage_purge_until(&clients[i].snapshots, current_tick-SERVER_TICK_SPEED); /* save it the snapshot */ snapstorage_add(&clients[i].snapshots, current_tick, time_get(), snapshot_size, data); /* find snapshot that we can preform delta against */ emptysnap.data_size = 0; emptysnap.num_items = 0; { deltashot_size = snapstorage_get(&clients[i].snapshots, clients[i].last_acked_snapshot, 0, &deltashot); if(deltashot_size >= 0) delta_tick = clients[i].last_acked_snapshot; } for(k = 0; k < 200; k++) /* TODO: do this better */ { if(clients[i].inputs[k].game_tick == current_tick) { timeleft = clients[i].inputs[k].timeleft; input_predtick = clients[i].inputs[k].pred_tick; break; } } /* create delta */ deltasize = snapshot_create_delta(deltashot, (SNAPSHOT*)data, deltadata); if(deltasize) { /* compress it */ unsigned char intdata[MAX_SNAPSHOT_SIZE]; int intsize = intpack_compress(deltadata, deltasize, intdata); int snapshot_size = zerobit_compress(intdata, intsize, compdata); const int max_size = MAX_SNAPSHOT_PACKSIZE; int numpackets = (snapshot_size+max_size-1)/max_size; int n, left; (void)numpackets; for(n = 0, left = snapshot_size; left; n++) { int chunk = left < max_size ? left : max_size; left -= chunk; msg_pack_start_system(NETMSG_SNAP, 0); msg_pack_int(current_tick); msg_pack_int(current_tick-delta_tick); /* compressed with */ msg_pack_int(input_predtick); msg_pack_int((timeleft*1000)/time_freq()); msg_pack_int(crc); msg_pack_int(chunk); msg_pack_raw(&compdata[n*max_size], chunk); msg_pack_end(); server_send_msg(i); } } else { msg_pack_start_system(NETMSG_SNAPEMPTY, 0); msg_pack_int(current_tick); msg_pack_int(current_tick-delta_tick); /* compressed with */ msg_pack_int(input_predtick); msg_pack_int((timeleft*1000)/time_freq()); msg_pack_end(); server_send_msg(i); } } } mods_postsnap(); } static int new_client_callback(int cid, void *user) { int i; clients[cid].state = SRVCLIENT_STATE_CONNECTING; clients[cid].name[0] = 0; clients[cid].clan[0] = 0; /* reset input */ for(i = 0; i < 200; i++) { clients[cid].inputs[i].game_tick = -1; clients[cid].inputs[i].pred_tick = -1; } clients[cid].current_input = 0; snapstorage_purge_all(&clients[cid].snapshots); clients[cid].last_acked_snapshot = -1; return 0; } static int del_client_callback(int cid, void *user) { clients[cid].state = SRVCLIENT_STATE_EMPTY; clients[cid].name[0] = 0; clients[cid].clan[0] = 0; snapstorage_purge_all(&clients[cid].snapshots); mods_client_drop(cid); return 0; } static void server_send_map(int cid) { msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL); msg_pack_string(config.sv_map, 0); msg_pack_end(); server_send_msg(cid); } static void server_send_heartbeat() { NETPACKET packet; packet.client_id = -1; packet.address = master_server; packet.flags = PACKETFLAG_CONNLESS; packet.data_size = sizeof(SERVERBROWSE_HEARTBEAT); packet.data = SERVERBROWSE_HEARTBEAT; netserver_send(net, &packet); } static void server_process_client_packet(NETPACKET *packet) { int cid = packet->client_id; int sys; int msg = msg_unpack_start(packet->data, packet->data_size, &sys); if(sys) { /* system message */ if(msg == NETMSG_INFO) { char version[64]; const char *password; const char *skin; strncpy(version, msg_unpack_string(), 64); if(strcmp(version, mods_net_version()) != 0) { /* OH FUCK! wrong version, drop him */ char reason[256]; sprintf(reason, "wrong version. server is running %s.", mods_net_version()); netserver_drop(net, cid, reason); return; } strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH); strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH); password = msg_unpack_string(); skin = msg_unpack_string(); (void)password; /* ignore these variables */ (void)skin; if(config.password[0] != 0 && strcmp(config.password, password) != 0) { /* wrong password */ netserver_drop(net, cid, "wrong password"); return; } server_send_map(cid); } else if(msg == NETMSG_ENTERGAME) { if(clients[cid].state != SRVCLIENT_STATE_INGAME) { dbg_msg("server", "player as entered the game. cid=%x", cid); clients[cid].state = SRVCLIENT_STATE_INGAME; mods_client_enter(cid); } } else