/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_PICKUP_H #define GAME_SERVER_ENTITIES_PICKUP_H #include const int PickupPhysSize = 14; class CPickup : public CEntity { public: CPickup(CGameWorld *pGameWorld, int Type, int SubType = 0, int Layer = 0, int Number = 0); virtual void Reset(); virtual void Tick(); virtual void TickPaused(); virtual void Snap(int SnappingClient); private: int m_Type; int m_Subtype; //int m_SpawnTick; // DDRace void Move(); vec2 m_Core; }; #endif