/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_SRVBROWSE_H #define ENGINE_CLIENT_SRVBROWSE_H #include class CServerBrowser : public IServerBrowser { public: class CServerEntry { public: NETADDR m_Addr; int64 m_RequestTime; int m_GotInfo; CServerInfo m_Info; CServerEntry *m_pNextIp; // ip hashed list CServerEntry *m_pPrevReq; // request list CServerEntry *m_pNextReq; }; enum { MAX_FAVORITES=256 }; CServerBrowser(); // interface functions void Refresh(int Type); bool IsRefreshing() const; bool IsRefreshingMasters() const; int LoadingProgression() const; int NumServers() const { return m_NumServers; } int NumSortedServers() const { return m_NumSortedServers; } const CServerInfo *SortedGet(int Index) const; bool IsFavorite(const NETADDR &Addr) const; void AddFavorite(const NETADDR &Addr); void RemoveFavorite(const NETADDR &Addr); // void Update(); void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo); void Request(const NETADDR &Addr) const; void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion); private: CNetClient *m_pNetClient; IMasterServer *m_pMasterServer; class IConsole *m_pConsole; char m_aNetVersion[128]; CHeap m_ServerlistHeap; CServerEntry **m_ppServerlist; int *m_pSortedServerlist; NETADDR m_aFavoriteServers[MAX_FAVORITES]; int m_NumFavoriteServers; CServerEntry *m_aServerlistIp[256]; // ip hash list CServerEntry *m_pFirstReqServer; // request list CServerEntry *m_pLastReqServer; int m_NumRequests; int m_NeedRefresh; int m_NumSortedServers; int m_NumSortedServersCapacity; int m_NumServers; int m_NumServerCapacity; int m_Sorthash; char m_aFilterString[64]; char m_aFilterGametypeString[128]; // the token is to keep server refresh separated from each other int m_CurrentToken; int m_ServerlistType; int64 m_BroadcastTime; // sorting criterions bool SortCompareName(int Index1, int Index2) const; bool SortCompareMap(int Index1, int Index2) const; bool SortComparePing(int Index1, int Index2) const; bool SortCompareGametype(int Index1, int Index2) const; bool SortCompareNumPlayers(int Index1, int Index2) const; // void Filter(); void Sort(); int SortHash() const; CServerEntry *Find(const NETADDR &Addr); CServerEntry *Add(const NETADDR &Addr); void RemoveRequest(CServerEntry *pEntry); void QueueRequest(CServerEntry *pEntry); void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const; void SetInfo(CServerEntry *pEntry, const CServerInfo &Info); static void ConfigSaveCallback(IConfig *pConfig, void *pUserData); }; #endif