if(msg == NETMSG_INPUT) { int tick, size, i; CLIENT_INPUT *input; int64 tagtime; clients[cid].last_acked_snapshot = msg_unpack_int(); if(snapstorage_get(&clients[cid].snapshots, clients[cid].last_acked_snapshot, &tagtime, 0) >= 0) clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq()); tick = msg_unpack_int(); size = msg_unpack_int(); input = &clients[cid].inputs[clients[cid].current_input]; input->timeleft = server_tick_start_time(tick)-time_get(); input->pred_tick = tick; if(tick < server_tick()) { /* TODO: how should we handle this */ dbg_msg("server", "input got in late for=%d cur=%d", tick, server_tick()); tick = server_tick()+1; } input->game_tick = tick; for(i = 0; i < size/4; i++) input->data[i] = msg_unpack_int(); clients[cid].current_input++; clients[cid].current_input %= 200; } else if(msg == NETMSG_CMD) { const char *pw = msg_unpack_string(); const char *cmd = msg_unpack_string(); if(config.rcon_password[0] != 0 && strcmp(pw, config.rcon_password) == 0) { dbg_msg("server", "cid=%d rcon='%s'", cid, cmd); config_set(cmd); } } else { dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size); } } else { /* game message */ mods_message(msg, cid); } } static void server_send_serverinfo(NETADDR4 *addr) { NETPACKET packet; PACKER p; char buf[128]; /* count the players */ int c = 0; int i; for(i = 0; i < MAX_CLIENTS; i++) { if(!clients[i].state != SRVCLIENT_STATE_EMPTY) c++; } packer_reset(&p); packer_add_string(&p, mods_net_version(), 32); packer_add_string(&p, config.sv_name, 64); packer_add_string(&p, config.sv_map, 32); packer_add_string(&p, "0", 2); /* gametype */ packer_add_string(&p, "0", 2); /* flags */ packer_add_string(&p, "0", 4); /* progression */ sprintf(buf, "%d", c); packer_add_string(&p, buf, 3); /* num players */ sprintf(buf, "%d", netserver_max_clients(net)); packer_add_string(&p, buf, 3); /* max players */ for(i = 0; i < MAX_CLIENTS; i++) { if(!clients[i].state != SRVCLIENT_STATE_EMPTY) { packer_add_string(&p, clients[i].name, 48); /* player name */ packer_add_string(&p, "0", 6); /* score */ } } packet.client_id = -1; packet.address = *addr; packet.flags = PACKETFLAG_CONNLESS; packet.data_size = packer_size(&p); packet.data = packer_data(&p); netserver_send(net, &packet); } static void server_send_fwcheckresponse(NETADDR4 *addr) { NETPACKET packet; packet.client_id = -1; packet.address = *addr; packet.flags = PACKETFLAG_CONNLESS; packet.data_size = sizeof(SERVERBROWSE_FWRESPONSE); packet.data = SERVERBROWSE_FWRESPONSE; netserver_send(net, &packet); } static void server_pump_network() { NETPACKET packet; netserver_update(net); /* process packets */ while(netserver_recv(net, &packet)) { if(packet.client_id == -1) { /* stateless */ if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) && memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0) { server_send_serverinfo(&packet.address); } else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) && memcmp(packet.data, SERVERBROWSE_FWCHECK, sizeof(SERVERBROWSE_FWCHECK)) == 0) { server_send_fwcheckresponse(&packet.address); } else if(packet.data_size == sizeof(SERVERBROWSE_FWOK) && memcmp(packet.data, SERVERBROWSE_FWOK, sizeof(SERVERBROWSE_FWOK)) == 0) { if(config.debug) dbg_msg("server", "no firewall/nat problems detected"); } else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) && memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0) { dbg_msg("server", "ERROR: the master server reports that clients can not connect to this server."); dbg_msg("server", "ERROR: configure your firewall/nat to let trough udp on port %d.", config.sv_port); } } else server_process_client_packet(&packet); } } static int server_load_map(const char *mapname) { DATAFILE *df; char buf[512]; sprintf(buf, "data/maps/%s.map", mapname); df = datafile_load(buf); if(!df) return 0; strcpy(current_map, mapname); map_set(df); return 1; } static int server_run() { NETADDR4 bindaddr; net_init(); /* For Windows compatibility. */ snap_init_id(); /* load map */ if(!server_load_map(config.sv_map)) { dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); return -1; } /* start server */ if(strlen(config.sv_bindaddr) && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) != 0) { /* sweet! */ } else { mem_zero(&bindaddr, sizeof(bindaddr)); bindaddr.port = config.sv_port; } net = netserver_open(bindaddr, config.sv_max_clients, 0); if(!net) { dbg_msg("server", "couldn't open socket. port might already be in use"); return -1; } netserver_set_callbacks(net, new_client_callback, del_client_callback, 0); dbg_msg("server", "server name is '%s'", config.sv_name); dbg_msg("server", "masterserver is '%s'", config.masterserver); if(net_host_lookup(config.masterserver, MASTERSERVER_PORT, &master_server) != 0) { /* TODO: fix me */ /*master_server = netaddr4(0, 0, 0, 0, 0); */ } mods_init(); dbg_msg("server", "version %s", mods_net_version()); /* start game */ { int64 time_per_heartbeat = time_freq() * 30; int64 reporttime = time_get(); int reportinterval = 3; int64 simulationtime = 0; int64 snaptime = 0; int64 networktime = 0; int64 totaltime = 0; lastheartbeat = 0; game_start_time = time_get(); if(config.debug) dbg_msg("server", "baseline memory usage %dk", mem_allocated()/1024); while(1) { int64 t = time_get(); /* load new map TODO: don't poll this */ if(strcmp(config.sv_map, current_map) != 0) { /* load map */ if(server_load_map(config.sv_map)) { int c; /* new map loaded */ mods_shutdown(); for(c = 0; c < MAX_CLIENTS; c++) { if(clients[c].state == SRVCLIENT_STATE_EMPTY) continue; server_send_map(c); clients[c].state = SRVCLIENT_STATE_CONNECTING; clients[c].last_acked_snapshot = -1; snapstorage_purge_all(&clients[c].snapshots); } mods_init(); game_start_time = time_get(); current_tick = 0; } else { dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); config_set_sv_map(&config, current_map); } } if(t > server_tick_start_time(current_tick+1)) { /* apply new input */ { int c, i; for(c = 0; c < MAX_CLIENTS; c++) { if(clients[c].state == SRVCLIENT_STATE_EMPTY) continue; for(i = 0; i < 200; i++) { if(clients[c].inputs[i].game_tick == server_tick()) { mods_client_input(c, clients[c].inputs[i].data); break; } } } } /* progress game */ { int64 start = time_get(); server_do_tick(); simulationtime += time_get()-start; } /* snap game */ if(config.sv_bandwidth_mode == 0 || (config.sv_bandwidth_mode == 1 && current_tick%2) || (config.sv_bandwidth_mode == 2 && (current_tick%3) == 0 )) /* if(current_tick&1) */ { int64 start = time_get(); server_do_snap(); snaptime += time_get()-start; } } if(config.sv_sendheartbeats) { if (t > lastheartbeat+time_per_heartbeat) { server_send_heartbeat(); lastheartbeat = t+time_per_heartbeat; } } { int64 start = time_get(); server_pump_network(); networktime += time_get()-start; } if(reporttime < time_get()) { if(config.debug) { static NETSTATS prev_stats; NETSTATS stats; netserver_stats(net, &stats); dbg_msg("server", "sim=%.02fms snap=%.02fms net=%.02fms tot=%.02fms load=%.02f%%", (simulationtime/reportinterval)/(double)time_freq()*1000, (snaptime/reportinterval)/(double)time_freq()*1000, (networktime/reportinterval)/(double)time_freq()*1000, (totaltime/reportinterval)/(double)time_freq()*1000, (totaltime)/reportinterval/(double)time_freq()*100.0f); dbg_msg("server", "send=%8d recv=%8d", (stats.send_bytes - prev_stats.send_bytes)/reportinterval, (stats.recv_bytes - prev_stats.recv_bytes)/reportinterval); prev_stats = stats; } simulationtime = 0; snaptime = 0; networktime = 0; totaltime = 0; reporttime += time_freq()*reportinterval; } totaltime += time_get()-t; thread_sleep(1); } } mods_shutdown(); map_unload(); return 0; } int main(int argc, char **argv) { #ifdef CONF_PLATFORM_MACOSX const char *config_filename = "~/.teewars"; #else const char *config_filename = "default.cfg"; #endif int i; dbg_msg("server", "starting..."); config_reset(); for(i = 1; i < argc; i++) { if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1) { config_filename = argv[i+1]; i++; } } config_load(config_filename); /* parse arguments */ for(i = 1; i < argc; i++) config_set(argv[i]); server_run(); return 0; }